Edustaja, on 06 June 2013 - 05:46 PM, said:
Some of the basic, but fun mechs have suffered a lot because of this. The Catapults f.ex. are not very fun anymore. You can't use jumpjets to tag anyone as the reticule shake is so bad, there's also no compensating for it as it's random. This "fix" just removed one style of play entirely without really affecting high alpha builds. Instead of jumping highlanders you now have walking ones with stalkers and RS atlases to boot. No use bringing anything lighter than an assault mech anyways.
the only issue i have with my catapults is the fact that most of the missile hit just slightly harder than a damp towel. jump jet shake hasn't really hurt my ability to actually hit with my SRM and my jenners run great.
Burpitup, on 06 June 2013 - 06:18 PM, said:
I think the shaking is a bit excessive. It would be nice to have it dialed down a notch. Mostly because of how bad it has nerfed the Light mechs. for the light mechs they can't turn and shoot in the air very well at all anymore. For me in my Med mech it has just changed the way i do it a little bit. It is a little harder but with a little practice it is still plenty do able.
it hasn't hurt my jenner any. i have still been doing all of the aerial ballet AND hitting just fine with my weapons.
csmonkey, on 06 June 2013 - 06:55 PM, said:
Lot's of discussion on pop-tarting here. Was that the ONLY reason this was done? If so then y'all used a shotgun approach to a narrow problem on the game.
I mentioned earlier that I'm not a pop-tart sniper, but:
Have I been killed by them? Yes.
Have I been killed by them excessively? No.
Why? Terrain, Maneuverability, and Speed (insert Terrain again if you are slow).
I was a Scout in the Army. There was this saying: What can be seen can be hit. What can be hit can be destroyed.
Anyone that doesn't use terrain and just stands there to be sniped to death kinda deserves it. Just like anyone that just stands there when they KNOW the missles are coming in.......kinda deserves it.
I've been chewed up a heck of a lot more by missle barrages when the OPFOR has a spotter, than I have by snipers.
i wanted this before the first poptarts really showed up in the game. i like the little touch of realism this adds. the poptarts are the ones acting like this little bit of screen shake renders their mech entirely useless.
MonkeyCheese, on 06 June 2013 - 08:00 PM, said:
So thanks to 1 cataphract and 4 highlanders and their high heat high damage alphas we now have nerfs for 3 spiders, 3 jenners, one raven, 2 blackjacks, 2 trebs, and 3 catapults, and the upcoming victor and quickdraw.
So like 20ish mechs get their playstyles and options nerfed thanks to 3.
i pilot jenners and (before when the missiles weren't crap) catapults, i don't feel like i got nerfed. most of my shots in my jenners or catapults happen within 100m so a little shake is incredibly unlikely to make me miss. i may not be as pin point precise, but i always thought that part of the game was odd anyway.
DeaconW, on 06 June 2013 - 08:00 PM, said:
For the record, I have said that this effect should be minimal on meds and lights. Anything that makes mediums more relevant is good for the game IMO. They should be the most prevalent mech on the battlefield (and probably would be if we had a proper repair and rearm game mechanic back).
i don't think this effect hurts most of the smaller mechs much anyway, but the developers have already said it is supposed to scale with size. it makes sense so i won't complain, but i don't believe it is necessary.