Kmieciu, on 06 June 2013 - 11:53 PM, said:
In MWO, we use mouse: point and click to apply damage.
Every Atlas pilot knows that the Atlas has too much armor in the legs and arms (because nobody is aiming at them anyway), and too little on the torso (where everybody aims at).
The only way to fix this issue, not only for the Atlas but for every other mech, is to get rid of armor limitations per component. Keep the max armor limit, but get rid of the component limit. If someone wants to put 600 points of armor on the center torso, and 1-2 points on the other locations - let them do it!
That would increase the variety on the battlefield. Right now, I know the exact number of hits that every Atlas on the battlefield can take from my 2xAC20. Without armor limitations every enemy mech would be a surprise. Do I hit this one in the legs, arms or go for the center torso?
I would, just for sanity, still apply a "no more than 1/3 your armor can be spend on one hit location", but that's it. If someone only wants to armour his torsos, than that's his decision (and possibly arm and leg loss)
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One thing I noticed after playing the AC/40 Jagermech for so long and switching back to the DDC for a few matches - man, handling different weapon groups and using lasers is full of drawbacks.
With the Jagermech,I shoot, and then turn away from enemy fire, so my arms and side torsos are hit. 3.5 seconds later, I swing back, aim for another salvo, and fire.
With my AC/20-1ASRM6-2LL DD-C, I was shooting the AC/2, then the LLs for a full second, and then the SRMs, and then I had 2 seconds at best where I could not look into enemy fire.
My Jagermech has an XL Engine, which makes allt hat side torso damage actually dangerous. But I can still at least show my enemy both side torsos if I don't screw up, but the Atlas - At least 2 seconds where the enemy has every opportunity to shoot at my vital spots.
And in fact, Atlai in melee can be surprisingly "easy" to crack with the AC/40 Jagermech, too. It depends a lot on the quality and loadout of the Atlas, but if he's just a little too slow, or has a bit too many LRMs, he's screwed.
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That said - the Atlas is still pretty good. All the problems the Atlas might have as a target - the Awesome has them far worse. And the Atlas can at least bring a really strong weapon loadout and still carry the ammo and sinks needed for it.
Edited by MustrumRidcully, 07 June 2013 - 05:27 AM.