Theodor Kling, on 06 June 2013 - 07:59 AM, said:
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Disapirro, on 06 June 2013 - 08:58 AM, said: Being an ex-M1A1 tank crewman back in late 80's- early 90's, I would say that the crosshair not shaking and staying on target while moving is completely believable. The stability of the gun, despite the up/down and rotation of the tank was incredible.
Yeah, but real world targeting and stabilizing technology is way beyond BT's tech
A tank is traveling on treads whereas mechs have a stride, putting one leg into front of the other and when running rarely are both feet on the ground.
With that said, the 3 strike nerf, and that is what it is, can be viewed either as a good or a bad precedence. They over compensate then they can make things better, much later on. And that is the bad thing, it can be much, much later on. Sadly most of us are suckers and many of us may stick it out long enough that they "tweak" it before we actually bail.
There is also the fact that they have now introduced (or reintroduced) 3 different mechanics to the game. Some sort of screen shake had been here already but imho previously not as severe, or may be it is as severe but the players' eyes weren't trying to focus on a specific object. Wacky cross hair movement would appear to be more of an optical effect atm. Then the randomization of shots, similar to a wacky convergence gone bad. Will PGI use one or more of those mechanics to apply weapon fire penalties based on all movement? It would be one of the routes to go in an attempt to lengthen a mech's life span.
For myself I would prefer a cone of fire and may be a tad of a screen shake, depending on what I was doing. But the current application means I will be popping a few advil and try not to focus on the middle of my display, especially if I am carrying missiles of one type or another. Adapt and not use it or remove it? If there was a particular weapon type that was changed that caused you discomfort, would you really be ok with tons of others telling you to do that?
sad day...