Seismic Is Lord
#121
Posted 22 May 2013 - 11:22 AM
#122
Posted 22 May 2013 - 11:24 AM
Cferre, on 22 May 2013 - 11:17 AM, said:
Lol, it still would kill the possibility to sneak up. Seismic has to get removed completely.
I think its fair to say its here to stay, its part of the universe and introduces an interesting dynamic. As such it should be tuned.
To further "tune"/balance it, it would make sense that lighter mechs should not be as detectable until they get closer. So perhaps instead of a general lowering of range, it could be made as a percentage of 100 tons to 100% of the 200m/400m range.
For the current 200m/400m scale:
25 ton mech = 50m/100m detectable
50 ton mech = 100m/200m detectable
75 ton mech = 150m/300m detectable
100 ton mech = 200m/400m detectable
OR for a proposed 150m/250m scale:
25 ton mech = 37.5m/62.5m
50 ton mech = 75m/125m
75 ton mech = 112.5m/187.5m
100 tone mech = 150m/250m
Honestly if they did it like this, I wouldn't even bother with my own suggested 150m/250m scale, since lighter mechs will be able to get super close, basically within PPC min range before they are detected and responded to so they could keep their existing ranges and scale down by weight from there.
Edited by CapperDeluxe, 22 May 2013 - 11:28 AM.
#124
Posted 22 May 2013 - 11:27 AM
MaddMaxx, on 22 May 2013 - 11:22 AM, said:
......What has a rear view camera that requires your own vision to do with seismic blips on the radar?
Edited by Cferre, 22 May 2013 - 11:27 AM.
#125
Posted 22 May 2013 - 11:27 AM
#126
Posted 22 May 2013 - 11:30 AM
#127
Posted 22 May 2013 - 11:33 AM
CapperDeluxe, on 22 May 2013 - 11:24 AM, said:
I think its fair to say its here to stay, its part of the universe and introduces an interesting dynamic. As such it should be tuned.
To further "tune"/balance it, it would make sense that lighter mechs should not be as detectable until they get closer. So perhaps instead of a general lowering of range, it could be made as a percentage of 100 tons to 100% of the 200m/400m range.
This is a good suggestion.
#128
Posted 22 May 2013 - 11:35 AM
CapperDeluxe, on 22 May 2013 - 11:24 AM, said:
25 ton mech = 50m/100m detectable
50 ton mech = 100m/200m detectable
75 ton mech = 150m/300m detectable
100 ton mech = 200m/400m detectable
OR for a proposed 150m/250m scale:
25 ton mech = 37.5m/62.5m
50 ton mech = 75m/125m
75 ton mech = 112.5m/187.5m
100 tone mech = 150m/250m
Capper - pls post this in the Patch notes section so PGI reads it. This is by far the most reasonable approach to a fix.
(Of course, this means PGI won't implement it like the majority of thoughtful and constructive feedback they're given about changes.)
Edited by LT Satisfactory, 22 May 2013 - 11:36 AM.
#129
Posted 22 May 2013 - 11:35 AM
Edited by TexAss, 22 May 2013 - 11:36 AM.
#130
Posted 22 May 2013 - 11:39 AM
CapperDeluxe, on 22 May 2013 - 11:24 AM, said:
I think its fair to say its here to stay, its part of the universe and introduces an interesting dynamic. As such it should be tuned.
To further "tune"/balance it, it would make sense that lighter mechs should not be as detectable until they get closer. So perhaps instead of a general lowering of range, it could be made as a percentage of 100 tons to 100% of the 200m/400m range.
That's plaster on a gaping wound.
It doesnt matter how you would implent it. Fact remains that it dumbed down the game.
#132
Posted 22 May 2013 - 11:44 AM
aniviron, on 22 May 2013 - 12:27 AM, said:
Get a capture module too. The two of them are important.
Yeah yeah you might not like base capping, but it literally can make a do or die win/lose difference in both Assault and Conquest.
Cferre, on 22 May 2013 - 11:39 AM, said:
That's plaster on a gaping wound.
It doesnt matter how you would implent it. Fact remains that it dumbed down the game.
I don't see how adding what amounts to how passive radar worked in every single MechWarrior game before this in the form of Seismic Sensors is "dumbing down" anything.
#133
Posted 22 May 2013 - 11:56 AM
aniviron, on 22 May 2013 - 01:08 AM, said:
you can easily tell... the guy who turns through 180 degrees for no apparent reason and blasts you as soon as you get to 400m is the one with the Sensor.
It's a good idea but as it stands it really limits the game play(flanking undetected is now a moot point; to do so invites seismic death gangs and is hence an overly risky tactic); perhaps if the range/detection paramaters could be scaled somehow this could be useful however with current map sizes and high average mech speeds this module will just become another DHS-esque 'upgrade'.
PGI should also consider what a "must have 3rd module" will do to their sales of MC consumables;'UAV!?! We don' need no steenking UAV!'
#134
Posted 22 May 2013 - 11:57 AM
Cferre, on 22 May 2013 - 11:39 AM, said:
I guess Fox News has skewed your belief that Fact and Opinion are the same. Yes the current range of the detection does make for some issues in being stealthy, but if that range can be brought in via balance, then it really won't be an issue.
Your gaping wound, tis but a scratch!
Edited by CapperDeluxe, 22 May 2013 - 12:00 PM.
#135
Posted 22 May 2013 - 12:16 PM
#136
Posted 22 May 2013 - 12:17 PM
Victor Morson, on 22 May 2013 - 11:44 AM, said:
How on earth can you not see it. It's simply means that you don't have to look any further than the radar itself.
You no longer have to look around for yourself...
Edited by Cferre, 22 May 2013 - 01:29 PM.
#137
Posted 22 May 2013 - 12:22 PM
CapperDeluxe, on 22 May 2013 - 11:57 AM, said:
I guess Fox News has skewed your belief that Fact and Opinion are the same. Yes the current range of the detection does make for some issues in being stealthy, but if that range can be brought in via balance, then it really won't be an issue.
Your gaping wound, tis but a scratch!
It makes overal combat easier, thus dumber because it requires less thinking.
Edited by Cferre, 22 May 2013 - 03:36 PM.
#138
Posted 22 May 2013 - 12:26 PM
#139
Posted 22 May 2013 - 12:38 PM
Soy, on 22 May 2013 - 12:26 PM, said:
Would not be surprised if they add auto-targeting LL or PPCs...
Apparently, some people like it when the keyboard requires facial control... Lowering the bar... If you will.
Edited by Cferre, 22 May 2013 - 12:42 PM.
#140
Posted 22 May 2013 - 12:41 PM
Edited by Soy, 22 May 2013 - 12:44 PM.
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