Motion sickness or not..something is a bit wonky.. I am not poptart but something should be fixed and I have small tip where the real problem can exists.
When I am doing motion graphics, shake is pretty good tool to make many events happening believable ..in another words..i am using shake/wiggle very often during my work. Best shake are shakes which are more felt..not seen.. not saying they are not visible..people just don't recognize them as shake..because it feels natural..part of the image/video and this is not what i feel during JJ shake..
in most cases.. it can be fixed pretty easily..motion blur..but I guess Cryengine motion blur can be pretty costy for framerate (if not, just turn in it on for cockpit please..what is does is softening edges, softening whole effect is much more bearable for human eye and brain..if even shake is pretty strong..
But in some cases motion blur is not a option..in this case the key is frequency... it seems that frequency of the shake is set higher than average user framerate(or fps).. something like 100-120 or something(it wouldn't be for a first time in PGI history).. when frequency is higher than FPS, objects (cockpit) seems to be jumping from place to place without any logic.. when you set frequency lower than FPS(monitor frequency) you I cal clearly see, that object (cockpit) is moving in some direction..along some vector (even if its only 2-3 frames, your eye/brain can recognize it)..
Again..it looks much more natural and easy when looking on it.. Manytimes when I am doing motion graphics and I have motion blur turned off for preview or wiggle frequency set too high, i feel something what could be represented as minor motion sickness..
so what is conclusion? Balance wise..i agree with JJ shake.. but cockpit shake could be handled better.. and I think lack of motion blur or too high frequency of shake can be cause of unnatural feel and motion sickness.
Edited by mania3c, 04 June 2013 - 04:41 PM.