"S-SRMs are undergoing a revamp on their targeting solutions..."
Excellent! I look forward to this but still have one rather large bone to pick:
The current turn rate on SSRMs is too high. I feel that allowing them to fire at these dramatic angles from the tubes rather than following a more normalized, realistic path places them in an entirely different bracket than any other weapon, including LRMs. Currently, they are viewed as superior to SRMs in most forms/quantities, and for good reason; SSRMs never miss from any angle, unless cover or range intercede.
SSRMs need to fire forward-facing in the direction of the tube and
then bank towards targets, namely with a lower turn rate than the current mechanics. This will force players to actually aim at the targets in order to hit them, though the primary benefit of a guided missile remains and remains effective, allowing easier-than-average, but no longer "free", hits.
You would have to actually aim them at the enemy, and torso mounted streaks would need to be facing the target, giving a benefit for players who normally play one variant only to choose others based on how streaks function and their own preferences.
In example, 3L players frustrated with torso-mounted ssrms might choose a Commando with arm-streaks instead, or the same situation might be true on HBK-4SPs vs TBT-7Ms, promoting more varied chassis being used for the same basic role, but differently. Right now, certain chassis are overwhelmingly preferred.
SSRMs being omni-directional free-hitters has very much stifled many aspects of light and medium gameplay, and needs some love and attention.
/nomorefreessrmkillspleasekthanks
:3
Edited by TheFlyingScotsman, 11 June 2013 - 12:23 PM.