

Battlemech: Quickdraw
#321
Posted 12 June 2013 - 10:36 PM
My guess would be different number in AMS or Module slots with some rotation quirks...
#322
Posted 12 June 2013 - 10:52 PM
#323
Posted 12 June 2013 - 10:55 PM
627, on 12 June 2013 - 10:36 PM, said:
My guess would be different number in AMS or Module slots with some rotation quirks...
well yea they are essentially the same. with the same loadout.
Edited by Jess Hazen, 12 June 2013 - 10:57 PM.
#324
Posted 12 June 2013 - 11:39 PM
Ed Steele, on 12 June 2013 - 07:30 PM, said:
no matter the reason (and i believe in the lower tonnage meta) they aren't going to come out and explain it otherwise trolls will do the exact opposite, simply to prove em wrong.
#325
Posted 12 June 2013 - 11:39 PM
http://mwomercs.com/...heavy/quickdraw
QKD-4G

QKD-4H

QKD-5K

Looks to me as if the 5K is not following a canon design. I see 6 Laser slots 4 missile tubes.
The 4G and 4H might still end up differing in hard points in some manner. Say, one has 4 missile hard points and 4 energy hard points, the other 2 missile hard points and 6 energy hard points.
Edited by MustrumRidcully, 12 June 2013 - 11:43 PM.
#326
Posted 12 June 2013 - 11:50 PM
#327
Posted 12 June 2013 - 11:56 PM
MustrumRidcully, on 12 June 2013 - 11:39 PM, said:
I was a little confused as well. But it seems alright. The 5K "carries the same weaponry as the 5A model". On the 5A the "LRM-10 launcher has been removed and in its place two more forward-firing Medium Lasers have been added".
#328
Posted 13 June 2013 - 02:44 AM
#329
Posted 13 June 2013 - 02:46 AM

Was disheartened after the fugly highlander appeared nothing like it's amazing concept art.
#331
Posted 13 June 2013 - 03:02 AM

vs

#332
Posted 13 June 2013 - 03:17 AM
#333
Posted 13 June 2013 - 03:18 AM
1) Mug shots from website's "battlemechs" section always looks crappier than actual model.
2) So does monthly shot on site's splash page
I'll wait with my opinion until I see it in motion, on different settings, with different painjobs, relative to other mechs size/movement etc.
Edited by ssm, 13 June 2013 - 03:35 AM.
#334
Posted 13 June 2013 - 04:40 AM
vagabond The Scot, on 13 June 2013 - 03:17 AM, said:
Except in the hands of a good pilot, the Dragon is truly a mech to be feared. I remember killing you a few times in it actually Vagabond.

#335
Posted 13 June 2013 - 06:57 AM
Saber Avalon, on 12 June 2013 - 04:07 PM, said:
Based on the two "reasons" we were given, the "meta change" reason and then, I believe it was Alex who said something on the lines, that quickdraw was next on his list to complete. I think someone goofed up the order internally when giving it to Alex to do the work and they didn't realize the error until it was too late. So they gave us the "meta" excuse which makes no sense at all. The 75T can't be avoided forever, it'll **** people off. It just won't happen, to leave it empty. In the case of the Flea they were very upfront and said the delay was due to MASC not being completed. The Orion they've been shifty and hush hush about, that tells me the screwed up and they know it but don't want to admit it.
Ummm, The Orion artwork has been available since December and on these sub forums still. How long do you think the "goofed up" should have lasted? Also, looking at the in game screenshot now, don't you think it looks like a squat Highlander which came out 2 months ago?
#336
Posted 13 June 2013 - 07:08 AM
#337
Posted 13 June 2013 - 07:12 AM

I like the looks of it very much, enough to cause me to reinstall this game and go for a few rides in it.
Till I realize the game-play still sucks @$$ and ECM is still 'tarded beyond belief...sad.

But to stay on the positive side of things...nice touches here and there like the "intake" on the top left of cockpit, what appear to be targeting sensors/artemis above the CT SRM-4, the antennae, the hands...looks good in standard colors too.
Nicely done.
#338
Posted 13 June 2013 - 07:16 AM
armyof1, on 13 June 2013 - 07:08 AM, said:
Could have a faster and more armoured HBK-4SP, with jumps and extra weapons! (I prefer the 4J myself with the extra laser). I'm surprised this doesn't seem popular!
Burning Chrome, on 13 June 2013 - 07:12 AM, said:
Till I realize the game-play still sucks @$$ and ECM is still 'tarded beyond belief...sad.

You'd be surprised how many people use BAP now that it counters within a range, and effects of ECM have been altered slightly for the better regarding radars and intel.
Edited by GizmoGecko, 13 June 2013 - 07:21 AM.
#339
Posted 13 June 2013 - 07:37 AM
#340
Posted 13 June 2013 - 07:45 AM
GizmoGecko, on 13 June 2013 - 07:16 AM, said:
Still sounds OP. I have to mount certain weapons or equipment to counter-act its OP'dness for 4 seconds or within a certain range bracket...lame. I, like many, would prefer it obey the original rules. Hell, it could even cut COMMs or make them static-filled or inaudible some way like it did in the novels. But completely inhibiting lock-ons for certain types of weps and hiding whole groups of mechs is just ridiculous.
It's not just the tardeness of ECM, MWO is BORING unfortunately. New maps + same mission types = BORING.
Getting off topic... Still, just the looks of the in-game Quickdraw is enough for me to temporarily install MWO again.
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