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Battlemech: Quickdraw


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#341 Reno Blade

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Posted 13 June 2013 - 07:56 AM

Please keep any ECM discussion out of this post.

I'm gonna get me the Quicky, but I'm not sure what to put in it.
Propably 2-3 streaks and lots of ML and LL like in my Trebs.
Will have to see how easy it is to get XL cored.

But the K might become a great success as the little brother of the Warhammer.
PPCs in the arms and 2 ML/SL + SRM in the torso!
If the 10 ton loss vs the original Warhammer will make this useless have to be seen in game :)

#342 101011

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Posted 13 June 2013 - 07:58 AM

So now that we have six heavies and five of every other weight class...I guess that means we're still waiting on three more pieces of concept art.

#343 Saber Avalon

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Posted 13 June 2013 - 08:00 AM

View PostNgamok, on 13 June 2013 - 06:57 AM, said:


Ummm, The Orion artwork has been available since December and on these sub forums still. How long do you think the "goofed up" should have lasted? Also, looking at the in game screenshot now, don't you think it looks like a squat Highlander which came out 2 months ago?


Sorry, I couldn't remember the exact wording he used. I found the quote:

View PostAlex Iglesias, on 05 June 2013 - 01:42 PM, said:

The orion wasn't intentionally pushed back, it hasn't been replaced

i just made the orthos for the quickdraw before the orthos for the orion, really thats it


I assumed "orthos" meant the in game model.

#344 Adridos

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Posted 13 June 2013 - 08:13 AM

View PostSaber Avalon, on 13 June 2013 - 08:00 AM, said:

I assumed "orthos" meant the in game model.


Nope, orthos are this:

Posted Image

They are needed to make the 3D model accurately to teh concept art.

#345 Sasha Volkova

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Posted 13 June 2013 - 08:18 AM

View PostAdridos, on 13 June 2013 - 08:13 AM, said:


Nope, orthos are this:

Posted Image

They are needed to make the 3D model accurately to teh concept art.

I would love to see those for the Quickdraw :b
Plus I find it amusing how the modellers go from the above pic of a dragon, having a high placed balistic slot, and into the current dragon having an arm that places the gun at its hips.
Me = MINDBLOWN

#346 Saber Avalon

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Posted 13 June 2013 - 08:28 AM

View PostAdridos, on 13 June 2013 - 08:13 AM, said:


Nope, orthos are this:

Posted Image

They are needed to make the 3D model accurately to teh concept art.


So based on that, my guess was probably still correct. Someone internally screwed up the order when giving it to Alex or Alex screwed up the order on his own and made the Quickdraw orthos before the Orion, thus the in game model couldn't be made for the Orion as intended and they had to go with the Quickdraw. Noticing their error, they knew the community would be pissed, so they gave us the excuse that Quickdraw is meta-changing (even though it's nowhere near meta changing at all) and not explaining how, in their eyes, instead of being upfront like they were with the Flea and MASC. They don't want to admit they messed up.

View PostAlex Iglesias, on 05 June 2013 - 01:42 PM, said:

The orion wasn't intentionally pushed back, it hasn't been replaced

i just made the orthos for the quickdraw before the orthos for the orion, really thats it


Translation: "We meant to release the Orion but because I made the wrong orthos we had to flip around the schedule. Please don't eat us."

Edited by Saber Avalon, 13 June 2013 - 08:49 AM.


#347 Adridos

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Posted 13 June 2013 - 09:11 AM

View Post0okami, on 13 June 2013 - 08:18 AM, said:

Plus I find it amusing how the modellers go from the above pic of a dragon, having a high placed balistic slot, and into the current dragon having an arm that places the gun at its hips.


Intentionally redrawn orthos, actually.

The original Dragon release looked like this:
Posted Image

However, people soon pointed out the fact that this, while perfectly based on the TRO art, is wrong when compared to Dragon's actual stats and loadout.

So, they got Alex to redraw it and he got this + new orthos out:
Posted Image

#348 Skoaljaw

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Posted 13 June 2013 - 09:14 AM

Not gonna lie... I'm pretty excited about this! :)

#349 KingNobody

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Posted 13 June 2013 - 09:30 AM

Finally they release the Quickdraw, the 'mech that nobody has been asking for since CB. Frankly, I'm surpirised that they didn't release such an iconic, well-known and well-loved chassis sooner. Ever since I saw the Quickdraw on the cover of MW2: Mercs it has always been synonymous with battletech for me :)

#350 Ngamok

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Posted 13 June 2013 - 10:52 AM

View PostKingNobody, on 13 June 2013 - 09:30 AM, said:

Finally they release the Quickdraw, the 'mech that nobody has been asking for since CB. Frankly, I'm surpirised that they didn't release such an iconic, well-known and well-loved chassis sooner. Ever since I saw the Quickdraw on the cover of MW2: Mercs it has always been synonymous with battletech for me :)


Heh.

#351 TheMadTypist

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Posted 13 June 2013 - 10:53 AM

View PostReno Blade, on 13 June 2013 - 07:56 AM, said:

Please keep any ECM discussion out of this post.

I'm gonna get me the Quicky, but I'm not sure what to put in it.
Propably 2-3 streaks and lots of ML and LL like in my Trebs.
Will have to see how easy it is to get XL cored.

But the K might become a great success as the little brother of the Warhammer.
PPCs in the arms and 2 ML/SL + SRM in the torso!
If the 10 ton loss vs the original Warhammer will make this useless have to be seen in game :)


This idea intrigued me, so I did the math.

Ignoring the MG's on the WHM-6R, there are 21 tons of weapons (if the SRM6 has only 1T ammo).
The STD 240 takes 16.5 tons, and requires an additional 1T heat sink to function. This will propel a 60T mech at the correct 64.8 kph.
A 60 ton 'mech can carry just over 12.5 tons of armor. The WHM-6R had only 10.
the WHM-6R had 18 total single heat sinks. We need 8 tons to match that (without the obvious upgrade to DHS).

In total, this leaves us with 56.5 tons taken up, and 25 unoccupied critical slots left over.

If we make the standard MWO modification of DHS, we can have 12 DHS (9 in engine, 3 external, giving 20.8 effective) with 50.5 tons taken up and 25 critical slots left over.

We can then add a maximum of 5 additional DHS, with 10 slots left over. With the 4.5t this leaves us, we can get 2.5 tons more armor (2 pts shy of maximum), and either two jumpjets or an upgrade to a STD 250 engine (which also gives one more heatsink).

So yes, the QKD-5K can become a Warhammer, and a pretty cool one too.

EDIT:

Oops, forgot to include structure weights- 6T of structure with standard structure. That means with 12 DHS, 2 PPC, 2 ML, 2 SL, 1 SRM6+1t ammo, 10t armor, and STD 240 engine, the full weight is 56.5 tons, leaving only 3.5 tons and 25 critical slots to play with without using Endosteel.

With endosteel we get back three tons, giving a total of 6.5 to play with, but drop to 11 free slots. That's three extra DHS, and 3.5 tons left over (so 1.5 for armor and 2 into upgrading the engine to 250).

Edited by TheMadTypist, 13 June 2013 - 11:33 AM.


#352 MasterErrant

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Posted 13 June 2013 - 11:43 AM

there was obviously some sort of problem because they have Victor for next month and the QD is bassically just a dragon with more missiles instead of an AC.
It not a bad mech in TT just a little boring. we had a guy who loved it though.

#353 Jess Hazen

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Posted 13 June 2013 - 01:25 PM

yes yes good good. what about the rear mounted lasers?

#354 Empyrus

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Posted 13 June 2013 - 01:32 PM

View PostJess Hazen, on 13 June 2013 - 01:25 PM, said:

yes yes good good. what about the rear mounted lasers?

As with Dragon and Centurion, rear-mounted lasers are now front-mounted.
Don't ever expect the game to have rear-mounted weapons...

#355 GizmoGecko

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Posted 13 June 2013 - 01:32 PM

View PostJess Hazen, on 13 June 2013 - 01:25 PM, said:

yes yes good good. what about the rear mounted lasers?

Just moved to the front? I imagine implementing rear-mounted weapons is quite far back on their to do list, if it's even on there at all.

#356 Jess Hazen

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Posted 13 June 2013 - 04:17 PM

View PostGizmoGecko, on 13 June 2013 - 01:32 PM, said:

Just moved to the front? I imagine implementing rear-mounted weapons is quite far back on their to do list, if it's even on there at all.


Yeah but thats not cannon. I suppose the bastardization of mechs is higher on the to do list.

#357 Empyrus

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Posted 13 June 2013 - 04:27 PM

View PostJess Hazen, on 13 June 2013 - 04:17 PM, said:


Yeah but thats not cannon. I suppose the bastardization of mechs is higher on the to do list.

If you haven't paid attention all mechs with rear firing lasers have had them moved on the front. It is a matter of practicality, there are issues with rear-camera in CryEngine (no idea why, don't ask), and they're kinda impractical in the actual game for that matter.
This is not trying to be a 1:1 translation of the tabletop game, rather this is an adaptation. If you ask me, they should make a lot more changes for balancing and general fun.
And yes, i'm a fan of Battletech universe, Mechwarrior games, and the tabletop game.

Edited by Empyrus, 13 June 2013 - 04:27 PM.


#358 Name140704

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Posted 13 June 2013 - 04:29 PM

I've never trusted Quickdraws and I never will. They're under-armored, under-gunned over engined heaps. Even with modification, it's just not there. I hope they turn out better than I think, but I'd take a dragon over a quickdraw any time.

By the way, ECM is on one of these.

#359 White Bear 84

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Posted 13 June 2013 - 04:32 PM

View PostCubivorre, on 13 June 2013 - 04:40 AM, said:

Except in the hands of a good pilot, the Dragon is truly a mech to be feared. I remember killing you a few times in it actually Vagabond. :ph34r:


Amen <_<

#360 Empyrus

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Posted 13 June 2013 - 04:50 PM

View PostNARCoMAN, on 13 June 2013 - 04:29 PM, said:

I've never trusted Quickdraws and I never will. They're under-armored, under-gunned over engined heaps. Even with modification, it's just not there. I hope they turn out better than I think, but I'd take a dragon over a quickdraw any time.

By the way, ECM is on one of these.

The default version is crap.
I brainstormed one with good armor and good mobility, and decent firepower (brawler). Slight tweaks make it a sniper (PPCs or LLs) with LRMs for support.





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