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Observations Concerning Community Warfare


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#181 Mr Peabody

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Posted 09 June 2012 - 12:29 PM

View PostProteaus, on 08 June 2012 - 05:42 PM, said:

They didnt defeat bob on the battlefield , they back doored them with a infiltrator.


This isn't precisely true. BoB wasn't destroyed by a mole, it was destroyed by a defector. The victory was a complete cultural victory for the Goons which turned into a staggering military victory over the corrupt and bloated BoB.

#182 Smellyshoes

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Posted 09 June 2012 - 12:33 PM

Great read....


having a "Home Planet" would really rock even if it was out in the boondocks.

#183 CCC Dober

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Posted 09 June 2012 - 12:39 PM

Okay, all the drama aside, OP raised some valid points and I think they are worth to think twice about.
I can confirm that WoT's idea of community management and meta is inherently flawed. Grabbing money always comes before fun.
The endgame offers no variety, no challenges and is outright dull and boring. I do know that Eve has way more options in that regard, which my buddies and OP basically backed up with 1st hand experience. What I don't know is, if the game can go the distance. It appears to burn out players severely, just as easy as WoT players that played Ultimate Conquest for a while (the supposed endgame content). I've found the similarities in that regard rather frightening and I don't take that as a good sign tbph.

All that being said, both games are lacking in one way or another (in a bad way that is). So what makes them really stand out and can their strengths be adapted to MW:O for the greater glory of this game?

#184 Leanansidhe

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Posted 09 June 2012 - 12:42 PM

I just hope the clan warfare aspect will be better done then it was in WoT.
I have been playing WoT from some point after the game came out, off and on but playing mostly. my experiance with clans is such that i seriusly hope MWO will have a totaly diferent structure.

For one its extreamply hard to get in a clan thats not just a joke, areas on the map are very limited so the kind of peaple you usualy come across there are the "This is seriuse buisness" bunch who can pty much go and get them selfs shot in the face in games ever since early MMOs. I just hope that MWO will alow "Casual" clans to still get some reward (Obviusly within reason) for being just that.

#185 Mechwarrior Buddah

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Posted 09 June 2012 - 12:51 PM

View PostMr Peabody, on 09 June 2012 - 12:16 PM, said:


Agree.

Glad someone from the dev team read it.


thats worrysome imo


View PostNamwons, on 09 June 2012 - 12:19 PM, said:

i also dont get the mindset of indestructable paid items. i mean if you pay but it never gets destroyed, and get it blown to bits, ITS STILL LOST untill you repair it. its the same function. so if repairing something and replacing it serves the same function, i would rather have the less "dumbed down" version plz. even with indestructable items, if someone cant repair anything, THEY WILL STILL CRY "i should not have to repair my paid items" catering to the bads makes a game, well bad


and yet catering to the 1337s makes a game, well, less populated

View PostMr Peabody, on 09 June 2012 - 12:19 PM, said:


Show me on this doll where the bad Goon touched you...


points to EVE

and yes... lets start THAT trolling here too. I dont get enough of that at EVE-O

View PostMr Peabody, on 09 June 2012 - 12:29 PM, said:


This isn't precisely true. BoB wasn't destroyed by a mole, it was destroyed by a defector. The victory was a complete cultural victory for the Goons which turned into a staggering military victory over the corrupt and bloated BoB.


Then THEY turned INTO BoB.
All Davy Jones style from pirates

Edited by 514yer, 09 June 2012 - 12:54 PM.


#186 Stickjock

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Posted 09 June 2012 - 12:54 PM

View PostGarth Erlam, on 08 June 2012 - 03:06 PM, said:

Fantastic, thank you very much for this (well thought out and written) post!


^^ That exactly!!... Most impressive... the WoT 100 member limit is a major drawback as far as Clans there go... one of my major peeves about that game to be honest... One of the original members of our Clan there (13th Cav, go figure....) and as it is now, we've got 3 Seperate Clans started just to house the different members we've had, with our original Clan being for those "veteran" players that can be more effecitve in fighting their Clan Wars...

Clan 2 being a "training" Clan, still active in Clan Wars there but once we (the vertrans players there including myself) get someone trained up enough, and a space opens, they get moved up to the "major league" of Clan 1...

Talk about a hassle,... no limits on Merc Corp/Faction group membership is a must IMO...

Thanks OP for the post!!

#187 GHQCommander

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Posted 09 June 2012 - 12:56 PM

Nice effort and nice reading. The areas part I like. I'm sure there will be a planet of pure and utter hell where only the best can survive long with rewards to suit.

Hopefully the developers wrote plenty things like that when they were at University. They do seem like a top team.

#188 Mr Peabody

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Posted 09 June 2012 - 03:19 PM

View PostWar Dogz, on 08 June 2012 - 06:15 PM, said:

Dont fall for it is meant to farm credits by using Cartel like groups AKA NASA/Goon/etc as in WOT.Look how well that worked out on the Clan war map a dozen groups blocking access to every landing zones by using muti proxy groups in a LZ to remove any one prior to the final battle. Which force WG to change the landing rules due to the NA server was at a impass. Keep contract random so no group can control a area of space by puppets or Alt units.Let it be about the unit abilty and skill level and not who can form the biggest group or allys.


It sounds like you were in some sort of clan unable to compete in WoT clan wars... I am sorry you are so upset about it, but the idea is to make things *competitive* and in that scenario those who cannot successfully compete often make excuses like "we've been blocked out."

#189 Southern Taxi

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Posted 09 June 2012 - 03:20 PM

This made me think about another awesome MMO I've played: Navy Field (WWII battleships game, the playstyle was pretty similar to what i've seen of WoT)

There, you Fleet (Clan) is able to get the rights of attacking one of the Nations harbors. When you own one of them, you get the right to buy limited time upgraded versions of some ships (depending on the developing of the investments on that harbor) with a lower lvl requirement. It provided a discount on that nations ships for fleet members, andit would also give the managing fleet a % of all the purchases made from any players on that harbor.

An expensive 3-day improved Mech/Battleship wouldn't be unbalancing, while it makes it a little easier for a fleet to defend their Planet/Harbor and gives lower leveled members to fight almost on-par with the end game Mechs/battleships (There were 5 tiers of battleships for each nation when i stopped playing. Tier 1 to 3 special battleships had more or less a Tier 4.5 range and damage).

The system used for capturing was a limited time battle, with persistent damage to the ships that were deployed, and a battlefield progression until you could get to the final battles at the harbor (In which you had to take control of it's 5 parts).

The blind battle mode (You could only see that the battle was about to start, but you couldn't see the number or kind of enemies) allowed for really complex tactics for organized groups on VoIP, I.E.: Sending a couple of low level ships to bait the defenders into splitting their forces and forcing them to chase low leveled but faster ships around the map until they could sink them, holding one of those fake battles until the main force had already started another attack further into the enemy territory, swarming with all of your most powerful ships on the same battle while smaller forces tried to get another square, etc.

I'd love to see some of these things on MWO.

Edited by Southern Taxi, 09 June 2012 - 03:25 PM.


#190 ScorpiusDoom

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Posted 09 June 2012 - 06:00 PM

View Post514yer, on 09 June 2012 - 05:37 AM, said:

The other downside to the system they have in EVE is you end up with one corp ruining it for everyone else and controlling the game.
Though thats because they happened to capture all of one resource that every T2 item in the game needs to be made so they have infinite income. Being friends with the devs and having guys working FOR CCP (including the lead designer) helps too

Mind you this is a game where the devs HAVE BEEN caught cheating in their own game to help their friends.
Its not an unknown thing

and the devs have said you cant lose your mech so no EVE MWO. No, Goons, you cant have a game where you can "harvest tears" by perma killing a mech someone paid for with real money.

Or if you can, you can have this game.

Just coming from a game "Section8" where the devs heavily favored a particular clan and thier wishes above and over all the others and the community! I can personally say it is one the fastest ways to destroy a online gaming community, Leave the game hollow and just a deceptive shell! Where only one or two voices are herd that paint a deceptive picture that in no way shape or form resmbles the realities or the problems inheirent in the game, Not to mention the out right resentment of the players~!You end up with a forum where there is no longer any kind of diversity and only one opinion is herd .Where anybody that attempts to vocalize a diiferent opinion is set on like a wolpack taking down a elk! So everybody leaves the forums and eventually the game! You end up with one group who does not even play the dam game Setting policy and painting a picture of a game that does not exist These individuals running roughshot over individuals who play daily but who's voice is never herd! It creates a bad game and a bad taste in everybodys mouths! Let us hope that is not allowed here!

Edited by ScorpiusDoom, 09 June 2012 - 06:02 PM.


#191 Proteaus

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Posted 09 June 2012 - 06:06 PM

I seem to remember the fore runners of the goons , i seem to remember what was left of the ebonlore started the goons didnt they ?

#192 Supremacist

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Posted 09 June 2012 - 07:55 PM

View PostProteaus, on 09 June 2012 - 06:06 PM, said:

I seem to remember the fore runners of the goons , i seem to remember what was left of the ebonlore started the goons didnt they ?


uhh no

#193 cipher

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Posted 09 June 2012 - 09:39 PM

Excellent post and insight, OP. Thank you for taking the time to evaluate and open discussions on some good foresight. Kudos. ;)

#194 Arthinas

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Posted 09 June 2012 - 09:41 PM

View PostProteaus, on 09 June 2012 - 06:06 PM, said:

I seem to remember the fore runners of the goons , i seem to remember what was left of the ebonlore started the goons didnt they ?


I have no idea what 'ebonlore' is, but we goons are from notable internet comedy website and forum Something Awful.

#195 Mr Peabody

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Posted 09 June 2012 - 10:05 PM

View PostDraxern, on 08 June 2012 - 08:37 PM, said:


Urrr that more cheating then spying. ...


Not honoUrable enough for you?

#196 Volthorne

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Posted 09 June 2012 - 10:38 PM

View PostZureal, on 09 June 2012 - 11:49 AM, said:

Waw, so much hate on. Its not Goonswarms fault that other guilds/ players are not as good as them. Also, you can have plenty of fun in 0.0 space and not be part of a massive alliance. As to "if you pay for your mech it should be indistructable" , i think this is wrong, cuz just like in EvE, if you are dumb with your stuff you deserve to lose it. I mean sheesh, stop beating on goonswarm, cuz if u do to much ima join them just to hunt you winy babys down.
I LIKE doing bad things, ima BAD guy, i wana be that merc that got paid to go into your base JUST to steal your stuff. hell, when the clans come and goonswarm offers me a TimberWolf to betray you, i will! Thats what i LOVE about eve, its for adults, not babys, if you want all the "rules" and "panda loving" people then go play WoW with all the other crybabys.
A game should be difficult, have risks, rewards, loss and triumphs.

If you work for a house unit, then when your mech is distroyed your replacment mech should almost be randomized, just like in TT when you have to roll for mechs. That way there is at least SOME risk to fighting.

And if you wana be a merc? well then there should be MORE risk but MORE reward.

Just like in EvE, if you work for a house its like living in Empire space, its all peicfull, doint really ever lose anything and u work for goverment.
ware if you are a merc its more like living in 0.0 space or lowsec, more risk, but more fun, and more rewarding.

and god i hope some of u watched my vid at the times i specified to watch. i love games that are challenging, is everyone like this? no, there are far to many fuzzy panda people shouting about how "hard" it is for that. I am sure there are MANY players that love a game that is challenging, and that my friends, is one of the things that people love about EvE, its HARD, period.

Anyways, just everyone should stop bashing goonswarm for there playstile. MWO is a differint game with a fresh start. I saw we let it go for awhile before we start bashing on goonswarm like people, or god help me ill make a merc unit with there name just to honer them and then play like them, and take contracts just to distroy as many players as i can > ;)

You're a bad guy, huh? Guess what else is bad about you? Your grammar. Back to school, kiddo.

Edited by Volthorne, 09 June 2012 - 10:38 PM.


#197 Mechwarrior Buddah

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Posted 09 June 2012 - 10:42 PM

View PostMr Peabody, on 09 June 2012 - 03:19 PM, said:


It sounds like you were in some sort of clan unable to compete in WoT clan wars... I am sorry you are so upset about it, but the idea is to make things *competitive* and in that scenario those who cannot successfully compete often make excuses like "we've been blocked out."


You sound like a typical Goon propagandist.

It IS funny how theyre the only corp in EVE the devs allow to make their members pay real money to get in AND scam them out of said real money.

Is that going to be allowed here?

Edited by 514yer, 09 June 2012 - 10:44 PM.


#198 Harabec Weathers

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Posted 09 June 2012 - 10:56 PM

View Post514yer, on 09 June 2012 - 10:42 PM, said:


You sound like a typical Goon propagandist.


And you sound like a typical Anti-Goon propagandist!

Quote

It IS funny how theyre the only corp in EVE the devs allow to make their members pay real money to get in AND scam them out of said real money.


Got a first-hand, linkable, source for that? Burdon of proof is on the accuser.

Quote

Is that going to be allowed here?


Assuming the game's rules don't allow it, no. Meanwhile in EVE scams are perfectly ok.

EVE Online Support said:

Scams

A scam is what happens when someone takes advantage of your misplaced trust, temporary confusion or ignorance of game rules, and robs you via legal in-game means. When this occurs, there is nothing the Support Team can do for you. Although low and despicable, scams do not violate any game mechanics and can not be compensated for by the GMs, nor can the scammers generally be punished for their actions.


http://support.eveon...icle.aspx?id=34

#199 Freyar

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Posted 09 June 2012 - 11:00 PM

View PostHarabec Weathers, on 09 June 2012 - 10:56 PM, said:

Assuming the game's rules don't allow it, no. Meanwhile in EVE scams are perfectly ok.


Eh.. remember he said scamming hard cash, not in-game credit. (Anyone who willingly gives away ISK deserves the loss.)

#200 Harabec Weathers

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Posted 09 June 2012 - 11:04 PM

In-game credit essentially is hard cash thanks to PLEXes.

EVE Online PLEX Store said:

What is PLEX?

PLEX is short for 30 Day Concord Pilot License Extension. It's an in-game item that can be used to pay for your subscription without using more traditional payment methods.
By using PLEX, you can pay for your game time simply by playing the game. You can buy PLEX through our Account Management site or you can buy PLEX with in-game ISK.
Because PLEX is an in-game item you can also make in-game profit for yourself by buying and selling it on the market.


https://secure.eveonline.com/PLEX/


[edit] Based on a quick look at the current market a PLEX is worth about 500 million ISK. Unfortunately I don't know how much CCP sells PLEX for these days.

http://eve-central.c...ml?typeid=29668

Edited by Harabec Weathers, 09 June 2012 - 11:07 PM.






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