Signal27, on 18 June 2013 - 07:05 PM, said:
Is anybody else seeing this problem?
I saw a QuickDraw lose a leg in a match, and as it limped around it would occasionally warp/rubberband out of place. I don't know what the actual pilot of the mech was seeing, but from my perspective, as his opponent, I kept shooting at him only to have him magically teleport several feet forward in the direction he was limping.
Confirmed. I saw the same with limping QD in the Frozen City.
Crunk Prime, on 18 June 2013 - 10:35 PM, said:
-Mechs too big for 60 tons. Jesus its huge
-I love how the 4G is obviously garbage compared to the other two and its only there to waste peoples time and make them fulfill the stupid 3 variant requirement for the pilot tree skills
-its an okay mech, just like the dragon, but also like the dragon it will only be useful in any way if we someday have weight based drops that arent full of PPC and Gauss boating assault/heavy mechs
So, right now? Its garbage.
Maybe some day a year from now when we have actual balanced weight drops and no PPC boats? Sort of okay I guess.
QKD-5K could hardly be called even good. The only more or less viable build I've found is
4LL one.
Verdict: save your C-Bills for something else.