Kitane, on 11 June 2013 - 11:25 AM, said:
The damage ticking should start above 100%, continue to increase with rising heat and the mech should instantly kill itself immediately after reaching 150%, even for a split second.
Seriously, if there wouldn't be an immediate threat of damage to the internal systems, WHY would mech shut down when reaching 100% heat level?
This is pretty much what I thought when reading that too.
To me, 100% indicates the threshold of heat that bad things happen when exceeded. Beyond 100% I expect to see ammo explosions, internal damage, permanent speed reductions from engine damage, HUD and targeting problems or death. I could maybe see a small amount of room beyond the (fake) 100% level to allow for some margin of error, but 50% above seems a bit much.
Why not simplify things by having mechs shut down at 90% or 95% heat with anything beyond the maximum threshold of 100% causing increasing damage up to that 125% level where the mech just explodes?
As far as this new boating rule, I have not been a fan since it was first suggested months ago.
Make stricter penalties like I mentioned above for abusing the heat system and this weapon boating penalty is not needed. Addressing weapon convergence in some way as many have posted on before would also alleviate the need for this, but that is not going to happen. On the plus side, at least this proposed system addresses a possible exploit of using chain fire or different groups on a hotkey to get around the penalty. Additionally, it appears that each weapon system will have its own set limit, so there will not be issues between the examples of medium lasers and PPCs where tweaking the limit for one would definitely cause the other to be unbalanced. Will this be based on mech as well?
The SSRM change looks like a step in the right direction. It may take some tweaking, but it will be nice to not feel like every missile is hitting my CT. Moving the targets to the middle of the sections instead of at joints should reduce the splash damage. Combining the torsos into a single section worth of weight should help as well. I am not sure about the 3/7 number tough as there are 2 legs, 2 arms, 3 torso and the head (unless that is never targeted specifically). Assuming the head is never targeted, the new system should result in chance of a torso targeting dropping from around 43% to 20% and a CT targeting from 14% to 6%. With a bigger spread in target locations, the actual impact should be more significant though.
Edited by TyR, 11 June 2013 - 12:15 PM.