Sephlock, on 26 May 2013 - 10:42 PM, said:
"Support weapon" = "critseeker" = "heat based weapon" = useless.
Well it could mean somethign else in the context of MWO - and should - but what is that?
As a main weapon on some configs i assume this means they were 'support' mechs, ones that sat behind the main line - but how is that different to a PPC boating mech or Guass etc?
The very soul and function of a weapon needs to be clearly defined and MWO is very bad at this.
There needs to be a reason you take an LRM boat and indirect fire was that drawcard for a while but that is nerfed to hell.
Define the role and scope of your weapons PGI - it makes it much easier to implement when you have a clear idea on the way they are best used ... and also how they interact with all other peices of equipment in the game, and how they intereact with your own mech and its loadout or a team loadout.
There is much to think of that goes well beyond the bounds of what you are tweaking.
What is an LRM for PGI?
Why can i not take a single LRM10 on a mech and have it be useful?
Why do i have to boat the F out of them to make an impact?
So many questions and PGI fluffs around with explosion radius ...
Sephlock, on 26 May 2013 - 10:50 PM, said:
How about instead of nerfing things left and right, we keep things powerful and just stop making gigantic, open maps that are basically shooting galleries.
Canyon is a good compromise but Alpine and to a lesser extent Tourmaline have traumatized me...
Variety is good - we need close and long range maps - they just need to have an even distribution of these maps ....