ArchMage Sparrowhawk, on 06 June 2013 - 04:21 PM, said:
from your point of view, as someone who appears to dislike jumpjets, and hates poptarting with a passion. I just detect a lot of bias, is all.
Balance isn't hitting jump jet usage in general to discourage poptarts. Which shouldn't be discouraged, they should be defeated. If a lance wants to let everyone know where they are so they can be flanked, and killed at close range, they should be able to do it. Poptarting shouldnt be considered as menacing as some(ahem) portray it.
The issue here was that poptarting *was* overpowered. There weren't good tactics to defeat it. Oh, you certainly could win vs. poptarts, and you didn't HAVE to poptart, but the single best counter to a poptart is... to poptart.
Brawlers? You'd take more damage approaching them that they'd take poptarting, then once you got in close? Oh, look, those ERPPC's and Gauss Rifles pushing 35 point alphas can (and did) headshot you instantly up close. And even if not? A battered heavy/assault meeting a fresh heavy/assault at close range, with both sides having weapons that work perfectly well in close combat? Gee, I wonder how that will turn out.
LRM's? lol. Poptart pops, fires. LRM's launch, poptart is now back in cover, LRM'***** cover.
Lights? lol. It's trivially easy to hit lights at close range with ballistics/ppc's. 35-45 point alphas wreck lights fast. And the poptart has lots of chances to nail you, and only needs to hit once. The light will be pecking at him forever.
No... they weren't overpowered, but they were the most effective strategy overall, and the most effective counter was simply bringing poptarts too. Became a self-supporting problem.
DeaconW, on 06 June 2013 - 04:42 PM, said:
Funny how so many people are all starting with that phrase now...even though there are posters who are posting "there was nothing wrong with poptarting" with a straight face...
I know...that is why I am debating all the crying poptarter mob who are trying to eliminate this fix! So glad you understand...
I did poptart.
That's right, you all heard that right. I poptarted. A lot. Pretty much all the time.
Why? Because it worked. I'll adapt my strategies to whatever works at any given time, because once I get out in my stompy robot, I want to win. I didn't like the poptart meta, though, because *everyone* poptarted. Battles where just stupid, a whole whack of bouncing mechs, it was just ridiculous.
I still do poptart, too, in a couple of my mechs. Despite all the ridiculous poptart tears,
poptarting still works fine; it's just harder now because you have much less time to snap off an accurate shot. But you certainly can do it - I've had nothing but wins with my GR/2ERPPC HM since the patch.
It was a good change. It's helped the meta enormously. Jump Jets are still extremely useful, offering better terrain transversal, scouting advantages, pop-sniping, easy escape routes from combats not going your way.. but it's not the most effective way to play anymore, and that's a very good thing.
Colonel Pada Vinson, on 06 June 2013 - 11:39 PM, said:
imho anything bigger than 35 tons needs an expanding reticule. mediums would be way to dangerous jumpsnipers with a steady reticule with the firepower they can mount, ie 2 erppc.
Light pilots, light mechs, I could see cutting the shake by 50% or even removing it, the damn things are so squirrely in the first place, however, in theory 8 spiders could play wack-a-mole and that wouldnt be very cool - though for a spider to jump straight up and down behind cover is pretty much a death wish.
imho if PGI goes from the reticule shake to an expanding reticule while maintaining the shaking of the mech itself I'd be perfectly happy, for myself the shake of the reticules is what makes me feel ill, an expanding reticule would acocmplish the same goal without the shake. the mech itself shaking im 50/50 on, kinda like the immersion, not sure its really an issue, but if it's bothering that many people, best to remove it or tone it down somewhat.
I'd be absolutely with this.
It may be the shaking reticule that causes headaches for me instead of the shaking of the mech, I honestly don't know. I'd assumed it was the cockpit shake, but I don't really know.
Ultimately, though, I'm 100% behind the inaccuracy/cone of fire when jumping. Hell, make it worse for all I care. Just fix my JJ's so using them isn't physically unpleasant.