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Pgi, This Game Is Broken And You Just Give Us "sales."


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#21 Helio

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Posted 06 June 2013 - 11:30 PM

View PostColonel Pada Vinson, on 06 June 2013 - 11:25 PM, said:

huh?

the only problem right now is all the assault mechs - we need tonnage limits on teams.


My friend, we're heading towards K-town and we need much more then just tonnage limits, more content, actual MIRCOtransactions, NEW weapons?(Please for the love of god.), and a low tonnage ballistic weapon for lights & mediums, and to fix the boating of high alpha weapons.

Edited by Helio, 06 June 2013 - 11:30 PM.


#22 Sephlock

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Posted 06 June 2013 - 11:35 PM

View PostHelio, on 06 June 2013 - 10:16 PM, said:

Dear PGI, the community and I are very tired of the current meta. Alot of players have stopped playing because of the SRMcats and in the early days when SRMcats started ramping up all we got from you was "Shoot off the ears, guys"~ Community Manager

Oh look, its one of the guys who got SRM cats' ears clipped.

0 sympathy for you.

What, was it too hard to shoot off the ears during the kajillion years it took for them to close the distance?

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Not only did you effectively kill the community when you blew up General Discussion.


They have their own take on that:

(First comes the players' view, then the Dev's perspective:



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Not only did you churn out so called "sales" when the game was so broken and con 40 year gold founders who don't know how to vote with their wallets because they played the first mechwarrior games and nostalgia'd so hard that they threw money at your feet.


This is true but in fairness the sales were more of a way of generating funds (presumably to hire more people to work on things) than a way to add more money to their vault:



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Not to mention, where the hell is all that production value for the 5 million you made off the founder's program, cause I sure as hell don't see it.


IIRC the excuse is that ... something about some peoples' computers not handling it and ... hell I don't even remember, I just remember that there was one.

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The community is tired of poptarting and they've stop playing because of it.


Its more about their hypersensitivity to people whining about things that are just fine, imho. That and taking forever to make insufficient tweaks to things that badly need some serious buffing (see: machineguns, flamers, LBX, all of which have iron-clad, set in stone attributes that make them useless, but which absolutely CANNOT be reconsidered or... heaven forbid... changed).

And then there was the reign of ECM.... and the infamous Alpinemaline hell.



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Just go in 8 mans and you'll get "Fail to find match" a least 3 times. If that doesn't tell you the state of affairs then I don't know what will. Maybe me griping some more?


Give it a shot. Mass whining is what they respond to, although to be frank I don't think we can get the same numbers as the LRM whiners, so it probably won't do any good.

As for 8 mans, they are the devil, so that's fine with me :huh:.

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Why people are leaving:

1. Weapon balance is out of wack because min/maxing.


Also because of some weapons being permanently stamped as useless, with an absolute refusal to ever make them useful. I honestly couldn't care less whether or not there are awesome boats so long as my dakka machineguns have at least a theoretical chance of killing an enemy mech, or otherwise being useful (through armor crits anyone :D?)

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2. They feel alienated by the community manager.


There's a community manager :P?

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3. Price of MC is too steep, its F2P, its suppose to be MIRCOtransactions not MACROtransactions.


I agree with this but apparently its working for them (they haven't gone out of business yet, at least ;P).

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I can go on and on but I would start raging at that point, PGI.




#23 and zero

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Posted 07 June 2013 - 12:07 AM

View PostRalgas, on 06 June 2013 - 10:38 PM, said:

You do realize the founder funds raised are still only about a quarter of production costs right?


Don't spout that ********. They spent a bunch of the founders money on other things.

Regardless, the op is mostly right. They have alienated many players. My friends and I used to play most nights each week. Now maybe one or two nights a week, only for a few games. Its sad.

#24 Helio

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Posted 07 June 2013 - 12:08 AM

View PostSephlock, on 06 June 2013 - 11:35 PM, said:

Oh look, its one of the guys who got SRM cats' ears clipped.

0 sympathy for you.

What, was it too hard to shoot off the ears during the kajillion years it took for them to close the distance?




------------------------------------------------------------------------------------------------------------------------


Its more about their hypersensitivity to people whining about things that are just fine, imho. That and taking forever to make insufficient tweaks to things that badly need some serious buffing (see: machineguns, flamers, LBX, all of which have iron-clad, set in stone attributes that make them useless, but which absolutely CANNOT be reconsidered or... heaven forbid... changed).

And then there was the reign of ECM.... and the infamous Alpinemaline hell.



1. Seriously?

2. No, its not the hypersensitvity, its the fact since march 'till now, we've survive TWO metas, the first being SRMcats, the second PPC/Poptarting. Both have driven players away from the game in large numbers. I would like to see the concurrent players now, like you could in closed beta. I saw 2K players max in close beta. I'm sure the population exploded after open beta and i'm sure its now back down to closed beta levels due to two metas worth of hell.

3. On the issue of those mentioned weapons: Yes.

#25 OneEyed Jack

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Posted 07 June 2013 - 12:19 AM

I'd love to tell you what you can do with your stupid rant, but every time I start to type it I have to delete so I don't break the rules. So I'll leave it at:

You don't talk for me. You don't talk for the community, and don't pretend you do, you self-righteous *****.

The game is not broken. It's not even finished. If you have a problem with playing games in beta, then don't ******* play. It really is that simple. It may not be perfected, yet, but it's playable and a lot of people enjoy it. And are you really so ******* stupid as to think that turning on a sale in any way impacts the programmers working on the game code? Jeebus, but there should be a ******* IQ test to use the internet, because the **** that pops up just keeps getting ******* dumber.

#26 Taemien

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Posted 07 June 2013 - 12:19 AM

Nope, game isn't broken. And I believe it is far from dead. OP, do you have any facts that people are leaving?

Reason I ask is because I've tried to prove it myself and was unable to. Someone threatened to quit a while back and I told him to give me his account info so I could change his password to a random one that even I wouldn't be able to remember, effectively killing the account for good. In return I'd have purchased $25 in MC to put my money where my mouth was (well to make him feel like he wasn't the only one losing something). He didn't quit.

I see people complaining, but I don't see people quitting. When I hit launch, I get into a match just as fast as I did at the height of the Founder Program in Closed Beta and as quickly as I did at the beginning of Open Beta.

So unless I can get concrete proof (or if anyone wants to give me their account to kill, it won't be used for playing, that much I assure), I can only say that that is only your opinion, OP.

#27 Sephlock

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Posted 07 June 2013 - 12:25 AM

View PostHelio, on 07 June 2013 - 12:08 AM, said:

No, its not the hypersensitvity, its the fact since march 'till now, we've survive TWO metas, the first being SRMcats, the second PPC/Poptarting. Both have driven players away from the game in large numbers. I would like to see the concurrent players now, like you could in closed beta. I saw 2K players max in close beta. I'm sure the population exploded after open beta and i'm sure its now back down to closed beta levels due to two metas worth of hell.

The first of those was incredibly fun and awesome, and the latter wouldn't have been nearly so bad outside of 8 mans if not for the long tenure of alpinemaline hell.

View PostOneEyed Jack, on 07 June 2013 - 12:19 AM, said:


The game is not broken. It's not even finished.

It is, however, one of the top 25 games of all time.

Edited by Sephlock, 07 June 2013 - 12:24 AM.


#28 Helio

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Posted 07 June 2013 - 12:37 AM

View PostOneEyed Jack, on 07 June 2013 - 12:19 AM, said:

[Statement redacted for having overdose gold vision]


Wow, you are truly dense if you cannot see you're being swindled by IGP & PGI. The "Its a beta, guise" excuse died a long time ago. They're making money, then its not a real beta. This "open beta" is a gimmick in order to excuse their productivity and make money. This is a clear trend in F2P games, i.e. Planetside 2. But one key difference is that PS2 Devs listened to their community and didn't blow up their forums.

I'll be the first to admit that they did get rid of HUD bugs effectively ever since they said they did, but they have yet focus on client stability which should been first then HUD bugs.

Also if you don't want me to talk for you, then speak louder then me or hold your words.

Edited by Helio, 07 June 2013 - 12:58 AM.


#29 PEEFsmash

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Posted 07 June 2013 - 12:55 AM

The best players are not leaving this game because of min/maxing, they are leaving because brawling isn't strong enough to create a balanced playstyle possibility. Forcing everyone into sniping is wrong, but nerfing sniping is unnecessary. Just buff SRM damage and this game will fix itself.

Edited by PEEFsmash, 07 June 2013 - 12:58 AM.


#30 OneEyed Jack

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Posted 07 June 2013 - 12:58 AM

It's beta until they say it's not. You are really dense if you think you get to decide when that is, instead of the devs. They don't need an "excuse." It said "beta" at the top when you installed it. If you're too ******* stupid to read that, that's your issue. It still says "beta" at the top. If you have an issue with that, then don't ******* play, dip-****. It's really that simple. You won't be missed.

By your dumb-*** definition, every game that uses Kickstarter can never even have a beta, since they already took money. It doesn't work that way, moron. They can't have swindled me, since the stuff I've bought, I knew exactly what I was getting when I bought it. I knew it was beta, and bought it anyway to support the development of the game. And since they let anyone who wants play for ******* free, swindling would be the last word I'd use. Look it up, since you obviously have no ******* clue what it means.

#31 jakucha

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Posted 07 June 2013 - 12:59 AM

I'm betting now that we have all the HSRs out, after they're tuned a bit more, weapon balance will be an actual focus soon. I don't think it's a coincidence that they've announced the test server around the time the last HSR came. I didn't see a point in focused weapon balancing across the board before when weapons weren't registering, that would defeat the purpose.

Another thing they're looking into is the heat system. Heat goes hand in hand with weapon balance and can be the solution to reducing high damage alpha boats depending on how they do it.

Quote by Paul:

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Under investigation right now:
To curb boating with high alphas... we are testing a system that induces a heat scale when firing multiples of the same weapon within a specific time frame. The more weapons fired of the same type, the higher the scale climbs.

Possible internal damage on certain heat levels of the player's Mech. If you blast past your shutdown threshold and then some, you start to take damage internally.

Investigation items are not locked in and are exactly that... thoughts and tests. Do NOT go flying off the handle about how this won't work or that won't work until we make an official post. It will severely help your blood pressure.


One of the other big problems is the seemingly overused assault class, and if assaults really are used more than other weight classes it will be tricky to reduce that without making players angry. As for MC cost, players vote with their wallet, and the amount of hero mechs I see bought on release date, as well as camo in general tells me most players are fine with the costs.

Edited by jakucha, 07 June 2013 - 01:00 AM.


#32 Helio

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Posted 07 June 2013 - 01:03 AM

View PostTaemien, on 07 June 2013 - 12:19 AM, said:

Nope, game isn't broken. And I believe it is far from dead. OP, do you have any facts that people are leaving?

Reason I ask is because I've tried to prove it myself and was unable to. Someone threatened to quit a while back and I told him to give me his account info so I could change his password to a random one that even I wouldn't be able to remember, effectively killing the account for good. In return I'd have purchased $25 in MC to put my money where my mouth was (well to make him feel like he wasn't the only one losing something). He didn't quit.

I see people complaining, but I don't see people quitting. When I hit launch, I get into a match just as fast as I did at the height of the Founder Program in Closed Beta and as quickly as I did at the beginning of Open Beta.

So unless I can get concrete proof (or if anyone wants to give me their account to kill, it won't be used for playing, that much I assure), I can only say that that is only your opinion, OP.


You're gonna sit there at your keyboard after close beta, after everything in MWO that has happened up untill this point and tell me that the game isn't broken?

1. Weapon balance is broken to all hell.

2. MC pricing on hero mechs is absurd.

3. Client stability is a joke. I crash aleast once everytime I play MWO.

etc. etc. I don't wanna bore you.

Moving on, Getting into PUB games is just fine, I was talking about 8 mans. Go and form a 8 man right now and you'll at least "fail to find match" one time. The state of 8 mans is dire and paired with the current meta, this effect is only compounded in my opinion.

Lastly, I cannot gather concrete proof that the population has dropped, only PGI has access to those numbers( I don't know why they took away the player count in closed beta).

#33 mindwarp

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Posted 07 June 2013 - 01:06 AM

Client stability? Mine has been rock solid since open beta. Not one single crash.

#34 jakucha

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Posted 07 June 2013 - 01:07 AM

View Postmindwarp, on 07 June 2013 - 01:06 AM, said:

Client stability? Mine has been rock solid since open beta. Not one single crash.



Same here for the most part. I had texture flickering for a while but turning on v-sync fixed that problem.

#35 Soy

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Posted 07 June 2013 - 01:08 AM

View PostHelio, on 06 June 2013 - 10:16 PM, said:

2. They feel alienated by the community manager.


Dude look... I'll reserve judgment and save the OP a hairdryer treatment by ignoring this entire thread, but I will say something about the quoted statement above:

if anyone leaves a game, cuz a community moderator on a forum makes them ********, they probably will run into oncoming traffic at some point in their melodramatic emo life.

ps - you do 8mans? lol

Edited by Soy, 07 June 2013 - 01:09 AM.


#36 Ralgas

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Posted 07 June 2013 - 01:32 AM

To evetyone hating on my last post, i based my figures off star citizen. 20 mil goal, similar vision for endgame, based on cryengine 3, doesn't have to worry about lisence concerns or server hire and as far as i was aware started at the same size (anyone got staff figures for Roberts space industries?)

Pgi has stated 25k a mech and 250k a map, which doesn't touch consumable/fluff items and the constant art upgrades. If you think theres much of that 5mil left, funnelled away or not...........

#37 Sephlock

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Posted 07 June 2013 - 01:40 AM

Wait, I remember the 250k figure, but when did they say 25k a mech? ARE THEY SERIOUSLY PAYING 25K FOR THE FLEA? ARE YOU ******** KIDDING ME?!

Also, how IS Star Citizen?

#38 Helio

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Posted 07 June 2013 - 01:41 AM

View PostOneEyed Jack, on 07 June 2013 - 12:58 AM, said:

It's beta until they say it's not. You are really dense if you think you get to decide when that is, instead of the devs. They don't need an "excuse." It said "beta" at the top when you installed it. If you're too ******* stupid to read that, that's your issue. It still says "beta" at the top. If you have an issue with that, then don't ******* play, dip-****. It's really that simple. You won't be missed.

By your dumb-*** definition, every game that uses Kickstarter can never even have a beta, since they already took money. It doesn't work that way, moron. They can't have swindled me, since the stuff I've bought, I knew exactly what I was getting when I bought it. I knew it was beta, and bought it anyway to support the development of the game. And since they let anyone who wants play for ******* free, swindling would be the last word I'd use. Look it up, since you obviously have no ******* clue what it means.


Really? Untill they say its not? Its not like no humans have ever lied to one another. Ever.
(Psst its beta, but we're charging 30$+ for an Assault hero mech which is more then half of what a Triple AAA game is, but you know its ok because its beta.)

Also your analogy with Kickstarter is flawed because all if not most games on kickstarter are indie BUY2PLAY, while we're playing a FREE2PLAY. You see there is a fundamental money-making model difference between those two. Well, I'll let you figure it out.

It seems your anger is misguided, you bought founders in hopes for a good game and you got what we have now. A game where weapon balance is out of whack, client stability is a joke, and 8 mans are slowly dying. I'd have grumpy tummies too if that happen to me.

Anyway, i'm not leaving because people like you who are giving PGI a pass just because they resurrected your favorite childhood game. Get your dense thick skull out of gold vision and see what the game truly is and help change the game for the better instead of getting mad at someone who wants to fix the game you love so much.

#39 Soy

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Posted 07 June 2013 - 01:41 AM

View PostSephlock, on 07 June 2013 - 01:40 AM, said:

Wait, I remember the 250k figure, but when did they say 25k a mech? ARE THEY SERIOUSLY PAYING 25K FOR THE FLEA? ARE YOU ******** KIDDING ME?!



Ha, bunch of amateurs. You want a flea? Lol. There are ways, believe me... I can get you a flea by 3pm, with camo.


Edited by Soy, 07 June 2013 - 01:43 AM.


#40 w0rm

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Posted 07 June 2013 - 01:46 AM

There are Splatcats? :P





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