Having killing be a victory condition only rewards those people who put no effort into using those things called brains, and bringing the biggest guns and heaviest mechs is the best way to go about winning the pseudo TDM modes. Tonnage becomes more important than skill and intelligence, and a team outweighing the other by enough can just casually walk over the other team with minimal effort.
So remove it. It's not fun. Looking at your 3 awesomes and then seeing their 3 [POPTARTS] isn't entertaining, match after match.
Brian said that 80% of matches end with one team getting killed. Who the hell finds that fun? I find it boring. Walking to the center of the match and pewpewing 4 out of 5 rounds is lame, and ruining the game.
So please PGI, remove the killing condition. We're supposed to be capturing planets, not causing craters. Why are we getting rewarded for destroying our opponents? Think of all the salvage we should be getting when we capture the base? After all, when we win, those are 6-7 fully equipped mechs I SHOULD BE EARNING as rewards, much better than just getting a centurion leg.
If one team kills the other, both teams get a draw and no bonus rewards. This encourages smarter thinking, to cripple the enemy and then reap the rewards instead of hopping up and down like petulant children who have pooped their pants.
Change the base capture point to be based on the larger number of players in the box, so that one person can't deny 8 players, and bam, a true thinking mans shooter, not bunny hopping online.
Edited by Destined, 08 May 2013 - 08:47 AM.
Editied for content