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Jump-Jet Shake Feedback


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#761 blinkin

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Posted 07 June 2013 - 03:33 PM

View PostMonkeyCheese, on 07 June 2013 - 03:29 PM, said:


Exactly this, this game is made for battletech fans and the general gaming public, we are not all superman athletes or astronauts who have been conditioned for gforces and space flight and so on.

We should be able to enjoy our jumpjets in any size mech as they have been working more or less as indended since the start in mwo.

But yes I do support the idea of bad aiming in the air but not at the sacrifice of our many and varied playstyles and gameplay tactics, again the real problem is the high heat/damage alpha boats with no heat penalties and the crappy srm damage to counter them with. Id say lrms are in a good place I just need to restock ams.

PGI said they are working on catering to people with color blindness so there is no excuse for this topic.

I fear if this dosnt get solved flying lights will be a thing of the past and versatile mechs like the possible victor and quickdraw variants will be a joke.

i have heard plenty of talk about how they are already working on this.

#762 Kunae

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Posted 07 June 2013 - 03:39 PM

View Postblinkin, on 07 June 2013 - 03:33 PM, said:

i have heard plenty of talk about how they are already working on this.

Which means we'll see a "fix" in about 60-90 days... and it'll break ECM..., or perhaps walking...

#763 MonkeyCheese

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Posted 07 June 2013 - 03:44 PM

View Postblinkin, on 07 June 2013 - 03:33 PM, said:

i have heard plenty of talk about how they are already working on this.

I eagerly await the fully detailed statement from pgi on this.

#764 h0wl

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Posted 07 June 2013 - 03:55 PM

I honestly have to question the dev's decision to "balance" the game by making jump-jetting and aiming harder by pandering to a bunch of people that have no skill and sit around behind rocks loosing volley after volley of missles. If they're that stupid then there's some issues on the dev team.

I'll say it again, if you make mechs shake that jump jet then ALL MECHS SHOULD SHAKE, especially the guys loosing volleys of missiles and anyone running or walking.

And then watch how people start complaining even more about motion sickness and watch the affect on people wanting to play the game.

#765 chiXnhawk

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Posted 07 June 2013 - 04:34 PM

It's too much. Maybe moving the reticle alone is better than the entire picture shaking. It's making me sick watching it.

#766 King Arthur IV

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Posted 07 June 2013 - 04:50 PM

View Postblinkin, on 07 June 2013 - 02:55 PM, said:

yes the camera is perfectly stable because IT IS MOUNTED TO THE FRAME OF THE SHIP. did you ever look at the pilots? get one of the helmet cams and if it is perfectly stable then you have a case, but from what i saw there i doubt it would be. "burn!"

i agree the VISUAL aspect of the screen shake should go, ONLY because there are plenty of us who are not fit for space flight.

look at their heads, look at the amount of shake there is, there is next to no shake only a few bumps. i have way more shake when i go on the roller coaster. you people are not only thick but need to get out and live a real life out side of the computer screen. i told someone else this, please go take a jog and tell me how much your vision shakes then.

you do not need to be a super athlete to be able to keep your vision still when running around.

#767 MWHawke

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Posted 07 June 2013 - 04:55 PM

I agree on the introduction of JJ shake to remove poptarting but to induce it on lights and meds? These mechs don't have the super heavy armor that heavy and assault mechs have to survive. How is that "game balance"?

#768 MWHawke

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Posted 07 June 2013 - 04:58 PM

And you have limited the engine sizes of these smaller mechs. The original game does not impose these limits as the max engine size compared to weight balances speed already. Imposing your own engine size limit to each frame is ridiculously limiting the balance of the game. My medium BlackJack is only 30 kph faster than an assault class Atlas. How do you explain that in terms of game balance?

#769 DeaconW

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Posted 07 June 2013 - 05:02 PM

View Posth0wl, on 07 June 2013 - 03:55 PM, said:

I honestly have to question the dev's decision to "balance" the game by making jump-jetting and aiming harder by pandering to a for a bunch of people that have no skill and sit around jump up and down from behind behind rocks loosing volley after volley of missles Gauss and PPC's. If they're that stupid then there's some issues on the dev team because I want my easy-mode jumpsnipe meta back.


Fixed it for you.

#770 blinkin

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Posted 07 June 2013 - 05:34 PM

View PostKing Arthur IV, on 07 June 2013 - 04:50 PM, said:

look at their heads, look at the amount of shake there is, there is next to no shake only a few bumps. i have way more shake when i go on the roller coaster. you people are not only thick but need to get out and live a real life out side of the computer screen. i told someone else this, please go take a jog and tell me how much your vision shakes then.

you do not need to be a super athlete to be able to keep your vision still when running around.

ok now you go strap an engine to your back that launches you 20 meters into the air in under a couple seconds, and see just how stable your vision is.

yes the eyes and brain can properly compensate for predictable rhythmic motions, BUT that only goes so far. otherwise mechanical bulls wouldn't be as much of a challenge (or real ones for that matter). our muscles make small corrections to adjust for rapid movements, but when EVERYTHING around you is shaking there is only so much that can be done.

the problem is that deficiencies in your monitor do not allow your eyes to easily find a point of reference. the points are still there but the motion of the screen in any case is not nearly as smooth as reality, so even if it is something your eyes could normally compensate for they won't properly lock on because the point of reference is jumping around ever so slightly.

also when you are jogging or running your body is designed to absorb most of the impact so that you do not suffer trauma to your brain. when it is motion you control, your muscles adapt and make corrections, all the way from your toes to your neck muscles. these mechs are rigid bodies with massive jet engines crammed inside. most can't even bend over very far (no matter what game you are playing and i don't remember seeing anything that looked like a neck on any of them)


you want a better test? hop up and down in place on a hard surface. while you are doing that get a paintball gun and try to aim it and hit something roughly man sized from 10 feet away.

Edited by blinkin, 07 June 2013 - 05:35 PM.


#771 King Arthur IV

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Posted 07 June 2013 - 06:15 PM

View Postblinkin, on 07 June 2013 - 05:34 PM, said:

ok now you go strap an engine to your back that launches you 20 meters into the air in under a couple seconds, and see just how stable your vision is.

yes the eyes and brain can properly compensate for predictable rhythmic motions, BUT that only goes so far. otherwise mechanical bulls wouldn't be as much of a challenge (or real ones for that matter). our muscles make small corrections to adjust for rapid movements, but when EVERYTHING around you is shaking there is only so much that can be done.

the problem is that deficiencies in your monitor do not allow your eyes to easily find a point of reference. the points are still there but the motion of the screen in any case is not nearly as smooth as reality, so even if it is something your eyes could normally compensate for they won't properly lock on because the point of reference is jumping around ever so slightly.

also when you are jogging or running your body is designed to absorb most of the impact so that you do not suffer trauma to your brain. when it is motion you control, your muscles adapt and make corrections, all the way from your toes to your neck muscles. these mechs are rigid bodies with massive jet engines crammed inside. most can't even bend over very far (no matter what game you are playing and i don't remember seeing anything that looked like a neck on any of them)


you want a better test? hop up and down in place on a hard surface. while you are doing that get a paintball gun and try to aim it and hit something roughly man sized from 10 feet away.


if you have read anything iv posted before you would have know i dont care about the cross hair bouncing up and down. i only want the screen shake reduced or taken away. have you driven on a bumpy road?? i can see just fine thank you. you are not rolling head over heels when jump jetting. im not sure why your imagination has taken you to a place where screen shake is realistic at that level. go cushion a speedboat ride, your eyes and head do just fine.
since you brought it up. todays tanks can run around full speed over rough terrain and shoot pin point accuracy.

Edited by King Arthur IV, 07 June 2013 - 06:36 PM.


#772 WARCRACK

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Posted 07 June 2013 - 06:30 PM

Let's get one thing straight. It isn't your legs pushing you off the ground. It is a jet pack lifting you off the ground. If I had a jet pack to hover me in one place, hitting you in that trench you are cowering in shouldn't be too challenging.

#773 Ronin Starwalker

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Posted 07 June 2013 - 07:06 PM

Fix the hit detection before jump jets!

#774 Kunae

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Posted 07 June 2013 - 07:43 PM

View PostRonin Starwalker, on 07 June 2013 - 07:06 PM, said:

Fix the hit detection before jump jets!

Heresy!

#775 MWHawke

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Posted 07 June 2013 - 08:26 PM

View PostKunae, on 07 June 2013 - 07:43 PM, said:

Heresy!


LMAO!!!

#776 ArchMage Sparrowhawk

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Posted 07 June 2013 - 09:56 PM

There are all sorts of bounce compensators, digital and mechanical. If we need to suspend something in oil or attach it to shock absorbing springs. Or do some hand wavey tech magic with lasers, I'm all for it.

I'm not seeing the immersion. How about this. Instead of making it jump all over the place like someone is holding up a laser pointer during an earthquake, why not make the crosshairs actually more difficult to control? Like it doesn't artificially wobble, it actually randomizes the mouse control of the cursor, just slightly. That would be more believable than the sight bouncing all over the place because it's literally painted on the cockpit glass instead of a digital projection on a HUD screen.

Someone earlier suggested that the shake is more pronounced but ceases once the jet flight is stabilized. That also makes sense. I mean, these things are big, but they're not going to the moon. They're not even going to the cornershop for cigs. They're certainly not flying high as imagined in tabletop. They're just...you know, jumping. That doesn't need to be 8.4 on the richter scale.

#777 ColonelMetus

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Posted 07 June 2013 - 10:25 PM

i didnt think i could quit this game after sinking several hundread dollars into it.
but then my heavy metal got parkinsons and now im done

#778 Zaxatron9

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Posted 07 June 2013 - 10:50 PM

View PostOvenRude, on 04 June 2013 - 04:48 PM, said:


Totally agree, I also had to stop playing due to getting pretty bad motion sickness. After an hour or so of not playing I feel normal again. People who dislike "poptarts" will be quick to say no one actually feels sick from this etc etc, but honestly, it does make me feel motion sick - and quite quickly. I also don't think that it is an issue that PGI/IGP employees should go out of their way to make fun of.

Getting ill off the shake. Will not be going back to jump jets.

#779 Col Jaime Wolf

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Posted 07 June 2013 - 11:33 PM

View Postblinkin, on 07 June 2013 - 05:34 PM, said:

ok now you go strap an engine to your back that launches you 20 meters into the air in under a couple seconds, and see just how stable your vision is.

yes the eyes and brain can properly compensate for predictable rhythmic motions, BUT that only goes so far. otherwise mechanical bulls wouldn't be as much of a challenge (or real ones for that matter). our muscles make small corrections to adjust for rapid movements, but when EVERYTHING around you is shaking there is only so much that can be done.

the problem is that deficiencies in your monitor do not allow your eyes to easily find a point of reference. the points are still there but the motion of the screen in any case is not nearly as smooth as reality, so even if it is something your eyes could normally compensate for they won't properly lock on because the point of reference is jumping around ever so slightly.

also when you are jogging or running your body is designed to absorb most of the impact so that you do not suffer trauma to your brain. when it is motion you control, your muscles adapt and make corrections, all the way from your toes to your neck muscles. these mechs are rigid bodies with massive jet engines crammed inside. most can't even bend over very far (no matter what game you are playing and i don't remember seeing anything that looked like a neck on any of them)


you want a better test? hop up and down in place on a hard surface. while you are doing that get a paintball gun and try to aim it and hit something roughly man sized from 10 feet away.




sry but others argument that a mech simply "has to shake" just because it is jetting is sadly patently fallacious. the reality is that larger mechs would dampen the JJ quite well being it has much much more mass and a much slower ascent compared to a spry small mech that should ascend quickly albeit more erratically, the JJ in this game do not make a mech move fast enough for anything other then aerodynamic drag and gravity to affect them as far as realism is concerned, so all arguments that mechs with/without slimmer/aerodynamic profiles should/shouldn't shake is also similarly fallacious.

this is because as far as rockets are concerned if your thrust is constant IE unchanging, once any object is off the ground the envelope of exhaust is force that pushes against the mass of a mech, this is not some uncontrolled un-throttled force widely directed at all angles down. it is a constant-direct-force creating a uniform-gas-pressure-wave underneath the object. (on its own this gas bubble is actually a shock absorber acting to dampen out irregularities of pressure within the pocket creating a more perfect uniform wave) rockets and mechs should experience the worst shake close to the ground with light mechs having more shake then heavier mechs. this is because the ground will disrupt its "perfect" gas bubble, create turbulence and preventing uniform pressure against the thrusters.

im no rocket scientist here but its easy enough to look into these things (google) and realize that if you are comparing rockets, a small rocket with a high thrust to weight ratio would prove exceedingly hard to control, simply because the exhaust forces outweigh the mass of the rocket so significantly. a heavier rocket is much much more stable because as others have pointed out, they simply have more mass to dampen the shock and oscillations. E=MC squared and all that.

this is simple physics, if you doubt me make a few cheap hobby rockets, take two the same size and add a weight in the nose of one rocket (not to much or it wont even take off lol) and leave nothing in the other, see which one flies straighter. i predict the one with the weight, even tho it may not fly as high, it will fly straighter, and that is a direct result of the extra mass dampening lateral forces that act on a rocket, both its own forces and outside ones. also balance of the weight relative to the axis of travel plays a role in stability as well. this is why rifling barrels and rockets that spin are more accurate. they turn the vibrations into spin, which more efficiently directs the energy imparted to the mass along the intended path. how does this affect mwo? idk but i have spun in circles with JJ so it would be nice to have a "realistic" effect as a result. :ph34r:

but simply put i don't want to see lights with the worst shake or heavies with no shake at all. i would prefer a good middle ground that involves NO shaking at all past a terminal point where the gas bubble is no longer disrupted by the ground, no 10m pop sniping but feel free to fly high and gently along as lights should. lights should have a much lower terminal height which they gain stability. this also makes sense because they wouldn't need such large thrusters. bigger mechs would need to achieve a higher altitude to achieve stability but it would be there and you wouldn't need to kill the thrust to get stability.

I don't think the random reticle/aiming is valid either. there is a tank referred to as a M-1 Abrams, can go 60kph? (dont quote me on that) but it CAN fire 3 round salvos at full speed across rough terrain AND make all 3 rounds land at the same time on the same target, by using trajectory when firing and a fairly simple computer to control it all. modern technology and there is no reticle shake whatsoever a computer simply auto targets and fires, all the tank gunner has to do is select targets and hit a button. where is my radar controlled auto-cannons you say? and as many others have stated and i have yet to see refuted, random=random, there is no skill in random only luck.

JJ shake should go out the window period, i can hardly bear to shoot at the lights now, i purposely ignore them if im not playing a light or they aren't directly harassing me. i feel bad knowing they cannot escape, cannot skirmish nearly at the level they were before. just feels unsportsmanlike like, like shooting a lion in a cage.......

it hurts my eyes and punishes anyone for simply using JJ which completely nullifies their advantages. JJ already take up space and weight. in bigger mechs like HM JJ are 2 tons a piece so in your 90 ton assault 10 tons of it can be pure JJ. i would say that was already an ample tradeoff of firepower and speed for what amounts to superior mobility. the JJ nerf now means those 10 tons are an absolute waste and no one needs more then 1 JJ and they only need it for getting over terrain faster or light jump brawling. so why even bother making any variants that have more then 1 JJ? what of the spider that gets 12? why cant it JJ smoothly? HM gets more JJ then any other assault, shouldn't that mean it gets more stability or better jetting then the other assaults?

JJ should not be an eyesore for anyone, even if all they use JJ for is getting up that one level to keep up with the team, even if all its for is to jump over those annoying 5m rocks in all the maps to make a quick escape. it does not matter how long or short you prefer to JJ you shouldn't be punished at all for simply wanting to use the 3d dimension as a tactic. and all those that want to "punish" the JJ you need to play another game, JJ are a part of mechwarrior and just because you want to cling to your fatlas doesnt give you privilage of forcing every other player to fight against your fatlas with no real alternatives.

which is all ive been seeing so far, lrm boats fatlases and insta smackdown across the board. this is not balance, this is not fun, JJ allowed uniqe and varied tactics to oppose such simple tactics as blobbing or overpowering force. now there is no alternatives there are only fatlasess and and blight out the skies. getting cored 5 different directions from instagib dual guass ac20 erppc srm+artimes with the LRM 100 smacking you down, is not what i would call tactics or fun.

Edited by Mellifluer, 07 June 2013 - 11:51 PM.


#780 Uruku Telal

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Posted 08 June 2013 - 12:37 AM

Its probably the reason for the new lag issues. And it wasnt needed it sucks. Gets rid of all reason to use jump sniper mechs like the cata-3d, I should be able to hit on the way up as well as down, with skill.





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