Rocket Puppy, on 07 June 2013 - 04:16 PM, said:
can you provide a source?
Quote
Ekman is careful these special Mechs don't translate from free to play into "pay to win". "For us pay to win means you're able to bypass skill with money that you're able to gain tactical advantage over your fellow player via only one paying course of action," he said. "How we balance that, for example with Hero Mechs, when you bring that on the battlefield, they're not any better than any other Mech on the field they really just give you that extra meta game boost."
The "meta game boost" Ekman refers to is a boost to the rate at which you earn experience points and the ingame C-bill currency of MechWarrior Online. The only thing you get with paying real money is convenience in unlocking more Mechs.
source
I take the stance that unlocking more mechs is more than a convenience when these mechs are obtainable "via only one paying course of action".
I don't really care if you want to consider it pay to win or not, I feel it could be argued from both sided that unique variants are bad.
When you have to pay for them you have money only items that effect gameplay. Consumables are kind of a grey area because there is a non pay version.
Hero mechs are unique, and while you can try to replicate them in another mech, there is going to be large differences with hitboxes, hardpoint locations, mech quirks and so forth.
My definition is that if you have more options,
this is a tactical advantage.
Edited by Thomas Covenant, 07 June 2013 - 05:01 PM.