Gameplay Update - Feedback
#741
Posted 12 June 2013 - 12:57 PM
SSRM change: Good.
MG buff: OK.
Flamer buff: buff how much it makes you heat up, not how much damage you take. Or maybe decrease the heat effect on the mech using the flamer.
LPL nerf: Yes it's a nerf in my opinion. LPL's are already somewhat underused, and this decreases the damage/heat to a level below LLas. Why? Only reason to use LPL's now is higher alpha and lower beam duration, except they are a shorter-range weapon, indicating that they are brawler-type weapons, indicating that they need to have good DPS/HPS, which they no longer do.
Heat damage at high levels: Good idea. I agree with the 125-130% numbers people are suggesting however.
Heat penalty: Seems too complicated for its balancing intentions. I think you should address individual weapons instead. I have long been in favor of a decrease of PPC speed, for example.
#742
Posted 12 June 2013 - 12:58 PM
Edited by Karl Split, 12 June 2013 - 12:58 PM.
#743
Posted 12 June 2013 - 01:06 PM
#745
Posted 12 June 2013 - 01:24 PM
Do IGP / PGI even read the new player forum? Theres alot of totally lost people with totally wrong ideas about how things work as it is. And apparently the silent majority dont even use the forums so must just muddle through on their own - or not.
Why are medium lasers suddenly in the firing line for an issue about PPCs anyway? You've gone way off course there.
Why are light and medium mechs in the firing line for an issue with assault boats? er compass check people!
Pulse Lasers have been pretty much abandoned by the community for most of open beta and you are making them less preferable? eh?
For the record I drive over 20 mechs of all classes and tend to buck the trend, I currently dont have a single PPC on any of my mechs and yet I get to suffer cuz you cant fix what has been a major problem (PPCs) for ages now?
The major problem with this latest round of 'balancing' is that it looks set to break much more than it 'fixes'
#746
Posted 12 June 2013 - 01:26 PM
Feircus, on 12 June 2013 - 01:06 PM, said:
wish there was a down vote....
This is Mechwarrior, don't like it? Tough, then **** and go play Tactics, but wait, that has customization too! Well guss your stuck with Megamech then.
Customization is the BIGGEST draw TO this game, and is why stock mechs ALWAYS and FOREVER more will SUCK in these real time based games. Why? Stock is made for turn based gameplay, where heat dissipates by turn. Even if you ported over the system to account for real time, the mechs themselves would change to account for that.
This is why nutjobs like you who want this to be pure TT, are a very very small group. Go play your TT on the Table, leave computer gaming alone.
#747
Posted 12 June 2013 - 01:26 PM
This solution should promote the following:
1) allow players to continue to alpha strike, but force a strategic and tactical weakness that can be exploited by opponents
2) Promote firing in smaller weapons groups, which spreads damage, and still rewards skill
3) Penalize the larger damage weapon systems that need it most when fired in groups
4) No unjust punishment for mechs carrying 1 large scale weapon, or mediums/lights using LL/PPC etc
5) smaller delay for smaller weapons, medium mechs and light mechs have less of an issue vs proposed heat change
6) close the gap between high damage builds and DPS builds
7) increase teamwork needed to disable opposing mechs and protect your own team
8) Reintroduce brawling and prolong battles creating more of a potential slugfest for teams
Example( delays are for illustration only, PGI would need to figure out actual delays based on balancing)
Stalker 4 PPC + 2 SSRM
4 second reload time
Alpha Strike : 4 second reload + 4 second delay from PPC + .5 second delay from SSRM = 8.5 second reload
3 PPC : 4 second reload + 3 second delay = 7 second reload
2 PPC 4 second reload + 0 second delay = 4 second reload
2 PPC + 2 SSRM: 4 second reload + .5 second reload = 4.5 second reload
2 SSRM: 3.5 second reload + 0 second delay = 3.5 second reload
chain fire: no change to current mechanic
Edited by Blackadder, 12 June 2013 - 04:34 PM.
#748
Posted 12 June 2013 - 01:35 PM
flame/machine guns: ok but don't let them do to much armor damage, I'm already seeing more people using machine guns with the last buff
LPL I would leave alone since it's all ready runs to hot, not many people use those because of the limited range at 300 m, the higher dmg is nice but the extra heat will just make more people use PPC
The 150% dmg from heat should start at 110 - 125%
The multiple weapon fire penalty in heat isn't a good idea, just doesn't make sense. Who will be in charge of what weapon gets what penalty? just be another headache of all the people complaining of this and that.
#749
Posted 12 June 2013 - 01:53 PM
kuangmk11, on 12 June 2013 - 12:47 PM, said:
I can't believe I am responding to you.. but what the heck I got 14 min till I am off of work. You are not reading my posts. You saw someting you could jump on and disreguarded the rest. You are hanging onto your flimsy point as the ground you stand on is eroding away.
I am not nerfing assaults. I am nerfing assualts that boat. Are we worried about light, mediums, heavies boating? NOPE, not so much. I supplied a possible fix for the current state of the meta game as I see it.
This back and forth between us is pointless. I come to these boards to get other peoples opinions not to bash people over the head with trololol. I realize there is a lot of venom and people on these forums that live to be an elitist. However I refuse to do so.
Respond again if you want. I have decided to ignore you.
Edited by Demosthones, 12 June 2013 - 01:54 PM.
#750
Posted 12 June 2013 - 02:00 PM
Also, many of the problem sniper builds are mixes of PPCs and gauss. The proposed changes would simply force more people into that archetype.
For example, an Atlas RS with 3 PPCs, 1 ERPPC, and a gauss is doing 55 damage alphas and none of its weaponry exceeds the limit proposed, effectively missing one of the most effective sniper builds entirely. Even if you make the limit 2 PPCs you can run with 2 of each type and dodge the penalty. I appreciate that PGI is trying to address the issue, but the proposed change is overly complicated and ineffective at addressing anything other than pug trolling builds.
Other ideas might include weapon hardpoint size restrictions, damage-gated heat issues (more than 30 damage at once) etc.
#751
Posted 12 June 2013 - 02:01 PM
Isn't that a bit counter-productive?
Edited by Ragnar Darkmane, 12 June 2013 - 02:02 PM.
#752
Posted 12 June 2013 - 02:04 PM
For starters, 6 medium lasers or 3 PPCs is still a lot of firepower.
Secondly, stacking different weapons will still allow for one-hit kills, or close to it. Builds may not be as symetrical, but they'll still pack a wallop. Players are creative.
Finally, using a macro or quick fingers to delay firing by 0.5 seconds isn't all that different from a single alpha strike.
I know you want to give people as much freedom with their builds as possible, but you need to be a lot tougher here.
Edited by Felio, 12 June 2013 - 02:05 PM.
#753
Posted 12 June 2013 - 02:05 PM
.
Edited by 5th Fedcom Rat, 12 June 2013 - 02:06 PM.
#754
Posted 12 June 2013 - 02:07 PM
Overheat Damage sounds good but you should be looking at 125% or so; 150% is too high.
Adjusting the Pulse Laser mechanic for 'balancing' will just kill LPLs (which are technically underused as it is).
SSRMs changes sound good but I think MGs are about right and Flamers are designed to heat up an opponent so increasing damage seems off base.
Btw, where's my Champion Hunch that will (if you make these changes) require you to NOT Alpha with a Mech that is specifically designed to use an all ML loadout?
Edited by Conga Whiplash, 12 June 2013 - 02:09 PM.
#755
Posted 12 June 2013 - 02:08 PM
#756
Posted 12 June 2013 - 02:08 PM
Victor Morson, on 12 June 2013 - 12:17 PM, said:
You're right, that's not a Frakenmech. It's just a bad one.
Seriously, LPLs are crappy (and apparently needing a nerf by the bizarre logic in the OP).
oh its not 3 ppc's and a guass so it must be a bad build.. right.. do you use anything but 3 ppc's and a gauss? lemme guess.. 4-6 ppc's? LoL
get a life.. your builds are a one trick ponies plain and simple, all you know how to do in this game is alpha pro... cant wait for this patch cuz all those eggs you have in one basket are gonna break...
#757
Posted 12 June 2013 - 02:12 PM
Havok1978, on 12 June 2013 - 02:08 PM, said:
oh its not 3 ppc's and a guass so it must be a bad build.. right.. do you use anything but 3 ppc's and a gauss? lemme guess.. 4-6 ppc's? LoL
get a life.. your builds are a one trick ponies plain and simple, all you know how to do in this game is alpha pro... cant wait for this patch cuz all those eggs you have in one basket are gonna break...
These changes go beyond builds.. if you think this will truly change the situation, it'll only remove people who are complete newbies to the system... those that have a clue will still be using it w/o changing too much or going to the next best thing... which ultimately changes nothing.
So, if you think you'll be happy about it, prepare to be immensely disappointed.
Edited by Deathlike, 12 June 2013 - 02:13 PM.
#758
Posted 12 June 2013 - 02:13 PM
Havok1978, on 12 June 2013 - 02:08 PM, said:
oh its not 3 ppc's and a guass so it must be a bad build.. right.. do you use anything but 3 ppc's and a gauss? lemme guess.. 4-6 ppc's? LoL
get a life.. your builds are a one trick ponies plain and simple, all you know how to do in this game is alpha pro... cant wait for this patch cuz all those eggs you have in one basket are gonna break...
Actually, the ERPPC (Gauss to a lesser extent because of explodability and size) is effective at all ranges and roles. Jack of all trades and a master of everything.
Also, the patch only harms the 4 ERPPC Stalker (6 PPC Stalkers already were outclassed by 4 ERPPC). Everything else with 2-3 ERPPC + 1 Gauss is literally not affected whatsoever by the heat changes because you need at least 4 PPCs to get the penalties (see developer post).
Edited by FupDup, 12 June 2013 - 02:14 PM.
#759
Posted 12 June 2013 - 02:22 PM
Blackadder, on 12 June 2013 - 01:26 PM, said:
This solution should promote the following:
1) allow players to continue to alpha strike, but force a strategic and tactical weakness that can be exploited by opponents
2) Promote firing in smaller weapons groups, which spreads damage, and still rewards skill
3) Penalize the larger damage weapon systems that need it most when fired in groups
4) No unjust punishment for mechs carrying 1 large scale weapon, or mediums/lights using LL/PPC etc
5) smaller delay for smaller weapons, medium mechs and light mechs have less of an issue vs proposed heat change
6) close the gap between high damage builds and DPS builds
7) increase teamwork needed to disable opposing mechs and protect your own team
8) Reintroduce brawling and prolong battles creating more of a potential slugfest for teams
Example( delays are for illustration only, PGI would need to figure out actual delays based on balancing)
Stalker 4 PPC + 2 SSRM
4 second reload time
Alpha Strike : 4 second reload + 4 second delay from PPC + .5 second delay from SSRM = 8.5 second reload
3 PPC : 4 second reload + 3 second delay = 7 second reload
2 PPC 4 second reload + 0 second delay = 4 second reload
2 PPC + 2 SSRM: 4 second reload + .5 second reload = 4.5 second reload
2 SSRM: 3.5 second reload + 0 second delay = 3.5 second reload
chain fire: no change to current mechanic
What? Remove heat altogether???
#760
Posted 12 June 2013 - 02:23 PM
Edited by Splitpin, 12 June 2013 - 02:26 PM.
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