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Incoming Hot Fix - 24/05/2013 (Updated!)


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#1 Kyle Polulak

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Posted 23 May 2013 - 07:01 PM

Green Light Approved!
Dust-off ETA @ 10AM PDT / 01PM EDT 24/05/2013

View PostPaul Inouye, on 23 May 2013 - 07:37 PM, said:

LRM flight path has had it's drop point moved back along the path by 23% when using indirect firing. Splash damage drastically reduced. Damage per missile and all other aspects have not been changed.

The flight path change makes it so that when you have indirect firing capabilities, the missiles don't come down at 80'ish degrees. They now come down between 60-70 degrees allowing you to take cover much easier. Stay out in the open and you're still going to feel the pain.


CHANGE LIST
Gameplay:
-Changes to Missile damage and spread.

View PostNiko Snow, on 24 May 2013 - 09:23 AM, said:

Bug Fixes:
- Fixed a bug where some users were crashing after loading a map
- Added more server side logging to help track down why certain people are being disconnected midgame.

Edited by Niko Snow, 24 May 2013 - 09:28 AM.


#2 Major Derps

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Posted 23 May 2013 - 07:15 PM

Déjà Vu? (Tounge in cheek, don't get upset)

Edited by Mokey Mot, 23 May 2013 - 07:16 PM.


#3 valkyrie

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Posted 23 May 2013 - 07:19 PM

You guys should probably piggyback more fixes onto server sale updates like this. It'd go a long way toward alleviating the pattern of people downloading the new patch, finding something horribly wrong, and going "welp, not playing for the next two weeks I guess."

#4 Yig

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Posted 23 May 2013 - 07:20 PM

What are the changes?

#5 Tice Daurus

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Posted 23 May 2013 - 07:21 PM

View Postvalkyrie, on 23 May 2013 - 07:19 PM, said:

You guys should probably piggyback more fixes onto server sale updates like this. It'd go a long way toward alleviating the pattern of people downloading the new patch, finding something horribly wrong, and going "welp, not playing for the next two weeks I guess."


Seconded, but just in case, let me be the first to say THANK YOU on behalf of the community for listening to us and getting this hotfix in PRONTO! THANK YOU PGI!!!

#6 Kenyon Burguess

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Posted 23 May 2013 - 07:21 PM

im almost too afraid to log in and see what crazy missle attacks will happen next...

#7 BlueSanta

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Posted 23 May 2013 - 07:21 PM

The damage and spread is not the problem, the arc is (concerning LRMs).

As for Streaks, the problem is that you have the target locations too close to the CT and the splash damage radius too wide.

#8 JimSuperBleeder

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Posted 23 May 2013 - 07:22 PM

What was wrong with them?

#9 August55

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Posted 23 May 2013 - 07:23 PM

The problem isn't damage, it's the divebombing behavior. Changing missile damage is only sugarcoating the issue.

Edit: After reading Paul's post, I'm happy for the changes.

Edited by August55, 23 May 2013 - 07:51 PM.


#10 Typatty

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Posted 23 May 2013 - 07:23 PM

Uh, WHAT?

Damage and spread actually made LRMs competitive damage-dealers, it's the insane nearly-impossible-to-dodge arc that made it ridiculous.

#11 Don Dongington

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Posted 23 May 2013 - 07:24 PM

And thus ends the Fourth Festival of Artemis :P

#12 ayezred

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Posted 23 May 2013 - 07:24 PM

*dislike*......

#13 BlackDrakon

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Posted 23 May 2013 - 07:30 PM

SRM'S!! FIXEM!!

#14 Haniwa

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Posted 23 May 2013 - 07:33 PM

so my bet is, youre going to nerf missles to uselessness again.
Although the flight path was a little bit to good, it didnt felt overpowererd much. I didnt die once to LRM only in the past 100 games.

#15 Tsunamisan

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Posted 23 May 2013 - 07:35 PM

hmm. TH problem wasnt the spread it was the trajectory the missiles take they go to high an come strait down so even tall buildings dont block them. IE: River City in the upper half where KAPPA would be.

#16 Paul Inouye

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Posted 23 May 2013 - 07:37 PM

LRM flight path has had it's drop point moved back along the path by 23% when using indirect firing. Splash damage drastically reduced. Damage per missile and all other aspects have not been changed.

The flight path change makes it so that when you have indirect firing capabilities, the missiles don't come down at 80'ish degrees. They now come down between 60-70 degrees allowing you to take cover much easier. Stay out in the open and you're still going to feel the pain.

Edited by Paul Inouye, 23 May 2013 - 07:41 PM.
clarification.


#17 Damocles69

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Posted 23 May 2013 - 07:37 PM

and now LRMS go back to the trash heap where they belong. good job

#18 Chavette

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Posted 23 May 2013 - 07:39 PM

View PostPaul Inouye, on 23 May 2013 - 07:37 PM, said:

LRM flight path has had it's drop point moved back along the path by 23% when using indirect firing. Splash damage drastically reduced. Damage per missile and all other aspects have not been changed.

Thank you. That seemed to be the exact issue, with the spread having to do with he excess CT dmg(á la streaks).

Btw I like the forum BG change, its brighter and less depressing.

Edited by Chavette, 23 May 2013 - 07:44 PM.


#19 Lucian Nostra

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Posted 23 May 2013 - 07:40 PM

View PostPaul Inouye, on 23 May 2013 - 07:37 PM, said:

LRM flight path has had it's drop point moved back along the path by 23% when using indirect firing. Splash damage drastically reduced. Damage per missile and all other aspects have not been changed.


Thank god! Glad to see it didn't take to long for this to happen

#20 Albert Cowboy Teuton

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Posted 23 May 2013 - 07:41 PM

View PostHaniwa, on 23 May 2013 - 07:33 PM, said:

Although the flight path was a little bit to good, it didnt felt overpowererd much. I didnt die once to LRM only in the past 100 games.

This. I don't use them but LRMs seemed fine to me from the receiving end.
when I get killed, its usually an AC, Gauss or PPC shot where it hurts.





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