The only good thing they mentioned was the damage taken while overheating... but 150% is WAY too high and will affect very few people. Should be lowered to 125% (or maybe even 100% then scale the damage so you take more for each % point you have above 100).
As for all the other ideas listed - no.
Once again the devs have completely missed the point.
Penalizing people who use multiples of the same weapon (and those mechs that have highly specialized hardpoints like all energy, all ballistic, etc.) is the wrong way to go. If you have 9 energy slots, and find a way to fire all 9 without overheating, you should be rewarded not penalized.
You put a 9 energy slot mech into the game, and now you're going to penalize people for using it??? If you don't want people firing all 9 at the same time, just lower the heat cap or put in real penalties for overheating and PROBLEM SOLVED.
Instead you are going to penalize those players who don't use macros to achieve perfect firing timing?
High Heat Energy Weapons - just put their heat values back up to where they should have been all along (PPC = 10 , ERPPC = 15). If you don't think this is enough of a drawback, then lower the heat cap for all mechs.
Pulse lasers - all you had to do is reduce the number of pulses or increase the range and pulse weapons would have been viable again. Instead you've made them hotter - they were already not worth the weight/damage/heat/range, and now you've increased the damage but also the heat... so ... fixed... nothing. They are still not worth the weight / damage / heat / range.
Did any of your development team ever even play any of the previous mechwarrior or battletech games? I'm guessing the answer to be "no".
Not taking damage until you hit 150% ??? I don't think I've ever hit 150% even on my ERPPC boat. In order for an ERPPC boat to hit 150% means firing all 6 while at 89% heat ASSUMING THEY HAVE NO HEAT SINKS. All they need is 5 double heatsinks and it becomes impossible for a 6 ERPPC mech to generate 150% heat unless they override.
Adding "mystery heat" for firing too many of the same weapon at the same time is just.... DUMB. Please don't take this the wrong way, but what are you guys smoking? Whatever it is, you need to stop. Programming while intoxicated isn't working for you.
If you go over 100%, you should get hurt. Period. If you allow the shutdown you get hurt less than if you override, but everyone over 100% should get hurt.
This game just keeps getting more and more broken.
Thank goodness BF4 alpha is about to start... then no more MWO! Which is really too bad, since this game had so much promise and the community waited so long for it. Any idea who is making the next mechwarrior game in the franchise? I think they should start now.
Edited by HarmAssassin, 11 June 2013 - 02:38 PM.