While I agree that Base Capping is a very valid tactic, like many I do not have to like it and unless I am playing Conquest, I dont like it.
Many say defend your base. Dont over extend yourself, Your team got capped because your team played badly.
So here's a typical day in MWO. I generally always play assault mode. Why? I prefer the battle aspect to the capture aspect. Fav mech Class? Mediums.
Typical Day - I just bought a new mech X. I am working out the basic tree. I configure my mech to what I think will work on most maps for most situations (I am NOT a boater). I launch. I am put into a mp with 7 people I do NOT know. I type in please check the tunnel. I head up midway towards the dropship cautiously looking side to side as well as forward. "Your base is being Captured" sounds out and shows on my screen. Its on my screen, so i am pretty sure it si on other team members screen as well. I turn and go back to base as I see the bar dropping faster than I expect for 1 mech to be capping. I get there. 2 to 3 mechs are there and 0 team mates. I type in HELP AT BASE. I start shooting as I enter the square. I take one down. The other 2 kill me quickly. Base is capped. Less than 5 minutes gone. I lose.
I relaunch. This time Forest Colony. Again 7 mates I dont know. We head out from the water side base. I type - please check cave and maybe someone look at the water side. I move up to roughly the culvert area. "Base is being Capped comes up". I return again to see 2 or more mechs capping my base. I take one and seriously damage another after typing need help at base. I am again killed. Again in spectator mode I see 2 Atlas and 1 Stalker of MY team headed up the curve towards their base. I lose. End of round - 2 Atlas 1 Stalker produced 0 damage between the 3 of them.
I relaunch - One of my favourites - Caustic Valley, but I RARELY get this map in rotation. We launch and again 7 unknowns I am teamed with. One says 3 Line and the entire team heads up the 3 line. 2 stalkers, 2 Atlas, 1 Cataphract, Me in a medium, a Jenner and a Highlander. AS we get about mid way and have not even spotted an enemy - I type in Base race? No reply they just keep going. The other team came across center caldera expecting a fight and finding no one proceeds to get on our base and cap. They got to ours first and the map ends. i lose. Yes, i could have stopped or even turned back. 1 v 7 or 8? maybe I take 1, maybe lucky and get 2. Doubtful i would even make it to base before they capped...so no joy on fav map, 4 more minutes gone.
I played 5 maps BEFORE i got to one that teams actually fought. 5.
Altho not impossible. teamwork generation with solos (pugs as you call them) is very difficult even when you do try to make it so. many times I have seen lights MUCH closer to base than me, yet not engaged in battle, NOT return to base to see what is going on. On the other hand, I have seen 5 to 6 mechs turn around and head back to see the lone spider run away while his team mates charge over the hill and murder most in the back....
You say make some friends. Most of my friends get started alter in the day / early evening US eastern time. We then form up and play 8 mans. We have only ever been capped 1 time in 8 mans.
Using Cap threat to draw enemy from front lines is very valid. Actually capping is valid. IF there were a TDM, that is what i would play. There isnt. not because players dont want, but its a cost measure. Team Death Matches usually run for longer times than our current 2 game modes. And oft times, there is the 1 last guy that will run off and shut down to avoid death, even tho his team are all dead. This extends the game to full length, as the enemy searches for that 1 shut down mech. If there were a cap, you could instead just cap and end the match thus saving on server time. server time aint cheap.
So the next closest thing for me is Assault Mode.
Suggestion would be that the Base Alarm still sound off and message comes on screen, but that the cap countdown wont start until at least 4 mechs have been killed (en total, not just 4 per team). so if the score is 2 to 2 the cap could now begin. This would prevent the first 2 to 4 minutes of a game ending via Cap...
What i dont understand is those that seem to Base Race Cap every match. If this is your fun, why NOT play Conquest. there be 5 bases - cap away!
Edited by vettie, 03 June 2013 - 09:11 AM.