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Please make death like Eve


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#1 wpmaura

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Posted 08 November 2011 - 06:03 AM

Have to admit would love it if you lost your mech you really lost it and you got salavage stuff from the other persons mech.

Just maybe dont make the purchasing of mechs as difficult as eve or weapons. But I hate the idea of just oh I died I will respawn in 2 seconds and get back in game. like bf3.

but if this game is only a fps with no real conquest mode or anything then I guess respawning is not that bad.

#2 Max Liao

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Posted 08 November 2011 - 06:09 AM

I agree. While I'm admittedly more of a role-player than an FPS player, I would like to see people take more pride in their 'Mechs. Let retreat be an option, not just fight to the death.

#3 Hallstatt

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Posted 08 November 2011 - 06:12 AM

No respawning. You're out, you're out.

But I'm not fondle of losing a mech: Just pay the repair cost and wait the time to repair (maybe make it a whole day for a destroyed mech?)

#4 Halfinax

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Posted 08 November 2011 - 06:14 AM

Alternative to painless respawns, or losing your 'Mech to a fluke: Why not have a match be one person one 'Mech? You die you are out until the round is over.

As to the no real conquest mode: I'd assume it is since they intend it to be persistent, and for us to be vying for territory.

#5 Mechteric

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Posted 08 November 2011 - 06:16 AM

I'd love to see a server world with this enabled, but to have it on for everyone might prevent the kind of growth they'd want from a business angle.

#6 gregsolidus

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Posted 08 November 2011 - 06:21 AM

NO.

#7 Zyllos

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Posted 08 November 2011 - 06:45 AM

Honestly, this MUST be implemented in some fashion. With mech destruction being part of the equation, individual mech warriors will learn and understand the reason for tactics and combat. When to retreat and when to press the enemy.

I am sure the devs understand this.

#8 Darklord

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Posted 08 November 2011 - 06:59 AM

There should be some penalty for losing a mech and no to respawn once your mech is destroyed your out of
the mission in other words no return.


DL

#9 Adridos

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Posted 08 November 2011 - 07:02 AM

Well, it shoulcn't be as drastic as you said, because EVE is like this (ignore the tank part, yet if you like EVE, then don't rage, they have the same problem):

What about normal repair, but after about 25 deaths, you'll have to find a new one (the number isn't the exact one it would fit, it's just an example, keep that in mind).

#10 infinite xaer0

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Posted 08 November 2011 - 08:00 AM

No. There are quite a few fundamental differences between MWO and EVE that would not make EVE's death system work for MW. For one, MWO is entirely based on PvP combat, whereas EVE gives you an open world to play around in, where you don't necessarily have to go out of your way to fight other players. Also, EVE gives you a means of escaping lethal confrontations, whereas MWO won't, b/c the whole point of this MW game is, as I said, PvP combat, meaning that you're going to play until the round on a particular map ends, or if one team wins by securing victory conditions, which means that you're going to be dying A LOT of times over the course of the game, sort of like you would in any other competitive online game..

#11 CyBerkut

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Posted 08 November 2011 - 08:08 AM

This sounds like a bad idea. It does not appear that this game is going to be run like the other major aspects of Eve Online (Mining, Manufacturing, Mission running, the extensive market, etc.), so making death as consequential as it is in Eve is illogical. Eve Online is a persistent universe, and can actually be played numerous ways, some of which do not involve combat. Based on what has been posted in the FAQ, Dev Blog, and interviews, this is going to be combat matches. If you want players to engage in combat matches, and to keep coming back for more in subsequent matches... you do not want to make it too expensive to die. Death in Eve Online can be VERY expensive... (weeks worth of work can be wiped out in seconds). That works OK in Eve because you can choose to engage in lower risk activities, depending on your wallet and temperament. In MWO, you presumably will not have a wide menu of lower risk activities to engage in to rebuild your wallet.

As for respawning within a match... that can be addressed without making death super expensive. Either design the game with no respawning allowed, or make the respawning ability a visible server option (ala MW4).

#12 Tierloc

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Posted 08 November 2011 - 08:39 AM

There have been one and out ladder games in league play for MWL. Infact the planetary league while it was active took advantage of this extremely well.

Unfortunately the resulting gameplay was mostly camping because noone wanted to lose. This may also have had to do with the subset of rules or victory conditions applied to the ladder on top of the game scoring ( game being simple k/d, subset included tonnage destroyed, who was attacker/defender, type of attack etc.).

I don't see an issue with 1 life drops, or available game types like solaris that only provide one life.. but expect a possible sloow game when it's simply 10 v 10 or 20 v 20 and you are primarily playing defensively. I also think in terms of salvage that if you do go down, repairing that chassis should be a cost, not a loss of the chassis.

#13 Black Sunder

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Posted 08 November 2011 - 08:41 AM

There should be no respawns in a match. Once you're out you're out because frankly a mech takes time to repair and time to reload. Once the match is over the mech will be repaired and you can play again with that mech.

#14 h4r4s3r

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Posted 08 November 2011 - 08:46 AM

Not like eve,because it doesnt apply but yes once your mech is kpow bye bye its done wait till next match w/e to use that mech again with the weapons installed ,ammo etc.

#15 FlystreesVagann

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Posted 08 November 2011 - 09:03 AM

View Posthalfinax, on 08 November 2011 - 06:14 AM, said:

You die you are out until the round is over.






I rather have this option instead of making new mech everytime i die.

#16 Joseph Mallan

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Posted 08 November 2011 - 09:04 AM

I don't think this is being thought through properly. If your Character dies, what happens to your screen name? Since our forum identities are our Character names would we have to start a new screen name? I vote for respawning, but only after a mission is finished, and if repairs are not possible, then get a new Mech assigned from the house/Merc command, or however it could be handled.

#17 Stradivarious

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Posted 08 November 2011 - 09:24 AM

View Postinfinite xÆr0, on 08 November 2011 - 08:00 AM, said:

No. There are quite a few fundamental differences between MWO and EVE that would not make EVE's death system work for MW. For one, MWO is entirely based on PvP combat, whereas EVE gives you an open world to play around in, where you don't necessarily have to go out of your way to fight other players. Also, EVE gives you a means of escaping lethal confrontations, whereas MWO won't, b/c the whole point of this MW game is, as I said, PvP combat, meaning that you're going to play until the round on a particular map ends, or if one team wins by securing victory conditions, which means that you're going to be dying A LOT of times over the course of the game, sort of like you would in any other competitive online game..



While I agree with your reasoning on this not fitting in MWO, your description of eve is inaccurate. In eve, EVERYTHING you do is pvp. Carebearing it up? You have to sell that loot/ore somewhere, guess whos competing in prices with you. PVP is not just shooting someone.

While I would flat out LOVE a persistant universe like Eve's in MWO, it will not happen, too many whiners, complainers etc. They have just as much purchasing power as we video game sado-masochists that thrive on challenges do, and we're outnumbered, Especially by the newer generations wanting instant gratification... The original Mechwarrior, which 90% have never heard of, let alone played, was sadly single player only but you could and did fail if you died. Headshot that took the head off? Game over... Flashing red and yellow screen. Take too much damage for a crappy contract so that you can't afford the repair bill? Game over unless you have a backup.

Lots of crying would ensue if this was in a MMO, SWG tried it with the original Jedi class, that when you died, you started over... Didn't last long before the crying got it changed.

I forsee them following WoT's model on this. 1 spawn per match, and that mech is locked until the battle is complete but feel free to drop from the battle instead of watching and get involved in another battle in another mech. Maybe throw in a repair time factor for flavor.

Edit: Make repairs expensive enough that you can fail by taking too much damage repeatedly and you'll get the desired result imo. But making failure a common occurance will chase off massive amounts of people who can't handle failure and obviously, they're making this game to make money so pretty easy to guess which route they will go.

Maybe eventually we'll get a "hardcore" version of the game, can always dream.

Strad - Currently making whiners cry in BF3 with mortars and casually playing Eve via plex(Since 03)

Edited by Stradivarious, 08 November 2011 - 09:41 AM.


#18 AuGuR

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Posted 08 November 2011 - 09:41 AM

With Eve, your ship gets blowed up, it's gone. There is no hull (read: chassis) salvage to be had, short of any weapon/ammo/cargo drops that may or may not occur. Either way, and assuming you weren't podded, you wouldn't be able to recover any items that dropped when you went boom. If you were podded, you'd probably be several jumps away and wouldn't make it back in time to scoop anything up (probably already done). Even in a fleet battle, this is the case as depending on who holds the field, you may or may not receive any compensation for your loss (SRP yay?).

A loss is a loss, no respawn, no salvage... kiss that isk spent goodbye.

If anything, the winning side should be the only ones that have any chance at salvaging your corpse of a mech, assuming it didn't go critical of course.

#19 Black Sunder

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Posted 08 November 2011 - 09:46 AM

Strad is right in everyhting he said.. Everything in EvE is pvp. People that can't handle loss don't play Eve because well...they can't handle loss so they play WoW.

I think MWO will have some element of persistence as they have stated that when the game goes live it'll be that same day in 3049.

#20 Sintaqx

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Posted 08 November 2011 - 12:03 PM

Risk/reward is one of the things I look for in games, and I love the way it works in EvE for the most part (yes, I PVP in faction ships, no, I don't mind losing a machariel, no, I don't have billions of isk).

Anyway, my ideal for MWO would be something along the lines of MW2:Mercs. You build up a personal stable of mechs and components through salvage or purchase (new or used). Forming/joining a merc corp allows for a corp stable. For missions you can use one of your mechs and equipment or one provided by someone else (player or from the corp stable). If you get blown up in the mission, you are done in that mission. No respawns. The winners get to salvage the field, including whatever is left of the loser's chassis and loadouts and add those items to their own stables. It takes real time and C-Bills to repair, the more you pay, the faster the repairs go.

Oh, and everyone starts with an urbanmech because everyone should pilot a trashcan at least once :)

I know there's alot of folk who don't like the idea, and to appease the fans of the respawn shooters there should be a place like Solaris for them. Sponsored matches, you are given a mech and loadout appropriate for the match, and you get to go beat heads and earn c-bills without risking anything of your own (no respawns though). So if you just want to fight, you play in the Solaris games, if you want customization, cash, and to make a difference you put your own assets on the line.





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