Errinovar, on 28 June 2013 - 07:22 AM, said:
Commando = 6 hits = 120 damage
Cicada = 8 hits = 160 damage
Atlas = 47 hits = 940 damage
Then to test my theory about targeting I went after the cent. I targeted at the elbow of the right arm and when the arm was gone it was hitting the small rectangular armor plate above the waist and below the arm.
Centurion = 12 hits = 240 damage
Now if you start hitting the arm stump on the Cent that number goes up, and the deal with the cent is, that the arm stump is big, so if you are aiming at chest height and it turns you are almost always going to hit the stump reducing the damage. But even still it will come nowhere close to the 47 it takes to do the same thing to an Atlas.
okay so thats what you meant, in that case READ THE FRAKKIN THREAD, your pretty much slowly discovering whats already been said, for example:
Jman5, on 26 May 2013 - 08:22 AM, said:
Here is what's going on:
When you shoot an arm, leg, or side torso off, there is "debris" left over. When you shoot and hit that debris, only 50% of damage transfers to the next component. A simple example most of you probably already know about is the leg. As you all know, when you shoot off a leg, it becomes limp, but sticks around. By shooting that leg debris, 50% of damage transfers up into the corresponding side torso. (if you've ever shot a broken leg and seen side torso flash, that's whats going on)
However, the problem here is that not all arm debris is created equal. Some mechs have practically no arm debris left over, while others have massive chunks that practically dwarf the side torso. The Centurion is one of those mechs that has a huge chunk of arm debris left over that looks like side torso.
What's more, is that damage reduction is re-applied for every destroyed component the damage transfers through. For example, say you destroy an arm and side torso, but then shoot the "arm debris". 50% of damage transfers to side torso debris and then only 50% of that transfers to Center Torso. Hence you have these nearly unkillable Zombie Centurions.
Now it's important to note that you can still do normal damage to side torsos if you understand where arm debris ends and side torso begins.
Here is a video I recorded in April showcasing the issue. Count the number of shots it takes to kill the left Side Torso when I shoot arm debris and compare it with how long it takes to shoot the Right Side torso when I hit it directly.
And before people say training ground means nothing, it was a real game against an afk centurion that originally tipped me off to this issue.