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Performance & Connectivity Feedback


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#21 MrVop

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Posted 21 May 2013 - 03:30 PM

Just to reiterate... I cant play the game...

#22 1D1Daishi

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Posted 21 May 2013 - 04:18 PM

@PGI how long you need for a hotfix or rollback the "new Netcode"?

Becouse the "new Netcode" dont work ... when i play all player have higer ping then normal!
And hig ping player before patch can now no more play (my ping before 180-220 after 600-2200)!

We become a ping upgrade from 40%-1000% :D
pleas work hard and fast and fix it ;)

#23 TwigTech

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Posted 21 May 2013 - 04:42 PM

Before, my ping wound run 70-90ms with occasional spikes in latency. Now my ping is 200-300+, with spikes as high as 3000ms...

#24 CrashieJ

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Posted 21 May 2013 - 04:49 PM

My frame rate dropped like a rickroll in the Aquaman movie teaser.

even low is sputtering at 12 fps, and it feels like playing a game on powerpoint.

and this is a Laptop that can run Crysis 3 at max two times

#25 LowSubmarino

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Posted 21 May 2013 - 05:01 PM

Before this most recent patch my ping was always around 100 - 120 which was very playable.

Now it is always around 180 - 200 which is really kind of bad. Played a dozen games and it is always that bad. Will this be permanent now? Cause with that ping I will probably not play.

#26 Onlystolen

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Posted 21 May 2013 - 05:05 PM

Ping went from 39 (prior to patch) to 300-1100 ish area afterwards

nothing has changed on my end and all other games play fine.
Just quit a match on Alpine because we started with 6v10, 1 immediatly disconnected and made the game 5v10 for conquest....

Soo.... Dafaq is going on?

Edited by Onlystolen, 21 May 2013 - 05:11 PM.


#27 Lencian

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Posted 21 May 2013 - 05:20 PM

I've gone up from 80 ping to 140 ping, and am getting lag spikes now as well. My internet is Shaw Cable and I get 100Mbps down and 10Mbps up. Geographic location is Vancouver, BC, Canada.

#28 Infernus1986

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Posted 21 May 2013 - 05:23 PM

View PostMrVop, on 21 May 2013 - 03:30 PM, said:

Just to reiterate... I cant play the game...

nor can I
before this patch I could play about 5 games with no malformed or out of sync packets
now I cant even finish a game

I also re made the thread for them to ignore

#29 Gwynth

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Posted 21 May 2013 - 05:44 PM

GAme is super choppy now. If I play in the testing grounds its fine but when I play a match my game is unplayable =(

#30 Mc55m

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Posted 21 May 2013 - 06:21 PM

so I don't know if I am the only one with this problem, but ever since the last patch(the one previous to May 21st, I can load into games but with in a short time frame anywhere from the first few seconds to the first few minutes, it will simply drop me from the game and return me to the front-end as if i left the game! any help with this would be greatly appreciated!!

#31 Kai OnoHonu

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Posted 21 May 2013 - 06:47 PM

Pretty much unplayable. Showing ping from 1500 to 1800.

#32 Einsam71

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Posted 21 May 2013 - 06:56 PM

Constant ping spikes and rubberbanding. Unplayable

#33 TELEFORCE

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Posted 21 May 2013 - 07:29 PM

The server drops me out during every match now regardless of map or game type. Here's what I found:

Quote

============================ PrepareLevel rivercity_night ============================
Initializing default materials...
======== rivercity_night is loaded in 18.8 sec ========
CHAT ALL- TELEFORCE to No Pilot:
LBX is much imporved
CHAT ALL- TELEFORCE to No Pilot:
*improved
CHAT ALL- TELEFORCE to No Pilot:
I'm using LBX before it's cool
CHAT TEAM- TELEFORCE to TEAM:
cap plan?
CHAT TEAM- TELEFORCE to TEAM:
chasing raven
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_UserRequested, desc=User left the game
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 1.3 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
Retrieving inventory list failed!!! : EResult_NoSession
======== mechlab is loaded in 4.1 sec ========
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.1 sec
Ammo Pool Statistics:
bullet: 3
waypointrocket: 0
narc: 0
javelin: 0
homingrocket: 4
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\shadercache.pak
Closing PAK file: game\shadercachestartup.pak
Closing PAK file: game\shadersbin.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\textures.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak



#34 Modo44

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Posted 21 May 2013 - 09:05 PM

Post your specs, people. "My game plays bad" is not helpful without a point of reference.

I have seen a dramatic FPS increase with the hotfix, and this patch stabilized things quite nicely. I am playing @2560x1600 with the Full Window option. (Thank you, AMD, for still forcing FSAA on fonts in full screen...) Before the hotfix, I had 20-30fps with everything set to Low, which was too choppy to aim (used 1920x1200 to play). The hotfix brought most maps close to or just over 30fps. This patch, as far as I can tell, brought all maps over 30fps, even with Medium settings selected (AA still disabled, I know better). Some even stay above 40fps throughout a match. I have had 60fps in the game menus since I started playing.

Specs:
Spoiler

Edited by Modo44, 22 May 2013 - 12:45 AM.


#35 SnowyEyez

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Posted 21 May 2013 - 09:11 PM

Ping is fine for me however my FPS drops from 40-50 all the way down to 15 and below. Tried to fix from re-installing the game to useing the mwo fix program and still lose a lot of frames...

Edited by SnowyEyez, 21 May 2013 - 09:13 PM.


#36 tuokaerf

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Posted 21 May 2013 - 09:15 PM

Here's my problem:

http://mwomercs.com/...ame-unplayable/

#37 POWR

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Posted 22 May 2013 - 12:18 AM

Patch increased my ping times. I normally had 120-150 ping, yesterday I was sitting at around 190. Connection from Denmark.

#38 PyckenZot

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Posted 22 May 2013 - 12:39 AM

I have no idea what you did with this patch but performance wise it's the best improvement I've seen so far (and I've heard the same from regimental friends)

Overall an increase of about 10fps and much much smoother gameplay.
  • How had the patch generally affected your performance?
    Major improvement
  • Whether there are specific points in the game when your performance changes.
    FPS increase and overall smoother gameplay
  • What are your video settings, did you change them since last patch?
    Medium - not changed
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
    30-45
  • System specs (You can include them in a [spoiler] [ /spoiler])
    Intell Core II duo - quadcore
    2Gb RAM
    GTX 650
  • Your advertised internet connection speed / Geographic location
    ADSL - Belgium

Edited by PyckenZot, 22 May 2013 - 12:41 AM.


#39 L A V A

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Posted 22 May 2013 - 12:40 AM

My ping went from 190 to 7000.

Connecting from Spain.

Help.

#40 Racil

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Posted 22 May 2013 - 01:09 AM

Game has become very frustrating. I don't have ping as much as dropped games. Over the last 7 games or so, I've dropped midway through 6 of them...

I'm connecting from Cali, wired into my router.

Edited by Racil, 22 May 2013 - 01:09 AM.






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