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Jump-Jet Shake Feedback


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#741 Milt

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Posted 07 June 2013 - 10:40 AM

Was there any form of adjustment today for the shake? I don't plan on dropping into game until i hear that there is. no sense getting a headache when i have the forums for it.

View PostProsperity Park, on 07 June 2013 - 10:38 AM, said:

Okay, everyone... If you'd like to have a back-and-forth argument or discussion about this, then could you please make it either a PM, or take it to the Gameplay Balance section for constructive discussions, or Deep Periphery where the only people who can hear you scream are the people who choose to hang out around there...?

This thread should be used for plunking down our feedback on the mechanic from our own personal perspectives, and not about replying back-and-forth at each other whilst making accusations of this and that. Let's please focus on just posting about our JJ Shake perspectives, and not our views on the postings that other Users have made in this thread.... thanks :)

this is where all those discussions are directed to by the mods. looks like this is where they want us to have our discussion

Edited by Prosperity Park, 07 June 2013 - 11:01 AM.
updated quote


#742 ManDaisy

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Posted 07 June 2013 - 10:42 AM

Hear is my opinion:

Screen shake: Makes it difficult for scouts to see what is where mid air. Everything is a blurry mess. (This can be taken away)

Reticule shake: Makes pop tarting hard (This should stay)

Weapon randomness: Should be tied to the reticule shake, meaning even tho shaky, where the reticule is aimed at is where weapons should fire. A shakey reticule should not fire as if balanced. (this should stay)

As long as screen shake is removed nausea should be at a fine level.

Suggestion: Slight forced motion blur instead of screen shake to represent G force upwards.

Edited by ManDaisy, 07 June 2013 - 10:44 AM.


#743 blinkin

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Posted 07 June 2013 - 10:59 AM

View PostAslena, on 07 June 2013 - 10:05 AM, said:

all of the "JJ would make you shake like crazy irl" stuff is silly... if you want to bring real life into the JJ argument then tell me how we have lasers that can blow up planes/missiles/torps that are incoming from a ship rockin around and moving on the ocean. not to mention we have a multi-ton 3050 technology Gyro. With current technology we could create a cockpit that would let a baby sleep through JJ... The Reticule shake is plenty to stop most all poptarts. I personally can't play "Most" 1st person shooters" because they give me horrible headaches.. A few "like this one" doesn't, but I now can't use my JJ on my spider because it does...

ships hang out on a steadily swaying ocean. any sort of major sudden movement usually indicates something really frigging bad has happened.

gyro IS NOT some magical device that removes all external forces from the mechs. ALL the gyro can do is keep you from immediately falling over when you take off. our current space craft also have stabilization systems and guess what? they shake the crap out of pilots when they provide thrust.

motion sickness is an issue with this latest patch, BUT we can remove the visual shake effect AND still keep all of the aiming penalties.

#744 Werewolf486 ScorpS

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Posted 07 June 2013 - 10:59 AM

View PostKing Arthur IV, on 06 June 2013 - 01:30 PM, said:

i do not mind cross hair shake but the screen shake is stupid.

the screen shake does not allow you to make out any objects at all. have you ever driven on a bumpy road?? or look at a point and shake your head at the same time?? your vision does not go out of control just because your body is in motion. if that were the case, how do people run and catch balls??

the screen/cockpit shake is unnecessary.


Ok you go strap yourself into a Saturn Rocket and lets see if you can make anything out as you violently shake toward the heavens. I truly think shake is great for both cross hairs and for screen as it gives a somewhat realistic feel, but once you let off of them you should still have some momentum and shake should stop.

#745 Avi8tor

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Posted 07 June 2013 - 11:04 AM

View PostDeaconW, on 07 June 2013 - 05:59 AM, said:


Fixed it for you. Notice a pattern(the game is technically still in beta, remember)? Your problem is that, like a lemming, you keep flocking to the FOTM broken mechanics when they are released and then act surprised when they are adjusted. We used to make millions of C-bills per match back in Closed Beta....you gonna call them adjusting it an "Economy nerf" and now cry about it? They fixed some of the broken light hitboxes...light mech "nerf"! They introduced HSR to reduce lagshield...lagshield nerf! This is how you sound, dude. The solution? Stop trying to follow the FOTM.



You have completely misstated and misread the point. I don't flock to the mechs that are broke. What I DO is throw them back in the face of those who clutch to them like noobs instead of CRYING ABOUT IT..... because we all know that PGI will over react as usual and listen to the crybabies.....

FOr your information, I can still pop tart, but I don't like PGI's response to everything out there....they are chasing their tails so to speak and screwing over those of us who are (or were) loyal to the game by catering to the noob so they can get more members and sell more MC.....its really rather pathetic...

Edited by Avi8tor, 07 June 2013 - 11:11 AM.


#746 Felicitatem Parco

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Posted 07 June 2013 - 11:05 AM

View PostWerewolf486, on 07 June 2013 - 10:59 AM, said:

I truly think shake is great for both cross hairs and for screen as it gives a somewhat realistic feel, but once you let off of them you should still have some momentum and shake should stop.

That's how it works, now. When you let off the thrusters, your screen and weapon platforms stabilize as you glide. Just remember to buffer your landing with the rest of your fuel.

I think the reticule dance looks a little too cartoony... it looks like the pattern you'd get if you ask a really drunk guy to doodle on a pad of paper.

Edited by Prosperity Park, 07 June 2013 - 11:06 AM.


#747 Crux7

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Posted 07 June 2013 - 11:29 AM

My 2 cents too.
I don't like what has been done in the last patch.
Am I a pop tart? not sure. but I had just got my 3 highlanders all nicely specced and getting me scores of 400+ often.
Now...no.
now I die often and typically get only 200 and the average is lower I suspect.
Do I know why? not really. I don't think I popped up much, but I certainly used it on some maps where the LRMs would otherwise just kill you. and only one JJ with a 6m lift.
Is it the other changes? not sure. My LRM boat no longer works, but it seems I die easily to other's LRMs, so a plain contradiction there.
SRMs now seem worth it, so the only highlander I have that scores, sometimes, now uses SRM6s instead of streaks, which seem to never lock on anymore.

All I can say is that for the last month I have played a lot, and really enjoyed it.
now...I think I will just stop and do something else.
The overall effect of the combination of patch items is just disappointing.

#748 blinkin

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Posted 07 June 2013 - 11:44 AM

View PostAvi8tor, on 07 June 2013 - 11:04 AM, said:

You have completely misstated and misread the point. I don't flock to the mechs that are broke. What I DO is throw them back in the face of those who clutch to them like noobs instead of CRYING ABOUT IT..... because we all know that PGI will over react as usual and listen to the crybabies.....

FOr your information, I can still pop tart, but I don't like PGI's response to everything out there....they are chasing their tails so to speak and screwing over those of us who are (or were) loyal to the game by catering to the noob so they can get more members and sell more MC.....its really rather pathetic...

what you call an overreaction, many of us call a patch that was made to order.

and i fail to see how adding a little bit of screen shake is catering to noobs. i think the magical smooth flight before catered to noobs far more. now firing shots while flying through the air requires a little bit of effort.

all of these self declared elite veterans who panic when aiming gets a little difficult are far more pathetic as far as i am concerned.

i should have played a little before the last patch. i could have added a couple of AC2 onto a few mechs with chain fire and brought all of the poptarts to their knees, because just a little bit of shake makes everything impossible.

#749 Ryvucz

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Posted 07 June 2013 - 11:52 AM

Looks like a drinking game... take a shot until your reticule looks stable.

Also reminds me of the old "Earth Quake" simulator days.

Overall like the idea, but make everything on the screen shake with the cockpit, as you are the pilot, and the HUD in your helmet, I think there should be shake with that as well.

Not at it's current shake strength though, but still give the weapon fire the current miscalculation.

#750 blinkin

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Posted 07 June 2013 - 12:03 PM

View PostRyvucz, on 07 June 2013 - 11:52 AM, said:

Looks like a drinking game... take a shot until your reticule looks stable.

Also reminds me of the old "Earth Quake" simulator days.

Overall like the idea, but make everything on the screen shake with the cockpit, as you are the pilot, and the HUD in your helmet, I think there should be shake with that as well.

Not at it's current shake strength though, but still give the weapon fire the current miscalculation.

i would be fine with a system like this.

#751 King Arthur IV

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Posted 07 June 2013 - 12:24 PM

View PostWerewolf486, on 07 June 2013 - 10:59 AM, said:


Ok you go strap yourself into a Saturn Rocket and lets see if you can make anything out as you violently shake toward the heavens. I truly think shake is great for both cross hairs and for screen as it gives a somewhat realistic feel, but once you let off of them you should still have some momentum and shake should stop.

get off your ***, step 1-2 meters back from your screen and jump up and down. my eyes can focus on my screen fine. not only do your eyes have the ability to stay on point, your head can help with it too. ever been on a roller coaster? or speed boat? your vision doesnt go out of whack. im pretty sure rocket or not its the same, your not going head over heels and your eyes and head can compensate.

get out of that chair and take a walk please, i fear for your health.

Edited by King Arthur IV, 07 June 2013 - 12:25 PM.


#752 King Arthur IV

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Posted 07 June 2013 - 12:59 PM

[

View PostWerewolf486, on 07 June 2013 - 10:59 AM, said:


Ok you go strap yourself into a Saturn Rocket and lets see if you can make anything out as you violently shake toward the heavens. I truly think shake is great for both cross hairs and for screen as it gives a somewhat realistic feel, but once you let off of them you should still have some momentum and shake should stop.


burn!
starts 3:30. look how unshaky the camera is. fun facts just to burn you even more, atlas stand under 20m tall, the space shuttle is little over 50m.

get up, go for a jog and tell me how shaky your vision gets. please if not for me, for your health then.

Edited by King Arthur IV, 07 June 2013 - 01:06 PM.


#753 Alkospike

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Posted 07 June 2013 - 01:12 PM

Let me introduce myself. I am a proud member of "Gray Fox Inc" unit, i play about 5 moths for now, and we are competitive unit formed out of russian-speaking players.
And i will like to be vocal this time.

Firstly, please pay more attention to the crowd which you getting your money and players from. Sure, there is alot of whining at the forums, but there is a lot of thoughtful, logical suggestions aswell. Currently, we are floating in vacuum and some of your decisions leave the community wonder "why?".
I would love some more communication and some clear, solid statements from the developers team. I hate to see my comrades leaving the game just from the lack of communication, which leads to lack of belief in the developers team. All that disbelief coming from questonable decisions with reasons unknown to us.
I am, and my comrades, are reasonable persons and we understand the challanges coming from such a project, but almost nonexistent feedback on developers part makes one wonder why such decisions are made.

That being said, there some feedback:

JJ shake is too much. It is too much for Highlanders, too much for Catafract-3D, and especially too much for any jumping light or medium mech.
Medium\light pilots do not deserve this kind of nerf, because jumping lights or mediums with PPC or whatever long-range weapons they had was not an issue to begin with. Please reduce shake, based on mech tonage, with neglible shake for lighter mechs.
Another suggestion - JJ's, i believe, MUST have some more love in the way of faster climb rate for lights\mediums over heavis\assaults. Why do i jump with the same speed in my agile jenner as bulky, cumbersome, 90ton monstrosity Highlander? Both having 3 jumpjets? It makes no sense to me.
Easy to emplement feature that adds some depth into light\medium play, which is clearly lacking right now.

I really hope this post will get some attention from PGI staff.

PS: my english is terrible and i apologise for this.

#754 Col Jaime Wolf

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Posted 07 June 2013 - 01:28 PM

guys, ladies this is not about whether light vs assault should shake more or whether or not pop tarting (which as i have observed is the explicit behavior of standing in one place and jump sniping) is a valid tactic for lights or anything else. This is really turning into a discussion of whether some people like JJ period or not. whether everyone should be force to be land-crawlers or not. some of the players don't really want anyone with JJ. them or the other team, this is self centered and looking for the "easy" button as so many have said. i say its easy mode because apparently some players would prefer that others be physically upset for wanting to simply use the 3d dimension as a tactic.

Khan may have lost to Kirk, even being the smarter more perfect "human" because he failed to consider that his tactics did not apply so well to this battlefield of multiple dimensions. its actually a classic study of tactics, taking advantage of a dimension of battle that your opponent has not considered or may not understand. but i digress.

This is why we need a lobby system that allows custom battle variables.

for example weight ranges, am i the only one that genuinely would enjoy 8v8 med and light brawls? maybe there are people that want to play with no JJ whatsoever, so let them have their own lobby and let them play without JJ as much as they want. Similarly everyone that wants to run splata cats and insta smackdown alphas JJ snipers let them play in their own respective game lobbies that allow them to play against other players of similar caliber. same for every play style, atlas boating, lrm black out the sun cheese and even 6xPCC only lobbies, oh and make sure to even have default locked game lobbies for normal play mode as well. why not see what the players really like?

a simple system of lobbies with different or custom variables would solve all issues simultaneously, PGI would get all the goods on what game conditions are most popular thus allowing PGI to draw some real conclusions, rather then shooting in the dark with every patch.

wouldn't it be nice to allow all the newcomers to have their own game lobbies? both they and the veterans would coalesce better because it would ease the learning curve. newbs would cease complaining about getting cheesed every single match (which is still happening), veterans would be happy that they can slowly recruit upcoming would-be Kerensky's to their lance. rather then having players that are at the peak and bottom of the curve constantly getting thrown in some strange mix of ELO, which virtually guarantees a one sided fight.

Why not allow many different variables like heat or JJ efficiency, maybe some people will use these variables correctly and find what might be eventually end up as a gold standard for tournaments and competitive play (which is what your looking for anyway right?) wont that make ELO work properly?

constantly nerfing and destroying valid tactics (in this case making JJ near useless and not really worth their weight/space anymore) is what will destroy this game, only a very small portion of the playing population really wants to keep all the battles simple, keep all the tactics simple and easy. let these players have their own game lobby for their play-style with a big bright easy button that's impossible to miss.

that said I never had any problem in any mech fighting other poptarts because i understood their MO. read sun tzu's art of war, or at least pay attention to the quotes in the total war series. really this is mechwarrior online. do you think you will find success without tactics? without taking into account the great tacticians of our past? if you find yourself getting beaten consistently by a particular tactic, it usually means that you don't understand that tactic, or how to respond to it tactically and that's is why that particular tactic is working against you.

you must become your enemy to understand their tactics, once you do its fundamentally easy to counter them in any mech, even alone, even outgunned even in a mech not design to hunt "poptarts". i would almost always wipe the floor with the supposedly evil "poptarts" because if they did "just" stand there and tart, they were real easy cbills for me and anyone else that simply thought outside the box. most tarts i encountered were poor pilots (not all, did have some really good JJ brawls) that were easy to scrap at close range, even easier to sneak up on to take the advantage and get the initiative.

to everyone that i hit using JJ with PPC/gauss, try moving IE not standing still, try finding a way around me without me seeing you. honestly i likely only hit you because you weren't moving, were moving too slowly and being unthoughtful of your next location to move to, or were moving in a bad direction for your mech relative to my firing arc. I cant say im any kind of "Godly sniper" at all whatsoever and i wouldn't be surprised if i had a horrible hit ratio with ppc/gauss even before the JJ nerf, but ive had a few good hits from long range, and let me tell you they are far and few between and very satisfying as a result of hitting a moving obtect while airborne from 1000m. and there was never a lack of skill needed to be a useful sniper, it didn't take skill to be the poptart that got cored because he thought he was such tough %*$ that he didn't need his team. overconfidence is a killer, remember to turn your enemies advantage into their disadvantage.

the good snipers are the hard ones to get, the hard ones to pin down, they were and are the ones that scout-shoot-reposition, scout-shoot-reposition,scout shoot..... and so on. all this patch really did is make my stomach upset with JJ period, but im not going to even try to "whine and complain" about "fake" nausea. with some of the flaming i saw earlier.

The end result is clear enough tho, JJ are no longer worth their weight and space in most of my builds. i have tried to keep them on the lights but for me its probably better to simply run on the ground and continue to outsmart my opponents with tactics. and my tactics will have to adapt to not using so much JJ, not to shoot, not to get around as much, not to avoid fire or escape battle. but my tactics will compensate to bridge the gap.

but for their weight and space, it is now better spent on more ammo or bigger guns/engine, which is exactly what this patch was intended to do and has done. hamster configs unite!

on a side note misery and every other land-boat are actually a useful mechs builds now that they doesn't have to "worry" about mechs that can physically move outside their firing arcs......
makes me wonder who really wants that easy mode, those that think outside the box and bring new tactics to the game.... or those that just want the game to encourage tactics that they themselves abuse.

again its easy mode for land-crawlers now :).<--- trick of the month till next patch.

#755 Zeus X

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Posted 07 June 2013 - 01:48 PM

View PostKing Arthur IV, on 07 June 2013 - 12:59 PM, said:

[

burn!
starts 3:30. look how unshaky the camera is. fun facts just to burn you even more, atlas stand under 20m tall, the space shuttle is little over 50m.

get up, go for a jog and tell me how shaky your vision gets. please if not for me, for your health then.



Also lets put this into example, and this is not going to be close to real life and only an example.

Lets say the largest JJ's we have in this game produce 2KN to get off the ground.

That shuttle which weights about the same "without" fuel takes over 10,000 KN to get into space.

The amount of thrust is 10 fold in that space shuttle and the shake is very minimal, but yet a 95 ton 2KN JJ is making that cockpit/reticle shake like an epileptic seizure.

Like I said, this is nothing more than an example and does not dictate real life, but this shake needs to GO AWAY!

Keep the offset of shooting while in the air, keep the random shooting while in air, but for f*ck sake, get rid of the damn shaking.

Edited by DCM Zeus, 07 June 2013 - 01:49 PM.


#756 DeaconW

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Posted 07 June 2013 - 02:18 PM

View PostArchMage Sparrowhawk, on 07 June 2013 - 10:26 AM, said:


I'm accusing you deake, of trying to run this one home, because it's your "meta pet".



Not sure how me being honest about how I feel about the game is somehow dishonest in "ArchMageWorld" but...OK.

Quote

You're the one accusing others of being dishonest. People complain and it's a poptarter conspiracy because their "easy mode" is gone from the game.


Yes, I am...I am 100% certain there are people on this thread lying about the reasons they want the change rolled back. It is simple statistics. Just as I am certain there are some people with legitimate physiological issues with the shake. This is all just a basic understanding of human nature, really.

Quote

Hah, and apparently they're Low IQ and low self esteem.


Actually it was an "or"(and the IQ comment was really about people *playing* dumb vice actually *being* dumb*)...but clearly reading comprehension isn't your strong suite so I'll help. I absolutely believe low self-esteem is something that can drive people to cheat or take advantage of clearly broken game mechanics to basically grief other players. Do you need a peer-reviewed paper from a Psychologist to understand this or are you really that ignorant of human nature?

Quote

You find someone who supports your narrative, and 'finally someone is being honest'!


I didn't "find" anyone...he posted of his own free will because, apparently, he cares about the game being a good game over something that could benefit him personally. So did others, including Orthodontist. Maybe you should look in the mirror about your own "narrative" on the subject.

View PostProsperity Park, on 07 June 2013 - 10:38 AM, said:

Okay, everyone... If you'd like to have a back-and-forth argument or discussion about this, then could you please make it either a PM, or take it to the Gameplay Balance section for constructive discussions, or Deep Periphery where the only people who can hear you scream are the people who choose to hang out around there...?

This thread should be used for plunking down our feedback on the mechanic from our own personal perspectives, and not about replying back-and-forth at each other whilst making accusations of this and that. Let's please focus on just posting about our JJ Shake perspectives, and not our views on the postings that other Users have made in this thread.... thanks :)


sorry...posted before I read this. No prob.

#757 MonkeyCheese

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Posted 07 June 2013 - 02:21 PM

View PostMellifluer, on 07 June 2013 - 01:28 PM, said:

guys, ladies this is not about whether light vs assault should shake more or whether or not pop tarting (which as i have observed is the explicit behavior of standing in one place and jump sniping) is a valid tactic for lights or anything else. This is really turning into a discussion of whether some people like JJ period or not. whether everyone should be force to be land-crawlers or not. some of the players don't really want anyone with JJ. them or the other team, this is self centered and looking for the &quot;easy&quot; button as so many have said. i say its easy mode because apparently some players would prefer that others be physically upset for wanting to simply use the 3d dimension as a tactic.

Khan may have lost to Kirk, even being the smarter more perfect &quot;human&quot; because he failed to consider that his tactics did not apply so well to this battlefield of multiple dimensions. its actually a classic study of tactics, taking advantage of a dimension of battle that your opponent has not considered or may not understand. but i digress.

This is why we need a lobby system that allows custom battle variables.

for example weight ranges, am i the only one that genuinely would enjoy 8v8 med and light brawls? maybe there are people that want to play with no JJ whatsoever, so let them have their own lobby and let them play without JJ as much as they want. Similarly everyone that wants to run splata cats and insta smackdown alphas JJ snipers let them play in their own respective game lobbies that allow them to play against other players of similar caliber. same for every play style, atlas boating, lrm black out the sun cheese and even 6xPCC only lobbies, oh and make sure to even have default locked game lobbies for normal play mode as well. why not see what the players really like?

a simple system of lobbies with different or custom variables would solve all issues simultaneously, PGI would get all the goods on what game conditions are most popular thus allowing PGI to draw some real conclusions, rather then shooting in the dark with every patch.

wouldn't it be nice to allow all the newcomers to have their own game lobbies? both they and the veterans would coalesce better because it would ease the learning curve. newbs would cease complaining about getting cheesed every single match (which is still happening), veterans would be happy that they can slowly recruit upcoming would-be Kerensky's to their lance. rather then having players that are at the peak and bottom of the curve constantly getting thrown in some strange mix of ELO, which virtually guarantees a one sided fight.

Why not allow many different variables like heat or JJ efficiency, maybe some people will use these variables correctly and find what might be eventually end up as a gold standard for tournaments and competitive play (which is what your looking for anyway right?) wont that make ELO work properly?

constantly nerfing and destroying valid tactics (in this case making JJ near useless and not really worth their weight/space anymore) is what will destroy this game, only a very small portion of the playing population really wants to keep all the battles simple, keep all the tactics simple and easy. let these players have their own game lobby for their play-style with a big bright easy button that's impossible to miss.

that said I never had any problem in any mech fighting other poptarts because i understood their MO. read sun tzu's art of war, or at least pay attention to the quotes in the total war series. really this is mechwarrior online. do you think you will find success without tactics? without taking into account the great tacticians of our past? if you find yourself getting beaten consistently by a particular tactic, it usually means that you don't understand that tactic, or how to respond to it tactically and that's is why that particular tactic is working against you.

you must become your enemy to understand their tactics, once you do its fundamentally easy to counter them in any mech, even alone, even outgunned even in a mech not design to hunt &quot;poptarts&quot;. i would almost always wipe the floor with the supposedly evil &quot;poptarts&quot; because if they did &quot;just&quot; stand there and tart, they were real easy cbills for me and anyone else that simply thought outside the box. most tarts i encountered were poor pilots (not all, did have some really good JJ brawls) that were easy to scrap at close range, even easier to sneak up on to take the advantage and get the initiative.

to everyone that i hit using JJ with PPC/gauss, try moving IE not standing still, try finding a way around me without me seeing you. honestly i likely only hit you because you weren't moving, were moving too slowly and being unthoughtful of your next location to move to, or were moving in a bad direction for your mech relative to my firing arc. I cant say im any kind of &quot;Godly sniper&quot; at all whatsoever and i wouldn't be surprised if i had a horrible hit ratio with ppc/gauss even before the JJ nerf, but ive had a few good hits from long range, and let me tell you they are far and few between and very satisfying as a result of hitting a moving obtect while airborne from 1000m. and there was never a lack of skill needed to be a useful sniper, it didn't take skill to be the poptart that got cored because he thought he was such tough %*$ that he didn't need his team. overconfidence is a killer, remember to turn your enemies advantage into their disadvantage.

the good snipers are the hard ones to get, the hard ones to pin down, they were and are the ones that scout-shoot-reposition, scout-shoot-reposition,scout shoot..... and so on. all this patch really did is make my stomach upset with JJ period, but im not going to even try to &quot;whine and complain&quot; about &quot;fake&quot; nausea. with some of the flaming i saw earlier.

The end result is clear enough tho, JJ are no longer worth their weight and space in most of my builds. i have tried to keep them on the lights but for me its probably better to simply run on the ground and continue to outsmart my opponents with tactics. and my tactics will have to adapt to not using so much JJ, not to shoot, not to get around as much, not to avoid fire or escape battle. but my tactics will compensate to bridge the gap.

but for their weight and space, it is now better spent on more ammo or bigger guns/engine, which is exactly what this patch was intended to do and has done. hamster configs unite!

on a side note misery and every other land-boat are actually a useful mechs builds now that they doesn't have to &quot;worry&quot; about mechs that can physically move outside their firing arcs......
makes me wonder who really wants that easy mode, those that think outside the box and bring new tactics to the game.... or those that just want the game to encourage tactics that they themselves abuse.

again its easy mode for land-crawlers now :).&lt;--- trick of the month till next patch.


This Δ

Now that I think about it its obvious why I have seen a comeback of lots of hunchbacks since the last patch, there are less pesky spiders and Jenner's taking out the back armor thanks to the use of jumpjets to stay away from that infamous ml blob of a shoulder.

#758 Ronin Cahill

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Posted 07 June 2013 - 02:31 PM

I am ok with your lasers moving slightly off line to limit a bit of the pop tart phenenom, but its a bit too much at this point. As for the cockpit shake IT HAS TO GO, i suffer from vertigo and it makes me puke in less than a min. if contonued i would have to stop playing mwo. ..i had to install a mod in skyrim to remove the bob as it made me sick in very short order. some folks suffer worse than me from this as well. they are not playing until its removed.
Ronin

#759 blinkin

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Posted 07 June 2013 - 02:55 PM

View PostKing Arthur IV, on 07 June 2013 - 12:59 PM, said:

burn!
starts 3:30. look how unshaky the camera is. fun facts just to burn you even more, atlas stand under 20m tall, the space shuttle is little over 50m.

get up, go for a jog and tell me how shaky your vision gets. please if not for me, for your health then.

yes the camera is perfectly stable because IT IS MOUNTED TO THE FRAME OF THE SHIP. did you ever look at the pilots? get one of the helmet cams and if it is perfectly stable then you have a case, but from what i saw there i doubt it would be. "burn!"

i agree the VISUAL aspect of the screen shake should go, ONLY because there are plenty of us who are not fit for space flight.

#760 MonkeyCheese

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Posted 07 June 2013 - 03:29 PM

View Postblinkin, on 07 June 2013 - 02:55 PM, said:

i agree the VISUAL aspect of the screen shake should go, ONLY because there are plenty of us who are not fit for space flight.


Exactly this, this game is made for battletech fans and the general gaming public, we are not all superman athletes or astronauts who have been conditioned for gforces and space flight and so on.

We should be able to enjoy our jumpjets in any size mech as they have been working more or less as indended since the start in mwo.

But yes I do support the idea of bad aiming in the air but not at the sacrifice of our many and varied playstyles and gameplay tactics, again the real problem is the high heat/damage alpha boats with no heat penalties and the crappy srm damage to counter them with. Id say lrms are in a good place I just need to restock ams.

PGI said they are working on catering to people with color blindness so there is no excuse for this topic.

I fear if this dosnt get solved flying lights will be a thing of the past and versatile mechs like the possible victor and quickdraw variants will be a joke.





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