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May 7Th Patch LIVE!


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#101 Jabilo

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Posted 07 May 2013 - 12:21 PM

It's not supposed to be a min / max build it's for new players.

Making it a little more heat friendly is no bad thing. Once they are in the swing of things they can customise.

#102 KKRonkka

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Posted 07 May 2013 - 12:28 PM

No fix to ****** matchmaking - check (ELO is a fail and light mech lottery in conquest - luck determines the end result 99,9% of cases... ..I.. to 0 vs 3 light situations)

PPC/gauss highlander jumpfest - check (today had enough of having 4-5 highlanders jumpsniping constantly)

ER PPC, ER PPC everywhere - check (did I see another sniper map coming?)

Annoying things starting to build up faster and faster.

Edited by KKRonkka, 07 May 2013 - 02:24 PM.


#103 Plavis

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Posted 07 May 2013 - 12:33 PM

View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

Hey everyone!

As of 10am PDT we are bringing the servers down, and I will update this with any additional updates as they are told to me. See you star-side!

EDIT: And we are LIVE!

New Hero Mech

“Misery” STK-M

- Stalker STK-M
- Tonnage: 85
- Engine: 255 Top Speed: 48.6 kph
- Max Engine Rating: 310
- Torso Movement:
- 65 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 496 (Standard)
- Weapons & Equipment:
- Left Arm: 2 Medium Lasers
- Left Torso: Gauss Rifle
- Center Torso: Large Laser
- Right Torso: SRM 6
- Right Arm: 2 Medium Lasers
- Internal Structure: Standard
- Hardpoints:
- Left Arm: 2 Energy
- Left Torso: 1 Ballistic
- Center Torso: 1 Energy
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 21 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 1
- 30% C-Bill Bonus
- Quirks:
- 10% increase in turning rate
- 10% increase in acceleration

New Trial Champion Mech

Jenner JR7-F©

- Tonnage: 35
- Engine: 300 XL Top Speed: 138.86 kph
- Max Engine Rating: 300
- Torso Movement:
- 120 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 238 (Ferro-Fibrous)
- Weapons & Equipment:
- Left Arm: 3 Medium Lasers
- Left Torso: Jump Jet
- Right Torso: Jump Jet
- Right Arm: 3 Small Lasers
- Internal Structure: Endo-Steel
- Hardpoints:
- Left Arm: 3 Energy
- Right Torso: 1 AMS
- Right Arm: 3 Energy
- Heat Sinks: 15 Double
- Jump Jets: 2 Max: 5
- ECM Capable?: No
- Module Slots: 1

New Trial Mechs

- Jenner JR7-F©.
- Hunchback HBK-4G.
- JagerMech JM6-S.
- Highlander HGN-732.

New Cockpit items:

- Dragon statue.
- Awesome statue.
- Cicada statue.

New Premium Skin:

- Buccaneer Skin.

Air Strike Improvements:

- There is now a plane that flies over the sky when an Air Strike is called.

Gameplay

- Players can now change the colours on their Hero Mechs.
- Players can reset the colours of their Hero Mechs using the colour channel selection.

Front End

- Fixed friends list size limitation.
- Better incoming message notification.
- Improved message context sensitivity.
- Chat Color coding/User identification.
- Decoupled Anti-Aliasing from System Spec option.
- Implemented brightness/Gama option.

Bug Fixes

- Fixed an issue where users were being disconnected during game.
- Fix for possible soft lock users experienced while playing a match.
- Fixed a crash that some users experienced when the end of round screen timer ran out and they were kicked back to the Mech Lab.
- Fix multiple control rebind issues.
- Fix for 'Mechs losing the ~1km/h with speed tweak.
- Fixed a black screen bug that could happen to users after the loading screen.

Known Issues

- HUD issues.
- We will be pushing a hot fix for this issue as soon as it is addressed.


View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

Hey everyone!

As of 10am PDT we are bringing the servers down, and I will update this with any additional updates as they are told to me. See you star-side!

EDIT: And we are LIVE!

New Hero Mech

“Misery” STK-M

- Stalker STK-M
- Tonnage: 85
- Engine: 255 Top Speed: 48.6 kph
- Max Engine Rating: 310
- Torso Movement:
- 65 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 496 (Standard)
- Weapons & Equipment:
- Left Arm: 2 Medium Lasers
- Left Torso: Gauss Rifle
- Center Torso: Large Laser
- Right Torso: SRM 6
- Right Arm: 2 Medium Lasers
- Internal Structure: Standard
- Hardpoints:
- Left Arm: 2 Energy
- Left Torso: 1 Ballistic
- Center Torso: 1 Energy
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 21 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 1
- 30% C-Bill Bonus
- Quirks:
- 10% increase in turning rate
- 10% increase in acceleration

New Trial Champion Mech

Jenner JR7-F©

- Tonnage: 35
- Engine: 300 XL Top Speed: 138.86 kph
- Max Engine Rating: 300
- Torso Movement:
- 120 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 238 (Ferro-Fibrous)
- Weapons & Equipment:
- Left Arm: 3 Medium Lasers
- Left Torso: Jump Jet
- Right Torso: Jump Jet
- Right Arm: 3 Small Lasers
- Internal Structure: Endo-Steel
- Hardpoints:
- Left Arm: 3 Energy
- Right Torso: 1 AMS
- Right Arm: 3 Energy
- Heat Sinks: 15 Double
- Jump Jets: 2 Max: 5
- ECM Capable?: No
- Module Slots: 1

New Trial Mechs

- Jenner JR7-F©.
- Hunchback HBK-4G.
- JagerMech JM6-S.
- Highlander HGN-732.

New Cockpit items:

- Dragon statue.
- Awesome statue.
- Cicada statue.

New Premium Skin:

- Buccaneer Skin.

Air Strike Improvements:

- There is now a plane that flies over the sky when an Air Strike is called.

Gameplay

- Players can now change the colours on their Hero Mechs.
- Players can reset the colours of their Hero Mechs using the colour channel selection.

Front End

- Fixed friends list size limitation.
- Better incoming message notification.
- Improved message context sensitivity.
- Chat Color coding/User identification.
- Decoupled Anti-Aliasing from System Spec option.
- Implemented brightness/Gama option.

Bug Fixes

- Fixed an issue where users were being disconnected during game.
- Fix for possible soft lock users experienced while playing a match.
- Fixed a crash that some users experienced when the end of round screen timer ran out and they were kicked back to the Mech Lab.
- Fix multiple control rebind issues.
- Fix for 'Mechs losing the ~1km/h with speed tweak.
- Fixed a black screen bug that could happen to users after the loading screen.

Known Issues

- HUD issues.
- We will be pushing a hot fix for this issue as soon as it is addressed.




You forgot to mention the new BUG added.

New BUG IFF Delay BUG.

#104 Solis Obscuri

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Posted 07 May 2013 - 12:34 PM

I'm really disappointed that the Founder's 'mechs still only have one color channel to play with.

When are they going to get some love in the repaint department?

#105 Sweet Baby Pirate

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Posted 07 May 2013 - 12:42 PM

View PostMrPenguin, on 07 May 2013 - 09:59 AM, said:


Because they would be plain and generic?



He has a point. At the moment, each new map requires a whole new set of art assets, which takes longer. New maps would mean new tactics, which are after all what makes this game interesting. I personally wouldn't care if visually they were a remix of e.g. caustic or frozen city... the more the better.

#106 New Breed

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Posted 07 May 2013 - 12:42 PM

I'm burnt out of the game. Thankfully it's nice weather here now so I can do other things.

The only reason why I'm burned out is because of poptarting, when I do play I only use highlanders.. because it's the only thing that works. Hopefully brawling comes back some day. The large maps on a higher rotation certainly doesn't help also.

Canyon is coming soon also.. so we will have alpine, tourmaline and canyon. You would have to be insane to try and drop with a brawler after that.

Sure we have that whole voting/multiple mech choice drop coming with ui 2.0. Sometime in the year 2025

Edited by Ghost Bear, 07 May 2013 - 12:45 PM.


#107 FrostCollar

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Posted 07 May 2013 - 12:43 PM

View PostPlavis, on 07 May 2013 - 12:33 PM, said:

You forgot to mention the new BUG added.

New BUG IFF Delay BUG.


View PostJax514, on 07 May 2013 - 11:48 AM, said:

Hey guys,

This is not an issue it is as design so people are able to see where they killed the enemy mechs.

Cheers

Working as intended.

#108 Belorion

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Posted 07 May 2013 - 12:46 PM

View PostGhost Bear, on 07 May 2013 - 12:42 PM, said:

I'm burnt out of the game. Thankfully it's nice weather here now so I can do other things.

The only reason why I'm burned out is because of poptarting, when I do play I only use highlanders.. because it's the only thing that works. Hopefully brawling comes back some day. The large maps on a higher rotation certainly doesn't help also.

Canyon is coming soon also.. so we will have alpine, tourmaline and canyon. You would have to be insane to try and drop with a brawler after that.

Sure we have that whole voting/multiple mech choice drop coming with ui 2.0. Sometime in the year 2025


If you wish to brawl then brawl. If you don't know how ask for help, don't blame it on the game.

#109 New Breed

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Posted 07 May 2013 - 12:48 PM

View PostBelorion, on 07 May 2013 - 12:46 PM, said:


If you wish to brawl then brawl. If you don't know how ask for help, don't blame it on the game.


Did you seriously just say that?, I'm not sure what ELO bracket you are in but it's different at the higher end.

#110 raptorak

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Posted 07 May 2013 - 12:50 PM

All patches suck until PPCs/ERPPCs get a nerf.

Going back to War Thunder for now.

#111 Nicholas Carlyle

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Posted 07 May 2013 - 12:54 PM

View PostGhost Bear, on 07 May 2013 - 12:48 PM, said:


Did you seriously just say that?, I'm not sure what ELO bracket you are in but it's different at the higher end.


I'd just ignore him.
(See what I did there Belorion?)

Edited by Nicholas Carlyle, 07 May 2013 - 12:55 PM.


#112 jakucha

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Posted 07 May 2013 - 01:00 PM

View PostKKRonkka, on 07 May 2013 - 12:28 PM, said:




ER PPC, ER PPC everywhere - check (did I see another sniper map coming?)




That's how it always is when a weapon is doing more than it should. LRM apocalypse was the same thing, except worse. Take a break if you're getting bored of bug hunting and testing, at least until next patch which should be a good one.

#113 Soy

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Posted 07 May 2013 - 01:04 PM

Lol I don't get the whole 'lrm spam was worse' bit.

At least you can outrun lrms, LoS lrms, LoS the enemy, AMS, etc... *cough*ecm*cough*

Speaks volumes about how much the meta fluctuates at the moment. A time when everyone was like "omfggggg **** lrm boats" and now if you walk out in an lrm boat people blink their eyes and go "lol omg an lrm boat" and snipe its head off.

Edited by Soy, 07 May 2013 - 01:05 PM.


#114 Deathlike

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Posted 07 May 2013 - 01:05 PM

View PostPropagandaWar, on 07 May 2013 - 11:25 AM, said:

What parts quite simple. Sorry maybe I'm having a bad day. Missles were supposed to be addressed weeks ago (then we got splash blah, blah, bla). Patch 3 weeks later with what in it? The normal stuff. Also all of the fixes are "Expected" to see the 21st. Which means we could have had a few 2 weeks earlier or we won't see any fixes for a while yet. So yeah maybe I'm a bit jaded. I am sure I'll Patch the game today and have a blast, but dammit I feel like gripping right now so I guess I will. Now where's this damn space plane.


Since Missile HSR is expected to be completed, you might as well "fix missiles" AND "balance missiles" at the same time. It took the ballistic/projectile HSR to be completed to have people NOW want PPCs to be rebalanced.

Sometimes I swear people do not want to connect dots that were laid out to them.

Even the new UAV is NEXT patch... but I guess repeating stuff that have been mentioned before is easier to do than to actually READ.

#115 Multitallented

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Posted 07 May 2013 - 01:16 PM

There's so little content/features/bugfixes in this patch that they had to announce the JR7-F(C) to be released on 21st to fill the space.

#116 Dishevel

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Posted 07 May 2013 - 01:22 PM

View PostThomas Dziegielewski, on 07 May 2013 - 11:50 AM, said:

I see a few things missing but so people don't think it's a bug :

-Mechs now stay targeted after they die for around 2sec so players can see how they killed the target instead of losing the target right away.


This was a feature a long time ago, but something broke and a new feature fixed it up again.

Break this again please.

#117 3rdworld

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Posted 07 May 2013 - 01:38 PM

Great balance changes!

#118 GrimlockONE

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Posted 07 May 2013 - 01:58 PM

Thank god Neverwinter went open beta and I can play a game with content, stable environment, and the "WANT" for player generated content.

Simple solution to the lack of content in this patch is to give this community the same tools and ability to generate maps and mech models. Obviously they would need to go through a checks and balances from PGI but it would alleviate the burden and allow all resources on to building a game to play.

I'm tired of this mantra from PGI that player generated content would be sub par. I am sure most of it would meet if not exceed the standards I have seen so far. Hell, the maps implement as they stand have many issues still unresolved from closed beta. What does PGI have by giving the community the tools to help make this game a success. I guess the captains at the helm would rather the ship sink knowing they did their way, then to have the ship go down because they released community tools.


I should amend to this that I still play the game, but am deeply frustrated by the grand secrecy around many critical aspects of the game. With Neverwinter out I have not played a match in two or three days. I patched the game today, logged in, and logged right out knowing that I will not be missing any important event.

Edited by GrimlockONE, 07 May 2013 - 02:00 PM.


#119 Plavis

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Posted 07 May 2013 - 02:02 PM

View PostFrostCollar, on 07 May 2013 - 12:43 PM, said:



Working as intended.


View PostPlavis, on 07 May 2013 - 10:37 AM, said:

i see they added new bugs, this game gets more BUGS added than content.


IFF DELAY BUG , Thanks for the new bug.

View PostFrostCollar, on 07 May 2013 - 12:43 PM, said:



Working as intended.


realy

#120 Summon3r

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Posted 07 May 2013 - 02:03 PM

this patch is definetly a step in the wrong direction, i love wasting shots on mechs that still appear alive for 2 seconds after they are actually dead.......





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