

Mech Tier List
#301
Posted 17 September 2013 - 07:04 AM
#302
Posted 17 September 2013 - 07:08 AM
DragonsFire, on 17 September 2013 - 07:04 AM, said:
Thanks! It used to be in the new players forum and had better exposure because... it's really the first question a new player asks... but...!

About to do my tier list on twitch.tv/kaosmavrck
Edited by MavRCK, 17 September 2013 - 07:09 AM.
#303
Posted 17 September 2013 - 07:32 AM
Quote
From GaussDragon in the "KaoS Legion (currently the most successful competitive unit) joins Koreanese in resigning from active competition" thread:
The bottom line is that we want a richer game experience that takes balance and role definition seriously and it seems we've just been moving away from that with each successive patch as of late and we finally got too frustrated and stopped.
We're hoping that these issues will be resolved and that community warfare will be something to behold, but like I've said before, we've been disappointed a lot over the past year so our expectations are understandably trepid.
Edited by MavRCK, 17 September 2013 - 07:34 AM.
#304
Posted 17 September 2013 - 10:10 AM
Latest video is up!:
Video: http://www.twitch.tv...avrck/c/2949426
MavRCK's Mechwarrior Online MWO Mech Tier List
Week of 17/09/2013 - Patch Number: 1.2.242 17-September-2013
Launch!!
=========================================================
Launch
What is the tier list for? Fun vs competition. Competition – mix / max. Tournament vs solo queue.
Limitations: Tier List and You, First mech purchase, difficult in ranking average – bad mechs, Keeping an open mind, Innovate and Challenge
Choosing your first mech
How to spend your first $50 of MC
Why use a hero mech? Champion Mech?
Review of roles in MWO (refer to post)
ECM – Why is so powerful? Concept: Information gathering vs information denial.
Jumpjets - Movement
Resources: Websites, Reddit, Streams
New look – Official Names of Mechs
Tier 1, 2, 3 – Limitations of Tier 3 – How bad is bad?
Review of current meta
Review of all mechs
New placement: Orion
Review of all modules
Review of roles in MWO (refer to post)
Basic tactics: Overlapping lines of fire, Shouldering damage, There is no such thing as Reverse [Redacted]
Balance suggestions: Heat per second, Ammo per ton, Hardpoint changes in Mechs, Lights, Medium, Heavy, Assault
Balance suggestions: Maps – Canyon Network (South Side)
Bugs: XP (X2 Daily bonus bug), Getting stuck in walls
Entertainment and Recent Controversies: Launch, Lack of UI2.0, Lobbies, In the News!
Game lobby and custom games - why it's good for PGI
=========================================================
Tier 1: Superior (Significant competitive advantage)
Tier 2: Satisfactory (Baseline)
Tier 3: Disadvantaged (Significant competitive disadvantage)
Edited by MavRCK, 21 September 2013 - 08:34 AM.
Removed the Naughty Hashtag
#305
Posted 17 September 2013 - 12:17 PM
I love that you keep expanding this list and the videos to include tactics and other cool stuff.
Keep up the good work

P.S. Can't wait for your verdict on the Orions
#306
Posted 17 September 2013 - 12:29 PM
#307
Posted 17 September 2013 - 01:48 PM
http://mwomercs.com/...b-mechlab-tool/
It has a sustain fire dps graphing feature which I think will help everyone understand how to play the game optimally too!
Edited by MavRCK, 17 September 2013 - 01:49 PM.
#308
Posted 17 September 2013 - 02:13 PM
Bront, on 17 September 2013 - 12:29 PM, said:
Its a completely subjective list and should be viewed as such. I don't agree with a good portion of the list and based on actual competitive drops and scrims, neither does a lot of the units currently active in league play.
#309
Posted 17 September 2013 - 03:10 PM
#310
Posted 17 September 2013 - 05:06 PM
Le0yo, on 17 September 2013 - 03:10 PM, said:
Thanks. Discusssed in the video!
#311
Posted 17 September 2013 - 05:32 PM
#312
Posted 17 September 2013 - 06:21 PM
Le0yo, on 17 September 2013 - 05:32 PM, said:
That's a good suggestion. I'll need some help framing this. Brawler - light medium heavy assault? etc etc?
#313
Posted 17 September 2013 - 07:28 PM
could label them
for example id class ecm / bap / lrm as "support"
raven, scout | support
jenner, scout
atlas, pusher | support
highlander pusher | ranged
cent, brawler
phract, Ranged
Catapult, ranged | support
group weapons and all gear into roles also (not listing everything I cba) but example.
ranged, erppc | ppc | erl | lrm
pusher, uac5 | large | laser | erppc
support, LRM | erppc | ECM | Bap
brawler, srm | ac20 etc etc etc etc
along with tier off the individual weapons.
as for the balance stuff pgi can fix it by simply emphasizing on the whole role warfare by using the canon descriptions and the pilot trees to buff and balance certain under powered mechs like the awesome by allowing it to dissipate heat more effectively exclusive modules to certain mechs seismic etc, problem is tonnage and weapons are all that matters, its really bland and boring and its not changed for years. like you said why take one build on an assault that you can have on a lighter mech some mechs are actually support in canon you could give them airstrikes on a cooldown or say UAV on cooldown on certain scouts this could all be in the pilot trees instead of it being collect them all.. the agility buffs to mediums as well im confused to why they did not apply changes to the things that matter like turn speed accel and decel all could be done without changing canon builds and keep everyone happy.
Edited by Le0yo, 17 September 2013 - 07:50 PM.
#315
Posted 19 September 2013 - 07:46 AM
Elscorcho, on 19 September 2013 - 07:18 AM, said:
VTR-9S
thanks a million!
My suggestion?
Drop Artemis, drop the 3 SRM6s for 2 SRM4s (Three SRM6s will fire as 1 volley of 12, 1 volley of 4, and 1 volley of 2), and swap the MLs to LLs. You'll get more consitant damage and gain some range.
#316
Posted 19 September 2013 - 11:06 AM
Elscorcho, on 19 September 2013 - 07:18 AM, said:
VTR-9S
thanks a million!
I love this build - i moved a few things around but just like Bront - drop the artemis.. the new srm6s are pretty tight!

http://mwo.smurfy-ne...c6288f057ac13d1
#317
Posted 20 September 2013 - 01:15 AM
Thanks!
#318
Posted 20 September 2013 - 08:30 AM
Diamond Jim, on 20 September 2013 - 01:15 AM, said:
Thanks!
Hey Diamond - I talked a bit about the Kintaro in the video... Overall, I still feel like the CT is a liability (like the Orion currently)... Some variants can be strong but it's symmetry is ironically not an asset! It's a well-rounded mech overall but not a top-competition build.
Check out page 1 for the full list or my twitch.tv/kaosmavrck site or reddit.com/r/mwo/comments/1ml6cz/mavrcks_mwomech_tier_list_launch_week_of_17092013/
Speaking of mediums... we had a match with centurions recently - top-level competitive players in a 12-man having fun during Launch Day! Check it out:
http://www.twitch.tv...avrck/c/2950866
I think you can easily see how top players can use torso-twisting and the Centurion CN9-A to its fullest potential... the commentary also describes the tactics we use to defeated a heavier, longer range team...
All the games show really advanced level gaming at its best. Grats to Trev for winning Paul's Day of Premium Time too!
Le0yo, on 17 September 2013 - 07:28 PM, said:
could label them
for example id class ecm / bap / lrm as "support"
raven, scout | support
jenner, scout
atlas, pusher | support
highlander pusher | ranged
cent, brawler
phract, Ranged
Catapult, ranged | support
group weapons and all gear into roles also (not listing everything I cba) but example.
ranged, erppc | ppc | erl | lrm
pusher, uac5 | large | laser | erppc
support, LRM | erppc | ECM | Bap
brawler, srm | ac20 etc etc etc etc
along with tier off the individual weapons.
as for the balance stuff pgi can fix it by simply emphasizing on the whole role warfare by using the canon descriptions and the pilot trees to buff and balance certain under powered mechs like the awesome by allowing it to dissipate heat more effectively exclusive modules to certain mechs seismic etc, problem is tonnage and weapons are all that matters, its really bland and boring and its not changed for years. like you said why take one build on an assault that you can have on a lighter mech some mechs are actually support in canon you could give them airstrikes on a cooldown or say UAV on cooldown on certain scouts this could all be in the pilot trees instead of it being collect them all.. the agility buffs to mediums as well im confused to why they did not apply changes to the things that matter like turn speed accel and decel all could be done without changing canon builds and keep everyone happy.
Le0 and I get to discuss this tier list, this game and best of all... I get carried while leveling my Orion! Some really great ideas come out -- Le0 really has some 'amazing, creative' ideas that could improve MWO!
It's a great video to watch. Hope you all enjoy.
http://www.twitch.tv...avrck/c/2963826
Remember: don't think!

(Do I need to say that was sarcasm?)
I also want to bring people's attention to Li Song's mechlab standalone program --- it's really really good -- send her some love!
LiLab by Li Song - http://mwomercs.com/...b-mechlab-tool/
Edited by MavRCK, 20 September 2013 - 08:35 AM.
#319
Posted 20 September 2013 - 10:29 AM
Makes me sad, I dearly wanted the Kintaro to be my 1st mech...I have 15 million cbills, and no mech, lol!
I like to move above 75 kph, do enough burst to tear out a component or better, and not crumple if I get pegged hard a couple of times ducking and running for cover.
#320
Posted 20 September 2013 - 05:13 PM
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