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Battlemech 20: Victor


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#81 Aeolus Drift

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Posted 24 May 2013 - 11:13 AM

Well, while I am a bit dissapointed to not see the zeus or the battlemaster return, I am glad to see yet another one of the Inner Sphere's finer assault mechs join the fray. the Victor is an interesting choice from the developers, the victor is an assault mech with an armarment is more akin to that of a close range brawler, rather than a long range sniper as is common in todays meta. While the jumpjets do offer up the possibility of another poptart mech, the limited options in ordinance capacity may serve to discourage some of the trends towards its usage in such manner. Thus its intended function we will have to monitor it closely over the next few months to see whether or not this mech's intended usage will shine through or will it be broken into the meta as it currently exists..

#82 Nik Reaper

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Posted 24 May 2013 - 11:14 AM

View PostOdanan, on 24 May 2013 - 11:11 AM, said:


Not all variants... The Victor will be the only assault mech able to mount double of triple Gauss Rifles or AC/20s. That makes it very unique, you know...


If this ends up being true , all's well with the world.

#83 SmokinDave73

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Posted 24 May 2013 - 11:17 AM

The art for this mech is rather.... Victorious

Posted Image

#84 Rigiroth

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Posted 24 May 2013 - 11:17 AM

My Atlas already puts that mech to shame...why a victor of all the possible assaults to choose from?

#85 Shumabot

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Posted 24 May 2013 - 11:18 AM

Why does this giant trebuchet have a hunchbacks loadout?

#86 dak irakoz

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Posted 24 May 2013 - 11:19 AM

Looks great! how long is it going to be before we have more camo specs with stripes, etc. like the PC gamer skin?

#87 Cache

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Posted 24 May 2013 - 11:22 AM

Beautiful. Both the Mech and the paint scheme. (You chose the classic Davion Guards scheme and not the less-than-classic newer one.)

#88 Thomas Alderman

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Posted 24 May 2013 - 11:23 AM

Variant guess would be 9B, 9A, 9D, 9S. The 9K and the 9D are identical just have different manufacturers the mech in the story is a D/K but since the picture is definitely Davion gonna have to say it is a 9D.

#89 Odanan

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Posted 24 May 2013 - 11:24 AM

Probable hardpoints:
Posted Image
The (+X) indicate suggested additional hardpoints.

EDIT: updated table.

Edited by Odanan, 25 May 2013 - 12:15 PM.


#90 Xeno Phalcon

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Posted 24 May 2013 - 11:25 AM

Ah hell its my favorite MW2Mercs mech, Hi wallet, bye wallet.

Crap now I need to choose between orion and victor in the future.....if hatomoto-chi joins the line up i may suffer a mental breakdown.

#91 DoktorVivi

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Posted 24 May 2013 - 11:26 AM

Oooh, pretty.

#92 CrashieJ

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Posted 24 May 2013 - 11:31 AM

FIXED FOR YOU

The roar of her jump jets fill her ears as she barely makes it up the hill firing her gauss rifle at the distant Atlas under the cover of ECM, missing completely and damaging her own legs as she clips through the terrain. As it turned to fire back, she waits till just before it had her in his sights to run behind cover. Twin PPC blasts hit the ground where she was, followed by a gauss round, as her second gauss shot smacks into its side torso doing no damage due to poor hit detection
.
The fight continues for a solid minute and a half, and her opponent is clearly not amused as he too has a ping of over 150. As another flight of LRMs sails toward her, she lands her mech behind cover, which does no good as the LRMs banked a 80 degree decline and hit her rear. Popping out on the other side, she lands with just enough of the Atlas in sight to fire off a round before moving again, which then hits the invisible wall on the other side of the structure. The Atlas stops in its tracks due to the player disconnecting the server

"This is Captain Von DumbDumb to Alpha lance, are you close to my position? I have one enemy Atlas remaining, a rage quitter"
"We’re with you, Captain. Five-hundred metres out and closing. You have enemy poptart and an ERPPC boat close”
"Roger – Running away”

As she jumpjets over another obstacle, she sees a quick glimpse of her opponents covered by ECM. The Cataphract rises into the air before her in the distance, letting off an alpha of two ERPPC’s and a Gauss shot, completely hitting her center torso. Reaching the apex of its jump, she fires her gauss, missing again due to poor hit detection. As the ERPPC boat moves to her left behind cover, and she closes the distance to the ‘Phract. Rising he fires, his rounds sailing wide of her due to his room mate pirating The Game Of Thrones. She returns, firing her gauss as he reaches his apex, and just as before, hitting the right side torso. Injured, she closes the space to come within SRM range.

As she strides along at 64 km/h, her first SRM4 salvo crashes into the ‘Phract, doing a piddly 4 damage. This time her opponent fires at her from the ground, just as she taps her jump jets, which was a big mistake. Landing she fires her gauss rifle and medium lasers, holding off on the SRMs until the next patch. The enemy Cataphract’s side torso explodes outward, hurling sideways into the ground due to having an XL engine.

Assuming the ERPPC boat to be behind her at this point, she turns and lifts off just as an ERPPCs hit her, damaging both her legs and the rest of her rear armor, followed by a volley of SRMs missing entirely because his parents are threatening to turn off the modem. Landing she returns fire with a gauss/medium laser combo to her opponents centre torso, followed by another gauss, the ERPPC boat fires and overheats. She quickly closes the distance as it tries to sneak shots as the mech restarts, she finds that she had Destroyed the Assault mech's XL engine

“*****, south! F6, all!” yelled her dead teammate
"kk” She replies, smashing her leg on the next obstacle
Alarms rang through her cockpit:
WARNING – INCOMING MISSILES
“Lermers, you mad?”
“yes” she says, frowning down at her Victor after landing behind cover, splitting both her legs and losing the round "This happens every time.”

#93 Sir Lemming

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Posted 24 May 2013 - 11:31 AM

View PostXeno Phalcon, on 24 May 2013 - 11:25 AM, said:

Ah hell its my favorite MW2Mercs mech, Hi wallet, bye wallet.

Crap now I need to choose between orion and victor in the future.....if hatomoto-chi joins the line up i may suffer a mental breakdown.


Same here. Orion or Victor... Victor or Orion?
As a TBT pilot... maybe Victor... but I love the Orion.
Crap indeed. B)

#94 Elyam

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Posted 24 May 2013 - 11:32 AM

Yes. YES!

#95 Strum Wealh

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Posted 24 May 2013 - 11:33 AM

View PostKitane, on 24 May 2013 - 10:38 AM, said:


Hmm, triple AC/20 Victor can't have endo-steel upgrade (one crit slot left for ammo) or XL engine. He is going to be nightmarishly slow with an engine not much better than STD200. JJs are out of question.

Consider the VTR-9A1 variant of the Victor and its potential for triple-AC/20 and/or triple-Gauss madness... B)

Quote

VTR-9A1 - a (non-LosTech) predecessor of the -9B, armed with an AC/20 (in the Right Arm; no Hand or Lower Arm Actuator), two Medium Lasers (both in the Left Arm; full actuator set), one SRM-4 (in the Left Torso), and two Machine Gun (one in each leg, likely to be moved to the respective side-torsos for MWO)

The Machine Guns for the Cicada's CDA-3C variant were moved from the legs to the side-torsos, so the VTR-9A1 variant of the 80-ton Victor (if implemented) could see the same change.

Such a change would give the VRT-9A1 at least one ballistic hardpoint in each of the Right Arm, Right Torso, and Left Torso (in addition to at least two energy hardpoints in the Left Arm and at least one missile hardpoint in the Left Torso).
And it's jump-capable, to boot.

As an example of what one could do with such a VTR-9A1...

Version 1
  • Endo-Steel Chassis
  • 240 XL Engine (top speed: 54 kph)
  • Three Jump Jets (RT, CT, LT)
  • Twelve tons of Standard Armor (75% of maximum)
  • Ten Single Heat Sinks (one in the Head)
  • Armament: x3 Gauss Rifles (RA, RT, LT) with x4 tons of ammo (all in legs)
  • All tonnage and criticals used
Version 2
  • Endo-Steel Chassis
  • 320 XL Engine (top speed: 64.8 kph)
  • Three Jump Jets (RT, CT, LT)
  • Fourteen tons of Standard Armor (90% of maximum)
  • Ten Single Heat Sinks (All in Engine)
  • Armament: x3 UAC/5s (RA, RT, LT) with x7 tons of ammo (all in legs and arms), x2 MPLas (LA), x1 SSRM-2 (LT) with x1 ton of ammo (LA)
  • All tonnage and criticals used
Version 3
  • Endo-Steel Chassis
  • 240 XL Engine (top speed: 54 kph)
  • Three Jump Jets (RT, CT, LT)
  • 11.5 tons of Standard Armor (74% of maximum)
  • Ten Double Heat Sinks (nine in Engine, one in LA)
  • Armament: x3 AC/10s (RA, RT, LT) with x5 tons of ammo (all in legs and RA), x2 MLas (LA), x1 SSRM-2 (LT) with x1 ton of ammo (LA)
  • All tonnage used, 7 criticals remain
It is an Assault-class, jump-capable, triple-Gauss sniper.
It is a fast, Assault-class, jump-capable, triple-UAC/5 (plus back-up weapons) sniper/brawler.
It is an Assault-class, jump-capable, triple-AC/10 (plus back-up weapons) brawler.

And it's one of five timeline-appropriate Victor variants.

Need a lot of big guns? Vote for the VTR-9A1 Victor! Posted Image

EDIT: Also, the VTR-9A variant (another of the five timeline-appropriate Victor variants) natively carries a Machine Gun in the Left Torso, in addition to the AC/20 in the minimally-actuated Right Arm - making it the Assault-class, jump-capable, dual-heavy-ballistics 'Mech that the heavier Highlander can't be.
So, there are two reasons for ballistics-lovers to advocate for the Victor... Posted Image
(originally posted here on Feb. 12, 2013)
As for the notion of triple-AC/20 madness...

View PostStrum Wealh, on 30 April 2013 - 04:06 PM, said:

With regard to my previous post, this was tested in RemLAB, just to show that it could be done...

Proposed VTR-9A1 Victor, triple AC/20 modification
  • Standard Chassis
  • 160 STD Engine (top speed: 32 kph)
  • Two Jump Jets (RT, LT)
  • Eleven tons of Standard Armor (~71% of maximum)
  • Ten Single Heat Sinks (x6 in Engine, x2 in CT, x2 in LA)
  • Armament: x3 AC/20s (RA, RT, LT) with x5 tons of ammo (all in legs and Head)
  • x2 CASE (LT, RT)
  • All tonnage used, 6 criticals free
It's harder-hitting and (presumably) smaller (in terms of size/volume) than an Annihilator, and it can jump, and it's not limited to a single half-Clan merc-faction thing... :huh:

If PGI implements the VTR-9A1 variant AND if PGI moves the leg-mounted MGs (and the associated ballistic hardpoints) from the legs to the respective side-torsos (as was done for the MWO rendition of the CDA-3C Cicada variant), then the Victor has the potential to become an Assault-class ballistics platform second only to the likes of the Annihilator and Thunder Hawk (and perhaps some OmniMechs of equal or greater weight, depending on how those are implemented).

#96 Commander Kobold

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Posted 24 May 2013 - 11:35 AM

oh look a highlander on a diet.

View PostSir Lemming, on 24 May 2013 - 11:31 AM, said:


Same here. Orion or Victor... Victor or Orion?
As a TBT pilot... maybe Victor... but I love the Orion.
Crap indeed. B)


buy orion get highlander instead of victor

#97 General Taskeen

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Posted 24 May 2013 - 11:39 AM

Why is the story about fighting Min/Max Warriors... so dumb.

Edited by General Taskeen, 24 May 2013 - 11:40 AM.


#98 Thomas Hogarth

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Posted 24 May 2013 - 11:44 AM

View PostAdridos, on 24 May 2013 - 10:10 AM, said:


VTR-9A1 - A modification of the 9A model, the 9A1 adds only two Machine Guns to the 'Mech for anti-infantry use. The 'Mech has ten tons of armor, making it better protected then the 9A Model and the two Machine Guns allow the 'Mech to have excellent anti-infantry combat capabilities. BV (1.0) = 1,110, BV (2.0) = 1,302

Those machine guns are in side torsoes. B)


No they're not. They're leg-mounted.

#99 Arkady Vachon

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Posted 24 May 2013 - 11:46 AM

love the Victor, mine was the original AC-20 model back in the day, VTR-9B

#100 SgtMaster

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Posted 24 May 2013 - 11:47 AM

View PostSgtMagor, on 24 May 2013 - 10:06 AM, said:

Posted Image

Brings back many good old memories





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