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BattleMech 12: Stalker


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#621 Spooky01

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Posted 11 December 2012 - 06:06 AM

This will be my next COMPANY CAR !

#622 Redshift2k5

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Posted 11 December 2012 - 06:31 AM

View PostApheX, on 11 December 2012 - 12:28 AM, said:

I wonder how fast you can get this bad boy to go? Wouldn't mind running around in this beast at 75 kph.


Probably not much faster than the Awesome (Excluding the AWS-9M)

I don't have the Stalker stock engine rating handy, but MWO wiki lists up to 59KPH http://www.mwowiki.o...=Stalker_STK-3F

#623 Strum Wealh

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Posted 11 December 2012 - 08:20 AM

View PostApheX, on 11 December 2012 - 12:28 AM, said:

I wonder how fast you can get this bad boy to go? Wouldn't mind running around in this beast at 75 kph.

From MWO Wiki:
"1.) Max Rating cannot exceed 400 or ~8.5x the Mech's tonnage, whichever is lower.
2.) Max Engine Power Rating:
Light Mech = 1.4x Stock-Engine (round up to nearest 5 or 0)
Medium Mech = 1.3x Stock-Engine (round up to nearest 5 or 0)
Heavy Mech = 1.2x Stock-Engine (round up to nearest 5 or 0)
Assault Mech = 1.2x Stock-Engine (round up to nearest 5 or 0)"

The announced Stalker variants all come with an engine rating of 255 (the -5S comes with a 255 XL).

255 * 1.2 = 306 -> rounds to 310

Engine rating = ('Mech tonnage) * walking speed (MP) -> walking speed (MP) = (Engine rating)/('Mech tonnage)
1 MP = 1 hex per turn = 30 meters/10 seconds = 10.8 kph

Cruising/walking speed (kph) = 10.8 * (310/85) = 39.388 kph
Maximum/running speed (kph) = 1.5 * (cruising speed) = 59.082 kph

The biggest engine that will go into a Stalker is a 310 (or 310 XL), and that will give it a maximum speed of just over 59 kph on straight-and-level terrain.

Edited by Strum Wealh, 11 December 2012 - 08:21 AM.


#624 ApheX

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Posted 11 December 2012 - 10:05 AM

Cheers for the info guys ;)

It's not 75kph, but hey, it will do.

Edited by ApheX, 11 December 2012 - 10:05 AM.


#625 Moonsavage

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Posted 12 December 2012 - 01:12 PM

I will be the devil's advocate and say that it's a shame to change the legs to the digitigrade style, as this mech looks a lot like a Catapult now. I suppose it would look like a Jenner if they hadnt of changed them.

Good work on keeping the new mechs rolling out though.

#626 Jakob Knight

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Posted 12 December 2012 - 01:26 PM

Shouldn't it read this way?

"“Support needed over here; I can’t hold this Atlas! Help me, Stalker!”

“On it.”

Turning towards the sound of distress: stop, no lock due to ECM, then slammed down as the enemy Atlas unloaded its own weapons into the Stalker, blinding him from the concussions and throwing off his large laser strikes into the nearby Dragon, carving the arm cannon from the damaged mech. Glancing at his useless LRMs and unable to bring his own systems online past the jamming that caused his HUD to dance and fade, he gritted his teeth.

"Sorry, but you're on your own."

#627 StalaggtIKE

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Posted 12 December 2012 - 01:37 PM

View PostJakob Knight, on 12 December 2012 - 01:26 PM, said:

Shouldn't it read this way?

"“Support needed over here; I can’t hold this Atlas! Help me, Stalker!”

“On it.”

Turning towards the sound of distress: stop, no lock due to ECM, then slammed down as the enemy Atlas unloaded its own weapons into the Stalker, blinding him from the concussions and throwing off his large laser strikes into the nearby Dragon, carving the arm cannon from the damaged mech. Glancing at his useless LRMs and unable to bring his own systems online past the jamming that caused his HUD to dance and fade, he gritted his teeth.

"Sorry, but you're on your own."

LOL.... ;) ..., ;) ..., ;) .

#628 Gasman 1220

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Posted 12 December 2012 - 01:55 PM

I can't wait to load up the -3F with 6 ERPPCs and giggle like a school girl every time I alpha. Overheating every time will probably give me enough time to compose myself before having to do anything again.

#629 Pando

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Posted 12 December 2012 - 02:42 PM

I've been waiting for you, for so long. I've been saving cbills. I will own, all of you.

#630 MasterofBlasters

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Posted 12 December 2012 - 06:56 PM

Posted Image

Because waiting is for patient people!

Edited by Barg12, 12 December 2012 - 06:59 PM.


#631 Arkmaus

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Posted 12 December 2012 - 10:48 PM

Ugghh...the Stalker in-game screenshots look almost nothing like the art on page 1 of this thread. It's like it went from epic badassery to airplane fuselage on top of a storks body. What's up with the upper torso to lower torso connection?

The upper torso (or whatever you would call it on a mech), looks wierd. You have this big and bulky mech with this little chicken neck. It looks totally out of place and sort of ruins the look for me.

I was hoping it would look more like the "neck" portion of the Cat where the cockpit area (main fuselage) looks more firmly connected. In the screenshot, it looks sort of like the main cockpit area is resting on this little connection point. Looks, well, silly, IMO.

For reference, take a look at the "Assault" mechs page with the Stalker looking up. The neck doens't even look connected. It looks like the upper torso is "floating" over the lower torso.

Really let down by these screenshots. It doesn't have that "solid" look the original art had to it. Sort of looks like a bigger Raven. The upper torso are that connects to the lower torso area looks nothing like the orignal art on page one of this thread. The inital art on page 1 of this thread looks solid, like a walking tank. The screenshots look like the new Stalker upper torso put on top of a storks body. It doens't even look like the two areas go together. Gahhh...please, Devs, make it look like the art from page 1 of this thread...I beg of you!!

I'm probably just being over-analystical...lol

Edited by Arkmaus, 12 December 2012 - 11:19 PM.


#632 ApheX

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Posted 13 December 2012 - 04:32 AM

I must admit, i prefer the concept version over the one that has just been posted up. The arms are too high on the torso and the connection point for the bottom torso and legs needs to shorter. No Stalker i've seen has a neck. Don't get me wrong, i'm happy that we have the chance to pilot this mech, but it would look alot better if they stuck with the concept version.

#633 JudgeDeathCZ

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Posted 13 December 2012 - 07:13 AM

Where you have got those screenshots?I want them too!
I hope there will be any weekly screenshot so I can put it on my windows backround instead of Catapult :lol: .

#634 Coret Trobane

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Posted 13 December 2012 - 08:31 AM

Pretty much of the same opinion (though it won't stop me buying several Stalkers!).

It just looks a little too tall, with the torso-twist joint looking, well, skinny - in addition to the two 'arm' missile pods being mounted a little too high.

I've done a *very* quick photochop of what changes I'd make to bring it a bit closer to the concept picture from pg1 of this thread:
Posted Image

#635 Arkmaus

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Posted 13 December 2012 - 08:39 AM

View PostCoret Trobane, on 13 December 2012 - 08:31 AM, said:

Pretty much of the same opinion (though it won't stop me buying several Stalkers!).

It just looks a little too tall, with the torso-twist joint looking, well, skinny - in addition to the two 'arm' missile pods being mounted a little too high.

I've done a *very* quick photochop of what changes I'd make to bring it a bit closer to the concept picture from pg1 of this thread:
Posted Image



Your version on the right looks PERFECT!!

#636 Coret Trobane

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Posted 13 December 2012 - 08:41 AM

View PostArkmaus, on 13 December 2012 - 08:39 AM, said:



Your version on the right looks PERFECT!!


Cheers :lol:

#637 AvatarofWhat

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Posted 13 December 2012 - 09:10 AM

i have to say i agree the edited version looks much better. Not too late for PGI to change the model is it?

#638 AgroAlba

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Posted 13 December 2012 - 09:38 AM

There's always a problem with translating 2d to 3d. These kinds of things are going to happen. The original concept art , while looking great, doesn't allow the arm pods to rotate down, especially with the missile doors open. They'd knock into the hips. Thus the pods were raised. The original design has no neck region, making any sort of torso rotation up or down, knock into the hip base, thus the neck.

These are of course, just my educated guesses. 3d artists do their best to stick to the concept, but at times they need to tweak the design.

Edited by AgroAntirrhopus, 13 December 2012 - 09:39 AM.


#639 Felstalker

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Posted 13 December 2012 - 02:28 PM

Finally....a mech I can feel comfy in.... :(

#640 neviu

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Posted 13 December 2012 - 03:13 PM

Cant wait to get one in my garage,
A new big dmg dealer is coming,





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