Who's willing to pilot something other than an Assault mech?
#341
Posted 02 November 2011 - 05:14 AM
#342
Posted 02 November 2011 - 05:15 AM
#343
Posted 02 November 2011 - 05:23 AM
#344
Posted 02 November 2011 - 05:24 AM
What I don't want to see Shadowcats Online again. Give us some diversity and give us a reason to use all mech types.
#345
Posted 02 November 2011 - 05:41 AM
#346
Posted 02 November 2011 - 05:50 AM
Every Mech to do the job they are needed for. Sure I will pilot an Assault, if I am defending a static location or attacking the same. I will be happy in a Light if I am doing some raiding or the assault force needs some eyes out front. In general I personally prefer the harasser type Mech. Something with good speed, enough armor to not die from a stray shot, and a decent primary energy weapon (large laser or PPC). Something I can put dents in with or punch through lighter back armor. Wolfhound, Griffin, or the Cicada version with the PPC are my goals. The ultimate pick though will be determined by how the damage resolution from weapon fire goes. IF it is more like the simulator versions of the Mechwarrior series then it will be harder to stay away from the big boys since a single large laser or PPC rarely records any significant damage since damage output and recording are designed around the fact that most of the time large groups of weapons will all be hitting the same place. It would not be uncommon for 6 medium lasers to hit the same torso at the same time. That is 30 damage to one spot. In the Mechwarriors that but "damaged" a medium or heavy mech when in the board game that is catastrophic to anything but an Assault. If they can find a way to keep the damage system closer to the board game somehow I foresee a lot more lighter Mechs used. (crosses fingers hopefully)
Edited by tynothy drake, 02 November 2011 - 05:51 AM.
#347
Posted 02 November 2011 - 08:02 AM
#348
Posted 02 November 2011 - 08:07 AM
Gordon Zed, on 02 November 2011 - 04:13 AM, said:
Honestly I can see starting out in a standard medium since that is what the majority of mech forces are made of. Lights tend to be scouts and use a whole set of skills that is specialized to that. You don't send a rookie out in something that expensive that can't take a hit.
Look at the tutorials for the previous MW games and I think we will be seeing what we will start with. I hope that the different houses have different starting mechs that fit their lore and that the mercs get something that fits their lore as well.
#349
Posted 02 November 2011 - 08:20 AM
#350
Posted 02 November 2011 - 08:27 AM
But i believe i've matured enough as a player to prefer a Stormcrow with a similar weaponload.
As for what kinda IS mech i would prefer...maybe a Hunchback or a Shadow cat.
#351
Posted 02 November 2011 - 08:27 AM
#352
Posted 02 November 2011 - 08:45 AM
#353
Posted 02 November 2011 - 08:56 AM
Edited by Ponyboy, 02 November 2011 - 09:30 AM.
#354
Posted 02 November 2011 - 09:09 AM
#355
Posted 02 November 2011 - 10:07 AM
#356
Posted 02 November 2011 - 10:44 AM
Asmudius Heng, on 02 November 2011 - 04:45 AM, said:
Hellspawn shows up in 3062.
Zennai, on 02 November 2011 - 04:43 AM, said:
The Uziel isn't available at this time, correct?
3063.
#357
Posted 02 November 2011 - 11:09 AM
#358
Posted 02 November 2011 - 11:19 AM
#359
Posted 02 November 2011 - 11:44 AM
#360
Posted 02 November 2011 - 11:45 AM
Edited by tennisen, 02 November 2011 - 11:46 AM.
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