Posted 11 June 2013 - 01:24 PM
Consider simply giving ALL Pulse Lasers the tonnage of their standard counterparts. Then balance heat and range accordingly, to give us a fair tradeoff between range/damage/heat.
Why increasing damage and heat of LPL and SPL, but not MPL as well ?
The intended changes will not make them good weapons : why bother using a small pulse, if I can fit a ML for the exact same tonnage and crit slots, but much greater range and damage output ?
The change for SSRMs seems good so far. A real random behavior, and equal chances to be hit for all sections is appreciated.
The heat treshold idea seems to not solve anything at all.
The numbers you use are very arbitrary, and will not hinder high alpha boating. The 0.5 second will not make any difference, and still allow the use of macros. If that number is set accordingly to each weapon cooldown, it will become a bit more difficult to macro with two or more different weapons systems.
If you further increase this threshold by a percentage of current heat, that became impossible to macro the thing, since it's not a fixed number.
The heat penalty limit will hurt some builds, like hunckback 4P, wich is made for boating, but not any of the misery around (3PPC+Gauss), not to mention Highlanders with a 3PPC build...
Please, set this heat penalty to a percentage of the weapon's heat value : like this, high-heat weapons will suffer more than low-heat ones, wich, I guess, is the intended goal...
Furthermore, as already stated by numerous users before me, the 150% heat limit is FAR TOO GENEROUS !
That means being around 95% heat, and firing 4 or 5 PPC at the same time... no pilot is currently doing that, except in exceptionally desperate situation.
So it will not encourage players to have a better heat managment...
Please, set the limit to 100%, then apply damages accordingly to the weapons fired : for the same reason, it will hurt more the high-heat weapons, as intended.