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Motion Sickness Is Not The Way To Nerf "poptarts".


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#61 Fabe

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Posted 04 June 2013 - 03:19 PM

View PostAsakara, on 04 June 2013 - 02:51 PM, said:

Posted Image

From page 8 of the classic battletech introductory rule book

Quote

FICTION VS RULES



It is important to note that fiction, though essential in making the game universe come alive,should never be construed as rules. While classic battletech fiction usually attempts to adhere to the aesthetics established by the rules,authors often use creative license to accomplish the needs of a given story.


In other words just because you read/seem some fiction doesn't mean you should be able to do it in game.

#62 ObsidianSpectre

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Posted 04 June 2013 - 03:20 PM

View PostAsakara, on 04 June 2013 - 03:17 PM, said:






Thanks. Is that really it? Is it worse with a highlander?

#63 cyberFluke

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Posted 04 June 2013 - 03:22 PM

View PostBudor, on 04 June 2013 - 12:47 PM, said:

If theres this " - Weapon fire spread - Aiming weapons is randomly offset while jump jets are active." why do we need to have a shaking crosshair? If they want to give a graphical clue to the spread why not just widen the crosshair like every other shooter in the last 10 years?


If they did that, the "RNG = NOSKILL" crowd would be up in arms. Not that there's any viable difference, but I've only been trying to point that out for 3 months.... :angry:

Oh and I LOVE the new JJs. Loving the almost surprised expression from highlanders' faces as I hit them from midair from my Spider with an ERPPC <_< Hilarious I tell ya! XD

#64 Asakara

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Posted 04 June 2013 - 03:23 PM

View PostObsidianSpectre, on 04 June 2013 - 03:20 PM, said:


Thanks. Is that really it? Is it worse with a highlander?


I dunno. I did not take the video, I just Googled it.

#65 Motroid

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Posted 04 June 2013 - 03:25 PM

They just did it right. No more "poptarting".
All the jumpjeting CTF/HGN ppc/gauss pilots here doing damage control proof it. Some cheese with all that whine?

Motion sickness? Ever played some of that new BF and CoD games? That's what I get motion sickness from.

Get over it. New flavor of the month now. You had your time. Now let the LRM boats rule for a while...

Btw, great job with that update.

#66 Asakara

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Posted 04 June 2013 - 03:26 PM

View PostFabe, on 04 June 2013 - 03:19 PM, said:

From page 8 of the classic battletech introductory rule book


In other words just because you read/seem some fiction doesn't mean you should be able to do it in game.


Do you know where that picture came from?

http://i.imgur.com/FHKMF.jpg

The back of the 2nd edition box set containing the core rules to play the game.

#67 cyberFluke

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Posted 04 June 2013 - 03:26 PM

I just want to add: I'm actually sitting giggling at my PC over people complaining of motion sickness when using JJs. How long are you in the air for crying out loud? It's a few second bursts at best. Grow a pair and find another way to whine for easymode poptarting's return. :angry:

#68 Fabe

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Posted 04 June 2013 - 03:29 PM

View PostAsakara, on 04 June 2013 - 03:26 PM, said:


Do you know where that picture came from?

http://i.imgur.com/FHKMF.jpg

The back of the 2nd edition box set containing the core rules to play the game.

Doesn't matter,the quote still applies. Art and fiction does not always reflect what can be done in the game.

#69 shabowie

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Posted 04 June 2013 - 03:29 PM

View PostFabe, on 04 June 2013 - 03:19 PM, said:

From page 8 of the classic battletech introductory rule book


In other words just because you read/seem some fiction doesn't mean you should be able to do it in game.


Movement and weapons firing is actually taking place simultaneously in battletech. The reason they are split in movement and firing phases with movement occurring first is so you can't change your movement based on damage received that round and the inherent unfair gaming of the system that would involve.

But anyways, back to reality and good video game design, they should not have made the entire screen shake so violently. Reticule shake and random divergence from the aim point would have sufficed.

Edited by shabowie, 04 June 2013 - 03:32 PM.


#70 cyberFluke

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Posted 04 June 2013 - 03:29 PM

View PostDCM Zeus, on 04 June 2013 - 01:09 PM, said:


Took me three runs in my 732 to make me have to quit for awhile, never in my mechwarrior career have I suffered from motion sickness.


You're not cut out to be a poptart, my heart bleeds. *Gets out world's smallest violin, giggling*

#71 Zeus X

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Posted 04 June 2013 - 03:30 PM

View PostObsidianSpectre, on 04 June 2013 - 03:20 PM, said:


Thanks. Is that really it? Is it worse with a highlander?


It's much worse in the Highlander.

#72 KuruptU4Fun

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Posted 04 June 2013 - 03:31 PM

Hey if a majority of people get motion sick while pop-tarting and puke on their keyboards that improves my ELO!!!

#73 Corvus Antaka

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Posted 04 June 2013 - 03:33 PM

View PostOneEyed Jack, on 04 June 2013 - 02:44 PM, said:

They're JUMP jets, not flight jets. Aside from a couple mechs ever built, they aren't even supposed to be directional or provide maneuverability in the air. This is BattleTech, not anime.


In MWO they are "hop/wallclimbing jets"

please dont call them "Jumpjets" I see no evidence of jumping outside a 12 JJ Spider.

#74 Soy

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Posted 04 June 2013 - 03:34 PM

View PostAntiCitizenJuan, on 04 June 2013 - 12:43 PM, said:


Poptarts arent even supposed to be viable according to the Devs, who have repeatedly stated that JJs are designed primarily and most importantly for mobility.

And yes, LRMpocalypse is underway, time to dust off the 8T missile boat.


Jumping and shooting has always been viable. Have you ever played a video game before.

#75 Asakara

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Posted 04 June 2013 - 03:34 PM

View PostFabe, on 04 June 2013 - 03:29 PM, said:

Doesn't matter,the quote still applies. Art and fiction does not always reflect what can be done in the game.


LOL! Art too now.. OK.

Posted Image

#76 5th Fedcom Rat

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Posted 04 June 2013 - 03:36 PM

Lrn 2 not get sick.

#77 OneEyed Jack

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Posted 04 June 2013 - 04:03 PM

View PostKuruptU4Fun, on 04 June 2013 - 03:00 PM, said:

To be fair, those mechs are all property of Harmony Gold and are considered unseen mechs and do not exist in the BT world...

Incorrect. They only own the images, not the mechs as they exist within the BT rules. Those mechs all still exist, but had to be re-designed visually.

[Edit: spelling]

Edited by OneEyed Jack, 04 June 2013 - 04:04 PM.


#78 Chaotic Knight

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Posted 04 June 2013 - 04:06 PM

This is just a BS response to a bunch of skilless pugs who cant aim and are mad at the fact others can. This new patch has now made jump-jetting useless again. Jumping over a hill and hitting a Mech square in the chest is not all that easy in the first place, now at 100m you cant hit it at all. Its another overblown response to the leaches of the game([color="#959595"]LRMpocalypse 3,4,5..)(or the SRM nerf because people couldnt kill a cat before it reached 100m >_>)[/color]. Its not hard to kill a "poptart" as the pugs call it, its not hard to kill any mech, it just takes a bit of skill and tactics. This whole screen and cross hair shake is stupid in the first place, then you add in random weapon fire spread, which can send any projectile off by 20+ meters. There has never been a cockpit shake before and there should not be one now, it just more pointless balancing for the skilless(yes it takes skill to kill while JJ'ing, those who say otherwise truly have no clue). If the thrusters were that of something attempting an orbit sure you would get some shake, but they are low altitude bosters with limited thrust so it would be more like floating. This BS needs to be dialed down to almost nothing or removed. (insert useless banter from skilless pilots)---->

#79 Coolant

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Posted 04 June 2013 - 04:10 PM

you get 10x the motion in a 130kph light....you got to be kidding. You don't get your way and now you blame pgi for making you motion sick and headaches....lol!

#80 mania3c

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Posted 04 June 2013 - 04:12 PM

Motion sickness or not..something is a bit wonky.. I am not poptart but something should be fixed and I have small tip where the real problem can exists.

When I am doing motion graphics, shake is pretty good tool to make many events happening believable ..in another words..i am using shake/wiggle very often during my work. Best shake are shakes which are more felt..not seen.. not saying they are not visible..people just don't recognize them as shake..because it feels natural..part of the image/video and this is not what i feel during JJ shake..

in most cases.. it can be fixed pretty easily..motion blur..but I guess Cryengine motion blur can be pretty costy for framerate (if not, just turn in it on for cockpit please..what is does is softening edges, softening whole effect is much more bearable for human eye and brain..if even shake is pretty strong..

But in some cases motion blur is not a option..in this case the key is frequency... it seems that frequency of the shake is set higher than average user framerate(or fps).. something like 100-120 or something(it wouldn't be for a first time in PGI history).. when frequency is higher than FPS, objects (cockpit) seems to be jumping from place to place without any logic.. when you set frequency lower than FPS(monitor frequency) you I cal clearly see, that object (cockpit) is moving in some direction..along some vector (even if its only 2-3 frames, your eye/brain can recognize it)..

Again..it looks much more natural and easy when looking on it.. Manytimes when I am doing motion graphics and I have motion blur turned off for preview or wiggle frequency set too high, i feel something what could be represented as minor motion sickness..

so what is conclusion? Balance wise..i agree with JJ shake.. but cockpit shake could be handled better.. and I think lack of motion blur or too high frequency of shake can be cause of unnatural feel and motion sickness.

Edited by mania3c, 04 June 2013 - 04:41 PM.






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