I think you are completely wrong about LRM's being low skill.
LRM's are only low skill if your opponent is terrible or lazy.
So yes, if your opponent just hangs out in the open, you can stand at 800-1000m and just kill people.
Here is the problem, when you are up against a great player, and a very coordinated team, guess how LRM's are?
Terrible. And then they become the hardest weapon to play well with and require the most skill and coordination.
On top of that, they are the only weapon that has two pieces of equipment dedicated to stopping them (AMS and ECM). Due to the nerf I've noticed everyone has ripped out AMS again. They are also the only weapon that has a warning that gives your opponent time to react.
To add to that further, they are the only weapon that requires an upgrade (Artemis), an energy weapon slot (TAG) and an item so a mech with ECM can't just stand next to you to shut you down (BAP).
You also have to guide them and hold lock while the missiles are in flight, which leaves you open to return fire, unlike a poptart who fires and drops down.
They also have the most rigid minimum (180) and once beyond 1000m are completely useless (unlike PPC's and ER PPC's).
Indirect firing is sketchy at best unless you have a dedicated spotter, and that means it takes 2 people for LRM's to function indirectly, and the spotter exposes himself by doing the spotting.
AND on top of ALL of that. They are currently bugged and receiving the Artemis bonus without LOS. Which means they will be even worse once that is fixed.
Edited by Nicholas Carlyle, 26 May 2013 - 01:51 PM.