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Jump-Jet Shake Feedback


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#101 Asmosis

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Posted 04 June 2013 - 07:20 PM

yeah no. screenshake is minor, people are just looking for any excuse right now. My jenner bounces around a LOT more than that just running from point A to point B.

#102 Ophidian

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Posted 04 June 2013 - 07:24 PM

Ok. What if you introduced inertial drag?

Whenever a mech jumps up, the players aim should be dragged down, especially the arm reticules.

A whenever a mech falls, his aim should be dragged up. Reduce the cockpit shake, but don't remove it entirely because it makes absolute sense, but obey Newton's laws in regards to objects at rest and in motion.

#103 Serapth

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Posted 04 June 2013 - 07:26 PM

Love how quickly people are calling everyone a liar because they personally aren't affected. Class acts all around.


The lack of jumpjets has another nasty side effect, at least for pug gaming... friendly fire seems to be way up. Since people can shoot over using jumpjets, when bunched up, I think people are just starting to shoot through instead.

#104 Archon Adam Steiner

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Posted 04 June 2013 - 07:29 PM

Pop-tarts are 'broken', and have been 'broken' intentionally - this is good.

If you are part of the vocal minority that suffers a physiological reaction to the solution (minority because motion sickness is not present in 50% + of a population), then... how about just not trying to pop-tart? Why on Earth would you even be exposing yourself to a fast-paced game where there a tonne of other things that might trigger this reaction? If you absolutely insist on risking your health, why not just play a different way?

Now, to be honest and open, I'm sympathetic to anyone with a medical condition - I have a physical ailment of my own. I have irreparably horrible joints from years of sports and weight-lifting - I can't play 'high APM' classes in MMORPGS as a result, nor will I ever be a fantastic StarCraft II player - I physically am not capable because of my past (and present) highly physically active life-style. To play such kinds of games/classes results in significant, unbearable swelling and pain in my hands. I don't complain that my handicap prevents me from playing certain classes or games, though; I accept my limitation and move on.

If pop-tarts don't work for you because of the change (and the change is intended to break the play-style), then one should do what everyone else is doing - learning to play the game it was meant to be played in the first place. The play-style was going to be broken, regardless, and there's no way the developers can build a game that triggers no one's health reactions of any of a myriad of kinds (how about those with seizures from bright flashes? Or the colour blind? Should we make the game monotone, then?).

Even if someone is 100% genuine about an affliction, not being able to pop-tart doesn't stop one from playing the game any more than my hands/joints problem stops me from playing MMORPGS; one just has to play a different way.

Edited by Arrachtas, 04 June 2013 - 07:44 PM.


#105 Event Horizon

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Posted 04 June 2013 - 07:29 PM

This has nothing to do with people defending "poptarting", this has to do with jump jets not being fun/enjoyable anymore. And if you invested most of your time into mechs that have jump jets that = most of your MWO experience not being fun/enjoyable now.

#106 Vaan

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Posted 04 June 2013 - 07:34 PM

Or simple to put, just because those players that running with light/medium (Oh god!!! I really hate the BJ-1X) mechs with dual ppc or whatever cheesy builds cant do any pop tarting or "gundam style aka flying and shooting in mid air'' being nerf and claim to have this sickness? How very nice eh?

Edited by Vaan, 04 June 2013 - 07:35 PM.


#107 Serapth

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Posted 04 June 2013 - 07:36 PM

View PostDeaconW, on 04 June 2013 - 07:34 PM, said:


If you don't think a number of posters on here are not simply poprtard defenders, I would respectfully submit that you are being naive.



For them though, the newly added reticule shake should already be enough to make poptarting effectively useless, at least at range. This is all that was needed.

Frankly I think close range pop tarting ( point blank accuracy, like at the ridgeline on frozen city ) SHOULD be part of the game.

#108 Delete F4

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Posted 04 June 2013 - 07:37 PM

When I first started playing MWO I thought PGI was doing a good thing by bringing back alive mechwarrior,that ive played for ages when most of you was still in diapers.That even goes for some of the devs.
Now I wish Microsoft would pull theyer license and get theyer game away from PGI before they mess it up any futher..
(NEWS FLASH PGI Does not own Mechwarrior)

Edited by McDuce, 04 June 2013 - 07:43 PM.


#109 lshtaria

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Posted 04 June 2013 - 07:38 PM

I never knew so much of the human race was susceptible to "motion sickness". It's a wonder that we managed to evolve to where we are now with such a crippling problem that so many of us suddenly seem to have!

So tell me, what's it like being a pro gamer, concentrating intently on the screen, making quick reactions and snap maneuvers yet suffering from so called motion sickness?

#110 Serapth

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Posted 04 June 2013 - 07:38 PM

View PostVaan, on 04 June 2013 - 07:34 PM, said:

Or simple to put, just because those players that running with light/medium (Oh god!!! I really hate the BJ-1X) mechs with dual ppc or whatever cheesy builds cant do any pop tarting or "gundam style aka flying and shooting in mid air'' being nerf and claim to have this sickness? How very nice eh?


You spend a lot of time not making any sense.

I was going to retort a few of your posts, but then on reading and re-reading them well, I couldn't find a coherent argument to even counter.

#111 Vectoron

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Posted 04 June 2013 - 07:38 PM

View PostIceSerpent, on 04 June 2013 - 07:06 PM, said:


Because we don't get motion sickness / headaches in older MW games and we didn't get them in MWO prior to the last patch perhaps? Just a thought...


Welcome to an age where graphics and physics are able to be better applied!

Edited by Vectoron, 04 June 2013 - 07:39 PM.


#112 Serapth

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Posted 04 June 2013 - 07:44 PM

View PostKyocera, on 04 June 2013 - 07:38 PM, said:

I never knew so much of the human race was susceptible to "motion sickness". It's a wonder that we managed to evolve to where we are now with such a crippling problem that so many of us suddenly seem to have!

So tell me, what's it like being a pro gamer, concentrating intently on the screen, making quick reactions and snap maneuvers yet suffering from so called motion sickness?



Explaining it, once a #$@#$#$ing again, to try to explain it to you is pointless. Read back through the thread, read the threads that were locked. I've linked to scientific explanations, as well as threads of people discussing the same problem from graphical effects in other games ( Dead Island and Space Marine ). Fortunately though, I dont give a flying #@$@ what you think at the end of the day, I just hope PGI realize that there is a real problem here at the end of the day.

They can easily enough look at the mechs used by the people complaining about the problem, like what I posted earlier. If it shows that the user is complaining about motion sickness as a result, but isnt using poptarting mechs, they can easily see that they do have an actual problem.

View PostVectoron, on 04 June 2013 - 07:38 PM, said:


Welcome to an age where graphics and physics are able to be better applied!



That is actually part of the problem and solution.

Higher fidelity graphics can actually make the problem better. As a game more accurately simulates real life, its less likely to cause the effect in a person playing. This is why many people would harf playing doom 1, but could play doom 3... other than the fact its a terrible game.

On the other hand, the closer you get to modelling reality, the more the mind is going to reject flaws it encounters. Its sorta like how many people found The Hobbit in 48fps off-putting.

#113 Vectoron

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Posted 04 June 2013 - 07:49 PM

Me thinks we got a cat fight here! Serapth vs Vaan.

Seriously, Nothings wrong with this. L2adapt or just go play cod.


PGI, from the start you said you were gunna try to make everything make sense and still go for a classic BT style.

From the bottom of my heart - thank you for doing good work.

Edited by Vectoron, 04 June 2013 - 07:50 PM.


#114 Polojilarious

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Posted 04 June 2013 - 07:49 PM

I can't think of any other videogames that have made me motion sick, and I've played all sorts of supposedly nauseating nonsense from Space Marine to first person Motorstorm.

Posted Image

I don't poptart.

The jumpjet shake makes me motion sick. I'm not sure exactly how, but it feels different from the shake from missiles or ballistic hits. If it doesn't affect you, that's great. It affects me, and as such I am inclined to believe that the people complaining about it are experiencing the same thing.

I do not enjoy being called a liar, and I don't think most people do.

Edited by Polojilarious, 04 June 2013 - 07:50 PM.


#115 lshtaria

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Posted 04 June 2013 - 07:50 PM

Scientific doodah. Never laughed so much in my life!

#116 Vaan

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Posted 04 June 2013 - 07:51 PM

Well, it seems we got a young scientist who trying prove to us the problem is same with other games which too causing players to get motion sickness.. Nice on google-ing but really that does not explain anything at all.. Okay sorry guys, i promised i wont feed trolls again.. On top of that, im gonna play my doom 3 with oculus rift!!!!!! Damn awesome :)

Edited by Vaan, 04 June 2013 - 07:54 PM.


#117 Tsunamisan

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Posted 04 June 2013 - 07:52 PM

View PostRGoulet, on 04 June 2013 - 06:34 PM, said:

I now feel really nauseous whenever I use JJ's

I spent 60-80mill cbills mastering my jumpjet mechs and now I cant use JJ's because after 1 match I literally feel like throwing up

Get rid of it


i feel your pain i fly a 150kph Jenner and i get so sick when i jump in thos its gonn drive me away from this game eventually. PGI seriously needs a test server to test updates befor they push them live an get the community impression first instead of push and tweak and tweak again.

#118 Serapth

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Posted 04 June 2013 - 07:56 PM

View PostVaan, on 04 June 2013 - 07:45 PM, said:


Awww.. explain what scientific proof please? Just because you played or linked posts to other games dosent mean ANYTHING at all.. Oh wait.. why am i feeding trolls? Grrrr...


How the hell am I trolling... im the one giving feedback in the patch feedback forum. You are amongst the people calling me, and people like me reporting the same problem, liars.

Perhaps as a small act of education, you will read this study for example. I can cite similar studies if you really wish. Here for example, is Valve ( perhaps you've heard of them? ) discussing how FoV (Field of View) can cause motion sickness.

Space Marine is another game that caused this problem with me. As you can see, I was by no means alone:
http://forums.steamp...d.php?t=2088841
http://forums.steamp...d.php?t=2129678
http://forums.steamp...d.php?t=2104247
http://forums.steamp...d.php?t=2102369
http://forums.steamp...d.php?t=2103386

With Space Marine it was a combination of FoV, Motion blur and the angle of the camera ( over the shoulder, offset ) that caused the problem. Coincidentally on a TV from 6 feet away, I never experienced the problem.


There are other examples I can cite. I know thousands of people posts about graphic blur in Dead Island caused them to get sick, among other games.

Video games very much can cause motion sickness in people not otherwise susceptible for it.

#119 Event Horizon

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Posted 04 June 2013 - 07:58 PM

The year is 3049, gyros should be more advanced than ever before. A gyro from the year 2013 could stabilize better than this.

#120 Scandinavian Jawbreaker

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Posted 04 June 2013 - 07:58 PM

The shake effect seems to be too aggressive. Otherwise fine. I'd like to see it less aggressive and also test further if it causes motion sickness (I wouldn't know since don't suffer from it, but many people are sensitive to those things as well as FOV).

To the people arguing that players experiencing motion sickness should not use jumpjets,.. C'mon now. Games have to take these kind of things into account. For example colour blindness (which btw mwo did not take fully into account at some point).





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