Kattspya, on 18 June 2013 - 10:00 AM, said:
Patch Day - June 18Th!
#121
Posted 18 June 2013 - 10:03 AM
#122
Posted 18 June 2013 - 10:03 AM
#123
Posted 18 June 2013 - 10:03 AM
#124
Posted 18 June 2013 - 10:04 AM
Edited by El Bandito, 18 June 2013 - 10:33 AM.
#125
Posted 18 June 2013 - 10:04 AM
DCM Zeus, on 18 June 2013 - 08:45 AM, said:
So people still going to be nauseated jump jetting?
wtf is the point of the quickdraw's jjing around if your puking on the way up?
Good work PGI, you listen oh so well.
They do listen... I don't see any issue with the jump jets as they are. Maybe a very small reduction in the jitter but it is not that hard to use. Even if you feel like being a silly pop tart it is still do-able.... maybe have a couple of beer before jumping then you won't notice it as much
Though I am curious why no changes to the heat scale system that were discussed regarding "boating" mechs. I know many many people have said they don't think it is the right answer ( I agree... having a different system for every weapon in game is needlessly confusing and likely even more unbalancing than things are currently) however no mention of this in the patch notes one way or the other (even maybe just a little notice that it is still being looked into would be nice.)
In any case... looking forwrad to giving the patch a try... and to take a Quickdraw for a spin... though displeased at the lack of the Orion... I was told the factory I bombed from orbit was the Quickdraw... NOT the Orion... someones got some explaining to do!!!
#126
Posted 18 June 2013 - 10:04 AM
I think one of the major issues with all mmos with pvp elements is that the people who tend to give feedback on the forums tend to be pissed off about something because they started loosing; and typically they try to blame a perceived unbalanced rather than shifting their tactics accordingly. I've seen a lot of game go through waves of "balancing" that weren't really balances but really just the developers trying to react to community feedback. And since that community feedback is......biased. The game ends up in shambles. I see that happening here.
I guess what I am trying to say is that this game is still in development. In fact the devs have said that this game will ALWAYS be in development. So it is our job as a community as a whole to try to give the best UNBIASED feedback we can.
#127
Posted 18 June 2013 - 10:05 AM
Alexandros Arcano, on 18 June 2013 - 10:02 AM, said:
Mech gyro does not work in the air. Read the lore.
Edited by El Bandito, 18 June 2013 - 10:05 AM.
#129
Posted 18 June 2013 - 10:06 AM
Lostdragon, on 18 June 2013 - 10:00 AM, said:
I have frequently felt nauseous playing FPSers. The UNREAL engine seems to do it to me most.
But the JJ shake in MWO (and also MWLL) don't bother me in the least. The nausea must be a very individual reaction.
For those who do get nauseous playing, I found that ginger (sugar-coated fruit lumps, or ginger beer) solved my problem.
Edited by Appogee, 18 June 2013 - 10:07 AM.
#130
Posted 18 June 2013 - 10:06 AM
#132
Posted 18 June 2013 - 10:06 AM
Rebas Kradd, on 18 June 2013 - 10:00 AM, said:
Wishful thinking: The product of smoking a little too much weed.
As for a challenge...
I CHALLENGE PGI to USE LPL ONLY IN ANY MECH OF THEIR CHOICE. I'll probably end up in a Quickdraw with LL, PPCs, and ERPPCs... so, FEEL FREE TO SHOW UP WITH LPL!!!!
#134
Posted 18 June 2013 - 10:07 AM
Lostdragon, on 18 June 2013 - 10:00 AM, said:
Wives always turn green at video games.
#136
Posted 18 June 2013 - 10:09 AM
what. in. the. ****...
Edited by Destined, 18 June 2013 - 03:40 PM.
long post clean up
#137
Posted 18 June 2013 - 10:10 AM
Deathlike, on 18 June 2013 - 10:06 AM, said:
Wishful thinking: The product of smoking a little too much weed.
As for a challenge...
I CHALLENGE PGI to USE LPL ONLY IN ANY MECH OF THEIR CHOICE. I'll probably end up in a Quickdraw with LL, PPCs, and ERPPCs... so, FEEL FREE TO SHOW UP WITH LPL!!!!
I've used LPL before they WERE fine... not sure if I will use them now though
#138
Posted 18 June 2013 - 10:10 AM
#139
Posted 18 June 2013 - 10:10 AM
#140
Posted 18 June 2013 - 10:10 AM
42and19, on 18 June 2013 - 10:04 AM, said:
I think one of the major issues with all mmos with pvp elements is that the people who tend to give feedback on the forums tend to be pissed off about something because they started loosing; and typically they try to blame a perceived unbalanced rather than shifting their tactics accordingly. I've seen a lot of game go through waves of "balancing" that weren't really balances but really just the developers trying to react to community feedback. And since that community feedback is......biased. The game ends up in shambles. I see that happening here.
I guess what I am trying to say is that this game is still in development. In fact the devs have said that this game will ALWAYS be in development. So it is our job as a community as a whole to try to give the best UNBIASED feedback we can.
Whats about some improvements then?
Do we see an increase of SRM damage by 0.25 to see, if there is room for another increase?
Do they reduce the cone of LBX by another 10% to see, if the usage of LBX increase?
Maybe a slight reduction of JJ shake?
After four weeks they increased the damage of MGs and flamers. Sorry, we need more frequent adjustment for all/most weapons. At least every two weeks, also every patch.
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