tenderloving, on 21 June 2013 - 09:19 AM, said:
Again, my assumption is that the industry (publishers of similar games) knows what's best. We can eliminate any other variables past that point, because we are in a competitive, Darwinian environment. They can have a million reasons for making the decision, but since you can't simultaneously display and not display the count, they are either making a good decision relative to the industry or a bad decision. All of the reasons you listed can fall into one of the two choices in my questions, but that's not what my question is asking.
I am asking a very narrow question; is this decision ahead or behind the industry? I even leave it up to the reader to decide and draw no conclusions of my own. I make no arguments other than my original assumption.
Here is a simplified version:
If it is the industry standard to display population counts, then not doing so is either a positive step ahead of industry practice or a negative step that lags behind the industry.
Seriously, close the tab you have open to the wikipedia list of fallacies and go do something else.
But you didn't state what you just stated above. You said...
tenderloving, on 21 June 2013 - 08:34 AM, said:
It's kind of a standard to show players online. Therefore:
1. PGI is smarter than the industry
2. PGI is not smarter than the industry
Now, let's look at their track record so far and then determine if they are ahead of the curve or not. You can draw your own conclusion but there are only two possible answers.
Smarter or Not Smarter. Even so a decision doesn't HAVE to be good or bad. There is a lot inbetween. No, it doesn't need to fall either good or bad. It could be good in one area and bad in another. It could be both at once. Removing the player count can make a section of the population feel secure while simultaneously making another section of the population feel less secure. Is that good or bad? It is neither. So no there is not...
tenderloving, on 21 June 2013 - 08:34 AM, said: