May
Objectives (1): A new player explains how Assault mode did not meet his expectations for the game, primarily because of base capture.
To New Players: The Truth About Base Capture (3): Hammerfinn attempts to educate new players on the subject of base capturing as a means to victory with some choice misinformation about the XP rewards.
Deathmatch Mode Where? (1): Halconnen questions PGI's lack of action on adding Team Death Match game mode.
"Stick Together." The Assault Racket And Player Created Imbalance. (19): Livewyr fuels the fire by essentially accusing assault mech players of ruining game balance, and encourages protest by base racing.
Yes, I Am "that Guy". (17): Neverfar attempts to defend the practice of base racing.
"Assault Capture - Fun?" (10): My poll attempting to quantify players' feelings about the practice of base racing.
Why Have I Never Seen This Obvious Fix For Cap-Whining? (1): wolfganggold suggests increasing base capture rewards.
I Play Conquest Just To Avoid Basecaps, Anyone Else? (5): Thread title says it all
Capturing Base To Win In Assault (1): A short thread complaining about people complaining about base racing.
New Players! Winning By Base-Capping Is Completely Fine! (6): zraven7 attempts to encourage new players to base race despite the controversy and frustration it causes (and the lack of monetary, xp and game learning rewards).
Alpine And Capping (2): Voivode's poll concerning how to make conquest mode on alpine less vulnerable to lights avoiding combat to chain base capture. Further debate of the practice of base-cap focused gameplay ensues.
Remove Kills As A Victory Condition (4): hammerreborn attempts to design a capture-centric game mode that everyone would hate equally.
April
The Base Cap Thread To End All Base Cap Threads (3): Nonsense lays out his views on why base capture is a bad objective. This thread is one of my favorites!
This is really [Upsetting] Me (14): Jazzbandit1313 explains why cap rushing is ruining it for him.
King of the Hill (1): Base capture elements in both game modes are driving Homeless BIll bananas. He proposes a mode with a capture element that he might enjoy.
Should Capture Timers Be Longer? (1): VoidAngel polls opinions on increasing capture time requirements.
Game Mode. (1): Dishevel lobbies for a game mode that doesn't suck.
Deathmatch (1): PureRiffs hates capwarrior, wants deathmatch.
Capwarrior Online - Improving A Mediocre System (1): Deathlike describes options to alter capture speed to make Assault mode more interesting.
Capwarrior Online or Why Assault Makes No More Fun for Me (5): Tarys states his case, with a poll, offering suggestions to improve the capture mechanic.
Please Fix "capwarrior" Assault Mode.: My poll proposing a 5 minute delay on base vulnerability in Assault mode. (carried over from April)
Fix Assault Mode (3): LordDeathStrike suggests changing base capture mechanics
C'mon, Lights And Mediums, Don't Be Cheap (7): Appogee is frustrated with edge-sniping light mechs failing to defend the base when it is attacked. General debate over the role of lights and base captures follows.
To All The Naysmiths Out There That Hate Base Caps (5): NightFallsOnU suggests bases are necessary because sometimes at the end of a match nobody has any weapons.
Assault Mode Stats (2): Mal quotes and discusses some stats posted by Bryan Eckman regarding base captures.
March
(The Original Unbiased Poll)Team Death Match - Who Wants It? (17): Teralithia puts it plainly. 60.63% of 463 players want it.
Updated/Revisited Consolidated TDM Feedback Thread (12): (December-March) graveyard of various TDM focused threads assembled by forum mods.
Conquest Mode Is Killing My Stats (2): Mazzyplz frets over capwarrior light soloists attempting to cap race their way through conquest matches and ultimately failing to contribute to the team.
Capwarrior is Again on the Rise (9): Spheroid boggles over a perceived growing trend of base racing despite the extremely small rewards for doing so.
Non-Capwarrior 'n No Hiding Team (1): Omega MK1 seeks a team to play without base capture.
Want to Buy Team Death Match (2): Xandre Blackheart seeks Team Death Match game mode.
Idea For Assault Base-Cap Rush Fix. (1): Shinikaru suggests removal of all cap rewards, and awarding salvage bonus to the team with more kills, rather than the winning team.
Xp For Capping Suggestion (2): Skaroth wonders why there aren't larger rewards for doing nothing but standing on the enemy's base.
February
Base Race. (4): Peter von Danzig is tired of it.
Why Play Conquest and Ignore Cap Points? (1): Thetin ponders the practice of playing Conquest as a substitute for Team Death Match.
All New Game Mode for Next Patch! (2): asdbnmrty vents his frustration toward capwarrior with sarcasm.
January
Which Version of TDM Are You Playing These Days? (1): Homeless Bill polls what game mode players are using to simulate TDM (the mode they actually want to play).
December 2012
Do You Want Cap Race Warrior Online? (5): Elkario vents after losing all 5 of his morning matches to cap racers. Includes a poll and suggestions to improve Assault mode.
November 2012
Capwarrior Online
I'm sure I have missed quite a few of them (especially going back into 2012). If you feel a thread should be added to the list, please post below with a link to the thread.
On the frequency of matches decided by base capture...
Bryan Eckman said:
https:twitter.com/bryanekman/status/327561168543686660
https://twitter.com/...505235117502465
Interesting stat -
19% of Assault wins come from Base Caps.
81% of Assault victories come from destroying the opposition.
1.2% of Assault matches end in 0 deaths [on both sides].
Assault Matches End with
0 - 10%
1 - 12%
2 - 10%
3 - 8%
4 - 9%
5 - 9%
6 -13%
7 - 26%
Deaths [on the winning team] before Win by Capture.
This can be extrapolated to:
1.9% end with 0 team deaths before winning by capture
4.2% end with <=1 team deaths before winning by capture
6.1% end with <= 2 team deaths before winning by capture
7.6% end with <= 3 team deaths before winning by capture
9.3% end with <= 4 team deaths before winning by capture
11% end with <= 5 team deaths before winning by capture
13.4% end with <= 6 team deaths before winning by capture
18.4% end with <= 7 team deaths before winning by capture
the remaining ~81% of matches victory is achieved through destroying mechs.
Note these extrapolated statistics only count deaths on the winning team. Overall deaths can not be deciphered from the provided data.
Also note, although this data is relatively recent (April 25th) it is unknown what period of time the data was collected from.
Edited by Atheus, 17 May 2013 - 11:30 AM.