E3 1st/2nd Impressions Updated 06/14/12 Swayback...! And Blurry Pics!
#121
Posted 06 June 2012 - 11:23 AM
#122
Posted 06 June 2012 - 11:24 AM
#123
Posted 06 June 2012 - 11:25 AM
AceTimberwolf, on 06 June 2012 - 11:21 AM, said:
And there you have it.... Quoting it here so it hopefully doesn't get buried in the "discussion" currently underway.
#124
Posted 06 June 2012 - 11:25 AM
#125
Posted 06 June 2012 - 11:26 AM
Kobold, on 06 June 2012 - 11:24 AM, said:
Two things to say to this:
1) Very true.
2) I love kobolds.
#126
Posted 06 June 2012 - 11:28 AM
AceTimberwolf, on 06 June 2012 - 11:25 AM, said:
Very true... And thank you for posting this thread and being so active in answering questions as best you can. Many of us are starving for information, and you're providing a great insight into what we are all so pumped up about!
#127
Posted 06 June 2012 - 11:29 AM
Kobold, on 06 June 2012 - 11:24 AM, said:
Yea, I could be completely wrong on the LRM "issue" that has come to be. I just felt like I should have worn down my enemy just a bit more. Just wait and see! PGI has all the right ideas. and I'm sure they are looking at everything so that everything seems 'right"
#128
Posted 06 June 2012 - 11:32 AM
#129
Posted 06 June 2012 - 11:32 AM
I'm still waiting to see if I want to declare a House affiliation or go Merc... I can't quite decide between Merc or Combine.
#130
Posted 06 June 2012 - 11:32 AM
Frostiken, on 06 June 2012 - 10:51 AM, said:
Don't be an ***hole.
You CAN'T translate a turn based TT game to a Real Time game like you were doing mate, MW Tactics is there for a reason aswell.
I can assure you that most of the time, if u go out of cover to get near to the "campers/other team" if there is anyone watching at your side the moment you get out of cover your will get a nice present from them, and more if there are a few waiting for you to pop your mech to the sky in little pieces. If u can run unnoticed to the enemy, it will mean a succesful scout run, and u will be able to posibly beat their support mechs or even capture the base.
If you felt like i was prettending to be ofensive, i'm sorry. Just trying to give you some light of what a real time game means (not sure if you have ever played one before, ence, the expression I used).
#131
Posted 06 June 2012 - 11:37 AM
FactorlanP, on 06 June 2012 - 11:32 AM, said:
I'm still waiting to see if I want to declare a House affiliation or go Merc... I can't quite decide between Merc or Combine.
From what I saw its still pretty bare. I think that stuff will come once they get the core down. It was Just the Home Splash where you can ready up to 4 mechs and the Mech Lab and the Launch button. No worries tho. We are here for the Mechs. The rest is an added Bonus
iintrude, on 06 June 2012 - 11:32 AM, said:
I'll see what I can do. Again I gotta ask Bryan and Russ if its okay
And for the Most part I don't think the media would do us Justice. They wouldn't kno what to look for or what questions to ask.
Edited by AceTimberwolf, 06 June 2012 - 11:38 AM.
#132
Posted 06 June 2012 - 11:41 AM
LackofCertainty, on 06 June 2012 - 11:21 AM, said:
Your example here perfectly demonstrates what we want, actually.
Pistols are "weaker" than rifles, but they are still used today, because they're significantly lighter than rifles. A rocket launcher is "more powerful" than a rifle, but it has a much lower rate of rife, and it's ammo is quite heavy. etc etc etc.
That is the balance we are talking about. Every weapon doesn't need to be the same, it just needs to be viable compared to other weapons.
Here's a real world comparison and then a MW comparison:
Sniper rifles have significantly longer range than assault rifles, but generally have lower rates of fire.
LRM's have significantly longer range than Medium Lasers, but are limited by ammo and weight.
Every weapon needs to have it's place or you end up with everyone running Mech X because Weapon X is strictly better than all others. This is the doom and gloom exaggerated scenario, obviously, but the core idea is based in truth. If one weapon is noticably superior to another weapon in every way, then people will gravitate to that weapon.
P.S.
Honestly, I don't think we need to worry about it. It sounds like the weapons are all performing pretty well already, and with a few tweaks they'll have the balance nailed.
Thanks for the explanation... It sincerely clarified your stance on this issue.
That said, I still struggle with this proposed weapon balance. To further utilize your example, It's fair to say a rocket launcher is far more powerful than a rifle, however if every soldiers carried one, they could be theoretically be defeated by soldier carrying nothing more than pistols if they got in close enough and utilized swarming tactics. Point being, an over-powered weapon does not automatically = win. Proper battlefield tactics and utilization of the right weapon for the job more than makes up for an enemy with overwhelming firepower.
It's like rock-paper-scissors... It's illogical to make the guy throwing the scissors glue is fingers together to give the guy throwing the paper an equal advantage.
Edited by DaZur, 06 June 2012 - 11:43 AM.
#133
Posted 06 June 2012 - 11:41 AM
Urulf, on 06 June 2012 - 11:21 AM, said:
Head - 9 for both him and Awesome
Center torso (you hit with rockets) - 30 - 26 points
That's not such a big difference, since the part of the mech we hit with rockets isn't greatly armored and if it is, a hit or two in legs and it's down because of not enough armor in them.
#134
Posted 06 June 2012 - 11:46 AM
4 Medium Lasers aren't supposed to do the same direct fire damage as an AC-20, but it does here assuming your able to hold your aim. There's nothing we can do to give missiles that kind of accuracy, which makes them a weaker choice over long range weapons.
#135
Posted 06 June 2012 - 11:54 AM
It's irritating to me that no "official" media outlets seem to be covering this game outside of the Artemis announcement...
Ace, Thanks for your descriptions!
Edited by Hobo Dan, 06 June 2012 - 11:57 AM.
#136
Posted 06 June 2012 - 11:59 AM
Hobo Dan, on 06 June 2012 - 11:54 AM, said:
It's irritating to me that no "official" media outlets seem to be covering this game outside of the Artemis announcement...
Ace, Thanks for your descriptions!
Indeed mate, indeed.
I still remember the WoT press last year, they even got amazingly real WWII tanks to the Expo!
Edited by Urulf, 06 June 2012 - 12:04 PM.
#137
Posted 06 June 2012 - 12:04 PM
Christopher Dayson, on 06 June 2012 - 11:46 AM, said:
I'm still unsure why you think LRMs will all hit the same spot. Did you watch the heavy mech gameplay video? Look at how much all the LRMs spread out. Even if you only take into account the LRMs from one arm (since someone might stack multiple launchers in the same location), it still will cover more than a mech's entire body.
#138
Posted 06 June 2012 - 12:06 PM
#140
Posted 06 June 2012 - 12:08 PM
Kobold, on 06 June 2012 - 12:04 PM, said:
I'm still unsure why you think LRMs will all hit the same spot. Did you watch the heavy mech gameplay video? Look at how much all the LRMs spread out. Even if you only take into account the LRMs from one arm (since someone might stack multiple launchers in the same location), it still will cover more than a mech's entire body.
Reading comprehension is your friend. I have NEVER said LRM's will all hit the same spot. In fact I've said multiple times they will scatter into clusters. Each cluster hitting for the same as a medium laser as per TT since lasers don't have pin point accuracy either in TT.
They do however have it here, and LRM's don't. Other than that... dunno what's the purpose of your post.
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