Who's willing to pilot something other than an Assault mech?
#321
Posted 02 November 2011 - 12:57 AM
#322
Posted 02 November 2011 - 01:02 AM
#323
Posted 02 November 2011 - 01:53 AM
#324
Posted 02 November 2011 - 01:54 AM
As for IS tech, I'll take a Rifleman, Shadow Hawk or Catapult at the tech level the game launches with.
#325
Posted 02 November 2011 - 02:02 AM
#326
Posted 02 November 2011 - 02:13 AM
It would be interesting to see mechs like the Quickdraw, the Clint, and the Trebuchet, and I very much hope that the premise holds true and the game does not become a cycle of trying to climb up the ranks to get Assault mechs. A game of choosing to master specialist roles would be much more to my tastes.
#327
Posted 02 November 2011 - 02:16 AM
#328
Posted 02 November 2011 - 02:17 AM
#329
Posted 02 November 2011 - 02:37 AM
#330
Posted 02 November 2011 - 02:40 AM
#331
Posted 02 November 2011 - 04:13 AM
#332
Posted 02 November 2011 - 04:32 AM
Given the choice, it all depends on exactly how Jump jets and zippy 'mechs are treated in the game. MW4 style jumpjets with the aerodynamics of a cinder-block works well for assault 'mechs, but they tend to make light mechs more a target than anything else, which puts a design like a Spider, Jenner, or Assassin at a disadvantage. Give it the Mechwarrior 2 treatment of being able to really maneuver, and it will be considerably better received. I just hope that if they do the MW2 route, they eliminate the skimming-along-the-surface-of-the-ground-at-400kph quirk of the system.
Likewise, in MW4, speed really didn't do much in the way of making your 'mechs hard to hit, so much as the smaller frame did. Even then, you had to be in a VERY compact design (such as the Uller, Flea, or Raven) to be a small enough target that the local jumpsniping Gladiator regular can't easily hit you at 600 meters with that one-hit-kill alphastrike. Beyond the benefits of covering more ground and getting terrain between you and the big guns sooner, I'd like to have speed actually make 'mechs harder to put the crosshairs over.
Granted that this game ISN'T going to turn out like every other "Bigger=better" games, I'd be glad to take a recon or striker role, running in and out quickly, not dealing much damage, but spreading confusion and making enemy Awesomes unsure if they should turn around to face the gnat at their rear, exposing their haunches to the Stalkers trudging down the middle. Also, taking out point defenses and other lightning raids sounds like fun.
#333
Posted 02 November 2011 - 04:43 AM
The Uziel isn't available at this time, correct?
#334
Posted 02 November 2011 - 04:45 AM
#335
Posted 02 November 2011 - 04:51 AM
#336
Posted 02 November 2011 - 04:55 AM
RENZOKUKEN, on 02 November 2011 - 04:51 AM, said:
If they do it right the scout mech should be doing the electronic warfare part of the team role. Maybe it is the scout who can call in air strikes? Maybe theer are capturable points that give in game bonuses or a ticket system liek battlefield. A fast light mech can sneak behin the lines and cut the supply, take assets, harrass and hinder without engaging an atlas in a ******* contest.
Or is that just my mecha wet dream ...
#337
Posted 02 November 2011 - 04:59 AM
I played MW2, 3 & all 4 releases
I played most of my games in an assault (Yes you guessed it!) the old Gladbag! and hey I played that mech consistently and let me tell you I've been killed by all weight classes from lights up. Its not a question if "Oh he can only pilot an assault" its a case of that is my forte just as one or two pilots I could name regularly game me a good battering using only a medium.
Anyone who has played against me on the old NBT Sunder server will bare me out I used to get slagged off for using me Glad and often others came to my defense stating I always used it. But I also used lights, meds and heavies dependant upon the opposition and map normally a CB.
I used to belong to [AS] Alphastrike who brought you several maps and missions and all of our in clan and inter clan matches and missions where FFP puretech and standard loadouts and be honest anyone that has played that type of game is allowed to let their hair down when on public servers.
But hell I can't wait to see how this pans out.
#338
Posted 02 November 2011 - 05:02 AM
#339
Posted 02 November 2011 - 05:08 AM
#340
Posted 02 November 2011 - 05:09 AM
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