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Dead Mech Still Targeted



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#81 Dishevel

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Posted 08 May 2013 - 11:45 AM

View PostHelmer, on 08 May 2013 - 11:34 AM, said:



I'm still mostly a dedicated LRM CAT-C1 player so I am constantly evaluating the enemy 'mechs condition and whether or not I should send another volley downrange.
Like everyone else I was a bit put off by the feature (I hadn't read the patch notes at that point). Once I read the notes, and realized it wasn't a bug, I started thinking of the implications .

It's definitely different, but I like how it adds an extra wrinkle of "difficulty". It's new, so I understand why people don't like it (and honestly the reasoning behind adding it is a little lame) but I just look at it as something new the master. Something else that some players will excel at and others will not.




Cheers.


I think a few might like it.
Most will not.
The real problem is that we have a horribly broken HUD and the guys responsible for it are doing crap like this.
Fix my HUD. Once you are done with that then, you can anger us with badly implemented changes to it.

#82 BlackBeltJones

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Posted 08 May 2013 - 11:47 AM

View PostHelmer, on 08 May 2013 - 09:45 AM, said:

May 7th Patch is live!

Gameplay

- Players can now change the colours on their Hero Mechs.
- Players can reset the colours of their Hero Mechs using the colour channel selection.
- Enemy Mechs stay targeted for ~2 seconds after they die, showing you (briefly) what area was destroyed to put the Mech down.




Hated the feature at first. But, now that I know it's there, I am beginning to like it. It's another layer that rewards individuals who are situationally aware I.E. You don't waste heat/ammo on a dead target, whereas those less aware might. Sometimes its those little decisions that can decide a battle.

That being said, if it went away, I'd be ok with that too.
Just my personal opinion.

Cheers.

Wouldn't a more situationally aware player notice the "X killed by You" in the upper left of the screen?

#83 Dishevel

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Posted 08 May 2013 - 11:54 AM

View PostBlackBeltJones, on 08 May 2013 - 11:47 AM, said:

Wouldn't a more situationally aware player notice the "X killed by You" in the upper left of the screen?

Between looking at the target for movement and firing cues as well as aiming, Checking Mini-Map for knowing where my allies and some enemies are, checking the targets paper doll as well as my own to make targeting and defensive decisions ...
I do not want to have to check that gold text far from everything on caustic after every shot to see if my enemy is dead.

Like it or not. It is a bad design.

If their position is ... "We thought the game was too easy so we implemented this to screw you over a bit and make it harder."
I still would not like it, but at least the reasoning would make sense.

#84 TheMagician

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Posted 08 May 2013 - 12:03 PM

I like the feature overall. It was confusing at first, but as I adapted to it, its a nice addition. A mech shouldn't disappear from radar right away anyhow, as there should be some confirmation that it was dead.

The first mech I saw this with though was a legged A1 in the water. I was trying to figure out how a legged A1 on its side is still alive and if it can somehow now still bite my knee caps off with SRMs.

#85 Helmer

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Posted 08 May 2013 - 12:14 PM

View PostDishevel, on 08 May 2013 - 11:45 AM, said:


I think a few might like it.
Most will not.
The real problem is that we have a horribly broken HUD and the guys responsible for it are doing crap like this.
Fix my HUD. Once you are done with that then, you can anger us with badly implemented changes to it.



The guys responsible for adding a few seconds of targeting might not necessarily be the same individuals who are looking at the HUD issue. Regardless, implementing features and content shouldn't grind to a halt to due outstanding bugs.*
Luckily it looks like there's been some progress in regards to the HUD issue.



* As long as development of said content does not impede the progress on truely game breaking bugs

View PostBlackBeltJones, on 08 May 2013 - 11:47 AM, said:

Wouldn't a more situationally aware player notice the "X killed by You" in the upper left of the screen?



Agreed, I mentioned that in this post http://mwomercs.com/...ost__p__2333311




Cheers.

#86 Acid Phase

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Posted 08 May 2013 - 12:19 PM

Wouldn't it make more sense if Betty says "Enemy Target Destroyed" seeing as she always says "Target Acquired" when targeting an enemy?

I also second the bracket color change.

Edited by Acid Phase, 08 May 2013 - 12:20 PM.


#87 zhajin

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Posted 08 May 2013 - 12:31 PM

yes bad feature, bad coding. i do not mind the paper doll persisting for a few seconds or until i target something else. however having the targeting box stay up also, just points to poor design. quite often the mech does not even fall over, and in low visibility its impossible to tell its dead. would be nice to have a real explosion or something more dramatic, to indicate what was destroyed.


I am aware its is harder to code but poor implementation just gives a bad impression to the community. and you know how fickle online gamers are...

#88 Dishevel

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Posted 08 May 2013 - 12:32 PM

View PostHelmer, on 08 May 2013 - 12:14 PM, said:

The guys responsible for adding a few seconds of targeting might not necessarily be the same individuals who are looking at the HUD issue. Regardless, implementing features and content shouldn't grind to a halt to due outstanding bugs.*



If you are looking into problems with the HUD and you do not have the HUD guys as well as some general coder types looking into it you are doing it wrong.
In addition. If while tracking down these HUD issues you are making unrelated changes to the HUD, you are doing it wrong.

Edited by Dishevel, 08 May 2013 - 12:33 PM.


#89 Helmer

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Posted 08 May 2013 - 12:49 PM

View PostDishevel, on 08 May 2013 - 12:32 PM, said:



If you are looking into problems with the HUD and you do not have the HUD guys as well as some general coder types looking into it you are doing it wrong.
In addition. If while tracking down these HUD issues you are making unrelated changes to the HUD, you are doing it wrong.



So having ALL the engineers on it is the solution? More cooks in the kitchen does not a better meal make.

Additionally, they are fairly sure they know what the underlying CryEngine issue is and are fixing it. Adding a delay in the targeting reticule dropping off neither makes the issue worse or better.

We're starting to stray off topic at this point. I don't wish to get into the argument on how Piranha should allocate their resources.



Cheers.

#90 Edson Drake

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Posted 08 May 2013 - 01:07 PM

I would prefer that we didn't have this.

At least offer us the option to switch it off, if a target is dead, I don't care where I damaged it, it's dead. If some people like this then the option of turning it on is fine. Also +1 on Betty's warning "Target Destroyed".

#91 TheCaptainJZ

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Posted 08 May 2013 - 01:28 PM

View PostDishevel, on 08 May 2013 - 12:32 PM, said:



If you are looking into problems with the HUD and you do not have the HUD guys as well as some general coder types looking into it you are doing it wrong.
In addition. If while tracking down these HUD issues you are making unrelated changes to the HUD, you are doing it wrong.

According to this post:

View PostThomas Dziegielewski, on 07 May 2013 - 11:50 AM, said:

I see a few things missing but so people don't think it's a bug :

-Mechs now stay targeted after they die for around 2sec so players can see how they killed the target instead of losing the target right away.


This was a feature a long time ago, but something broke and a new feature fixed it up again.

It looks like, in their search for bugs, they found this one and fixed it. It's not new code, just fixed code.

#92 Grimnar

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Posted 08 May 2013 - 02:05 PM

View PostHelmer, on 08 May 2013 - 11:34 AM, said:



I'm still mostly a dedicated LRM CAT-C1 player so I am constantly evaluating the enemy 'mechs condition and whether or not I should send another volley downrange.
Like everyone else I was a bit put off by the feature (I hadn't read the patch notes at that point). Once I read the notes, and realized it wasn't a bug, I started thinking of the implications .

It's definitely different, but I like how it adds an extra wrinkle of "difficulty". It's new, so I understand why people don't like it (and honestly the reasoning behind adding it is a little lame) but I just look at it as something new the master. Something else that some players will excel at and others will not.




Cheers.


Agreed, once you know it is there it's not a problem.

I wouldn't be against changing the target bracket's colors (or something similar) however I do like knowing where my final shot landed. Helps when analyzing your shots or game performance, for those who do not care I guess this feature has no meaning however that can be said of all features ;)

All in all I like this feature (and the entry in the patch notes :ph34r: ).

#93 BlackBeltJones

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Posted 08 May 2013 - 02:24 PM

View PostHelmer, on 08 May 2013 - 12:14 PM, said:



The guys responsible for adding a few seconds of targeting might not necessarily be the same individuals who are looking at the HUD issue. Regardless, implementing features and content shouldn't grind to a halt to due outstanding bugs.*
Luckily it looks like there's been some progress in regards to the HUD issue.



* As long as development of said content does not impede the progress on truely game breaking bugs




Agreed, I mentioned that in this post http://mwomercs.com/...ost__p__2333311




Cheers.

I would say that they do not play MWO and actively hate Battletech in general.

#94 HRR Mary

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Posted 08 May 2013 - 02:39 PM

View PostHelmer, on 08 May 2013 - 09:45 AM, said:

May 7th Patch is live!

Gameplay

- Players can now change the colours on their Hero Mechs.
- Players can reset the colours of their Hero Mechs using the colour channel selection.
- Enemy Mechs stay targeted for ~2 seconds after they die, showing you (briefly) what area was destroyed to put the Mech down.




Hated the feature at first. But, now that I know it's there, I am beginning to like it. It's another layer that rewards individuals who are situationally aware I.E. You don't waste heat/ammo on a dead target, whereas those less aware might. Sometimes its those little decisions that can decide a battle.

That being said, if it went away, I'd be ok with that too.
Just my personal opinion.

Cheers.



Just a clarification, Had the patch notes cached on my phone and this entry was not on the original notes. Itwas added later (1-2hours later I would say).

Also, I will say that however you choose to see it, that feature was unnecesary. I don't care for the added "info" as I could already tell how I destroyed mechs before.

If it's intended for the "new player experience", it's less confusing to have a new, or consolidated, screen at the end of game display, that shows that info.

#95 Vechlor

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Posted 08 May 2013 - 03:04 PM

View PostKrzysztof z Bagien, on 08 May 2013 - 10:12 AM, said:

Just make that red targeting box disappear as soon as enemy is destroyed. It can still be locked on for two seconds and his paperdoll can still be displayed so you can see where the killing blow landed.


+1 Vote. Maybe change the name tag/info/box everything to a light gray color. Those who are colorblind may see red as orange/yellow but gray should still look like gray. In any case, it would be nice if we can change the color palette for everything, including the hud.

#96 Panimu

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Posted 08 May 2013 - 03:49 PM

View PostJax514, on 07 May 2013 - 11:48 AM, said:

Hey guys,

This is not an issue it is as design so people are able to see where they killed the enemy mechs.

Cheers


Hi Jax,

It's really annoying. Please remove,

cheers

#97 Skribs

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Posted 08 May 2013 - 04:41 PM

Bad UI decision. At the very least make it gray for disabled mechs.

The problem is that I don't have time in the middle of the firefight to analyze where I hit the enemy. Post that in part of the after-action report (where you destroyed components on the enemy) as a third pane. Don't screw with my ability to figure out whether a mech is alive or dead.

#98 CutterWolf

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Posted 08 May 2013 - 04:56 PM

Worst feature ever. I love how those who "say" they like it that they completely over look the fact that team mates who have not yet gained target info are still shooting at what they think is still a "live" target. So they waste their shots, time ect, ect for a stupid feature.

Here is a question for you, "whats more important for you to know during competitive play?"

1. How you killed a target?

Or

2. That it was killed?

If you answered number 1 you should not be or ever want to play competitively.

Edited by CutterWolf, 09 May 2013 - 07:02 AM.


#99 Jacob Dieffenbach

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Posted 08 May 2013 - 06:17 PM

I personally like the feature. It adds a slight moment of hesitation after every attack--do I continue to attack and risk shooting a dead body and wasting heat/ammo, or do I wait until the kill is confirmed?--which I think this game needs, a bit less twitch, a bit more thought.

The other thing it does is, well, waste ammo at dead targets. Anyone who's played the tabletop game has wasted ammo shooting a target that got killed ages ago, because all damage is resolved at once (that is, if one gauss slug from a Jagermech ignites an ammo explosion, that doesn't stop the other gauss slug or the PPCs from an awesome or the MLs from a Jenner from attacking that 'Mech, because it's all turn based).

Having said that, I agree with people who say it should be a color-coded death. Red = alive, gray = dead. BUT, it shouldn't be an instantaneous transition. The saturation on that particular targeting box should slide from 100% to 0% over the course of, say, 3-5 seconds. So after you kill a target, for the first second there's a little bit of confusion and wasted shots--but after a second or so, skilled players will observe the change, and after 5 seconds everyone will see it's a dead target. Players with the MOST skill won't even rely on the color change, they'll notice it in their alerts and teh paperdoll and the sudden ragdoll of the mech.

Edited by Jacob Dieffenbach, 08 May 2013 - 06:20 PM.


#100 Pac Man

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Posted 08 May 2013 - 06:32 PM

View PostDishevel, on 08 May 2013 - 11:45 AM, said:


I think a few might like it.
Most will not.
The real problem is that we have a horribly broken HUD and the guys responsible for it are doing crap like this.
Fix my HUD. Once you are done with that then, you can anger us with badly implemented changes to it.


Just throwing a defense for PGI in here. They didn't add this feature for this Patch, from what I understand this was added in quite a while ago, and a bug was preventing it from functioning. When they were working on the HUD and trying to fix things, this got fixed and they were unaware of it immediately, and it didn't make it into the first round of patch notes. It's in there now.

That being said, even though it isn't a 'new' feature, that doesn't make it any better. Still in favor of having the targeting box change colour to represent 'death'. My 'Mech should be able to tell the difference.





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