#81
Posted 29 May 2013 - 06:23 PM
#82
Posted 29 May 2013 - 10:39 PM
#83
Posted 30 May 2013 - 01:26 AM
#84
Posted 30 May 2013 - 12:47 PM
Sarna says Laser Reflective Armor (Alternatively called Reflec or Glazed) was developed by the Lyran Alliance in 3058. ArcShield Reflective is manufactured on Solaris, and since VEST is based there I went with that 'brand'. If VEST is testing the stuff it would make sense to me that they would spring for some spare plating for repair work. When it runs out, Li can switch to the standard plating.
Interestingly enough, Sarna also says the Falcons are using the stuff in 3061, so. . .hey wow, I have a lot of energy weapons on my 'Mech. . .
If anyone is curious, I'm spinning VESTs involvement as a precursor to this. . .
http://www.sarna.net/wiki/Great_Turtle
#85
Posted 30 May 2013 - 09:46 PM
I'll leave that lie until, say, Monday evening and then I'll bring her back in. I'll do it sooner if the briefing scene starts progressing or if the GM smacks me.
#86
Posted 31 May 2013 - 01:58 PM
RogueSpear, on 30 May 2013 - 01:26 AM, said:
Pesky lasers giving you trouble? Try the extra light reflective armour enhancement from Quickscell, "Seek Wins"! Unlike other reflective armour, Seek Wins is a coating applied on top of standard plate, adding to your protection with no performance reduction. The round, multi-coloured microplates are suitable for any scale of application, from personnel to WarShips, and make you look fabulous! 9 out of 10 Solaris pilots rated it S for Shiny!
#87
Posted 31 May 2013 - 02:23 PM
#88
Posted 31 May 2013 - 03:09 PM
also, reflective armor hates hachetmans...
Edited by dal10, 31 May 2013 - 03:10 PM.
#89
Posted 31 May 2013 - 03:21 PM
A good GM won't change his campaign unless the players take, en masse, a particular type of armour and they were planning on using a tonne of units using only the type of weapon that is least effective against it. Even then, they won't change it too much, just back up the amount of other weapons.
#90
Posted 31 May 2013 - 03:30 PM
#92
Posted 31 May 2013 - 04:41 PM
#93
Posted 31 May 2013 - 11:19 PM
Personally, I hate the stuff. Dude I used to TT with all the time started fielding entire customized lances equipped with reflective armor, Guardiam ECM's and duo AMSs... Which really sucked for me because I only had one LB10X in my lance everything else was pretty much a energy zombie. And my streaks (because I love them and despise LRMs) would get shot down before hitting his rhinestone cowboy mechs, so I resorted to physical attacks. He starting crying foul when I started kicking the legs off everything he used.
Have no fear Mr. GM, character Thom will not use the stuff. Though, personally I think it'd be useful to use the junk considering Clanners frown upon mech-melee combat.
#94
Posted 01 June 2013 - 05:51 AM
#95
Posted 01 June 2013 - 06:02 AM
Thanks for putting the rules out there though, I didn't know what the TT rules for it was. Personally, I always hated reactive armour and Catapults - my first experience with MW was MW4:Mercs. I love me some autocannons, so most of my mechs would be made of ACs and LRMs with a couple medium lasers for backup. In the meantime, Catapults had 2 LRM20s with AIV and just shrugged off such things...
As for you Thom, shame on you for only bringing a single AC and some streaks. If you insist on constantly bringing primarily one weapon type, your opponent would be a fool not to adapt. Personally I prefer to give at least one AC/Missile launcher and enough energy weapons to be potent (So a single PPC or a brace of mediums kind of thing) so I can always hurt the other guy. I also make sure I have at least one long range weapon too, so I can hurt the other ****** at any range. LRMs are great for that because they can indirect fire.
Of course, all that being said, I tend to just shove on some ACs and a few mediums and call it a day
#96
Posted 01 June 2013 - 11:07 AM
#97
Posted 01 June 2013 - 11:09 AM
#98
Posted 01 June 2013 - 11:28 AM
I have an idea. Let's never find out.
#99
Posted 01 June 2013 - 12:11 PM
Spokes, on 01 June 2013 - 11:28 AM, said:
Haha... I was thinking about bringing some 'Tandem Charge Warheads' just for the toads. From the description it sounds like they kill toads Hella easy.
OG tactical handbook states that they affect all infantry even BA equipped ones like standard SRMs, but then Sarna states: These missiles have been very useful when fighting Manei Domini, both MechWarriors and Battle Armored troopers are affected.[4]
Confused.
Edited by Thom Frankfurt, 01 June 2013 - 12:18 PM.
#100
Posted 01 June 2013 - 12:25 PM
RogueSpear, on 01 June 2013 - 06:02 AM, said:
Of course, all that being said, I tend to just shove on some ACs and a few mediums and call it a day
I think that all my units were randomly rolled, but I'm not sure. For my customs I always try to have a 'mechkilling weapon' basically a weapon that does at least 10 points of damage just incase I get a lucky head hit I can roll (and usally fail) for criticals. As you can see from what I try to roll with, I love PPCs and SSRMS, but I do get a chubby from LB10X's (not really a big fan of the others.) and gauss rifles too... I also dig, SW mentality and strap as many md lasers as possible on it too.
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