ZeProme, on 20 June 2013 - 07:23 PM, said:
Is anyone else here thinking that the QKD-4G is outclassed by the other variants? 2 additional JJs for the price of 1 Missile hardpoint. I don't see how 2 JJs can make this mech work unless it wants to jump really high and be a PPC poptart. (QKD-5K is better I believe)
Well, if you're only going to fit two missile systems (like, say,
this -4H build mentioned in the third post by Deathfox619, or
this -4H build by Tarzilman in the post above) then the -4G is substantially better. It turns quicker, twists further and twists faster than the -4H. To make the -4H better than the -4G, you need to have something in mind to do with a 4+10+5 missile configuration that you couldn't do with a 4+10.
Edited by Sparks Murphey, 05 July 2013 - 06:55 PM.