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3D Madcat/ Timberwolf Model With Internals (Updated 12.02.14)

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#21 RoboCriminal

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Posted 31 May 2013 - 07:43 AM

Thought you might want these as well if you don't have them already:

Posted Image

Posted Image

#22 Joe3142

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Posted 05 June 2013 - 04:29 PM

Not been doing too much on this lately, been busy with other stuff, but had a quick play around with it tonight and have added the odd flower petal looking things to the front and started to detail the back of it. There is still more work to do on the inside of the box part yet. Left it closed up for these renders to get a better idea of what the outside is looking like.


Removed the images, not needed anymore.

Edited by Joe3142, 12 July 2013 - 05:35 PM.


#23 BlackWidow

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Posted 06 June 2013 - 12:52 PM

View PostJoe3142, on 05 June 2013 - 04:29 PM, said:

Not been doing too much on this lately, been busy with other stuff, but had a quick play around with it tonight and have added the odd flower petal looking things to the front and started to detail the back of it. There is still more work to do on the inside of the box part yet. Left it closed up for these renders to get a better idea of what the outside is looking like.

Posted Image

Posted Image


Looking good, Billy-ray!

#24 Joseph Ward

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Posted 20 June 2013 - 04:19 AM

Now THIS this is the Timberwolf we should see in MWO. Absolutely awesome. Thank you.

#25 Stingray Productions

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Posted 20 June 2013 - 10:38 PM

truly a work of art.

#26 9erRed

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Posted 21 June 2013 - 06:09 PM

Greetings Joe3142,

The design work looks really good at this render stage. Might I suggest you remove the pistons on the top doors. (from there connection location they would not work) Most access doors that require a tech or mechanic to work under have fully open clearance when open, you have enough room for dual sliding doors or driven from the hinge. [just a suggestion]

The center body ammo storage container you show looks like the "CASE" units we have seen through Sarna or MWO images. If that is the case then it would need a direction to blow out, preferably the back. This would require the rear body to have a "blow out door" for the ammo explosion. Although if the damage is being done that far inside your Mech, you may have other issues first.

Again, work looks very good.

Later,
9erRed

Edited by 9erRed, 21 June 2013 - 06:25 PM.


#27 An Ax Murderer

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Posted 03 July 2013 - 06:03 PM

GIVE ME MOAR!

#28 9erRed

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Posted 04 July 2013 - 11:07 AM

Greetings all,

Reference the nose/cockpit, and you thinking something is wrong. I think the nose is too long.

See here for reference" (sorry for the size)
Posted ImagePosted Image
Hope that is what's "off".

Later,
9erRed

Edited by 9erRed, 04 July 2013 - 11:14 AM.


#29 HanaYuriko

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Posted 04 July 2013 - 11:48 AM

View Post9erRed, on 04 July 2013 - 11:07 AM, said:

Greetings all,

Reference the nose/cockpit, and you thinking something is wrong. I think the nose is too long.

See here for reference" (sorry for the size)

Hope that is what's "off".

Later,
9erRed


That model looks familiar. :)

I agree with 9erRed. The fuselage portion of your cockpit is a bit too long. Here's a collage of my build progression if it'll help give you any ideas.
http://lady-die.devi...ssion-329135478

#30 An Ax Murderer

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Posted 04 July 2013 - 05:50 PM

You and Alex (art dev) should get to know each other..

#31 zudukai

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Posted 05 July 2013 - 01:10 PM

it's well done, but i like azuretempest's version better.

http://browse.devian...olves-314209116

Edited by zudukai, 05 July 2013 - 01:30 PM.


#32 Therrinian

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Posted 05 July 2013 - 01:59 PM

Amazing work :D

But I rekon the windshield should be much higher up, so the pilot can see out of both tiers of windows.

#33 Maestro Baits

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Posted 05 July 2013 - 07:08 PM

Fantastic work! Those 'steam gauge' analog indicators in the cockpit, those just place holders for screens later on? If not, pilot is boss using old 20th century indicators for a TimberWolf :D

#34 HanaYuriko

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Posted 06 July 2013 - 02:38 AM

View PostLiam Intaki, on 05 July 2013 - 07:08 PM, said:

Fantastic work! Those 'steam gauge' analog indicators in the cockpit, those just place holders for screens later on? If not, pilot is boss using old 20th century indicators for a TimberWolf :)

Sometimes analog systems work best. Especially as a redundant backup if your digital displays fail for some reason. Of course if you're in a situation where you have to rely on your analog indicators, you have more serious problems to worry about than your digital displays not working.

#35 mrcrazymonkey

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Posted 07 July 2013 - 02:48 AM

Truly amazing. You should be hired by PGI for this work.

#36 Adridos

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Posted 07 July 2013 - 02:55 AM

Do you plan on adding a working entrance system to it?

#37 Alex Warden

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Posted 07 July 2013 - 05:13 AM

View PostJoe3142, on 05 July 2013 - 09:40 AM, said:

Posted Image



hell.. great, love the windshield and all...


View Postzudukai, on 05 July 2013 - 01:10 PM, said:

it's well done, but i like azuretempest's version better.

http://browse.devian...olves-314209116


i don´t :) matter of taste i guess.. that one you linked looks a little "cute" to me... :unsure:

Edited by Alex Warden, 07 July 2013 - 05:15 AM.


#38 HanaYuriko

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Posted 10 July 2013 - 08:07 PM

I think my CPU would melt down were I to try and attempt this level of detail. I can imagine printing this out and building it up with the same complexity as some of the Bandai master kits.

#39 ROJ

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Posted 10 July 2013 - 08:32 PM

This is a master piece!! I only wish I had your talent, patience and persistence to come up with something like this..

#40 Sean Lang

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Posted 12 July 2013 - 07:49 PM

Great stuff Joe!!





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