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Why Does The Torso Move When Legs Rotate?


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#1 Skyfaller

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Posted 19 June 2013 - 04:30 AM

Devs,

There is no reason for the torso to move when the legs rotate. If the mech has a gyro system in the torso its so that the torso keeps facing one direction when the legs move.

One of the biggest problems of this game is the user-unfriendly controls..namely digital-only movement.

With a keyboard or a joystick the legs turn in violent bursts. There is no way to rotate them at a rate slow enough that it allows the torso to remain facing where it is by moving in the opposite direction with the mouse (analog-like movement).

Please remove the torso being moved around when the legs move. That should only happen if the torso reaches its max swing angle when the legs move.

#2 Arete

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Posted 19 June 2013 - 04:33 AM

Hhmmm... this is not a bad idea actually. Would be worth for the devs to test it out and see what happens. Not sure if it would be better gameplay wise, but worth a shot.

#3 Syllogy

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Posted 19 June 2013 - 04:37 AM

The Torso moves independent of the legs, but the legs do not move independent of the torso.

You are proposing that mechs have to turn their legs and torsos independently of each other, which would be a mess for any new player to get used to.

If I want to orientate my mech 90 degrees left, why should I have to turn my legs AND my torso using different controls?

While what you say is technically feasible, it just don't make no sense.

#4 Tenpin

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Posted 19 June 2013 - 04:51 AM

So....

You want this?



Edited by Tenpin, 19 June 2013 - 04:51 AM.


#5 mike29tw

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Posted 19 June 2013 - 04:56 AM

Support this. Make this an option.

#6 Sephlock

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Posted 19 June 2013 - 05:04 AM

View PostTenpin, on 19 June 2013 - 04:51 AM, said:

So....

You want this?





SQUAWK!

#7 Kunae

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Posted 19 June 2013 - 05:04 AM

View PostSkyfaller, on 19 June 2013 - 04:30 AM, said:

Devs,

There is no reason for the torso to move when the legs rotate. If the mech has a gyro system in the torso its so that the torso keeps facing one direction when the legs move.

One of the biggest problems of this game is the user-unfriendly controls..namely digital-only movement.

With a keyboard or a joystick the legs turn in violent bursts. There is no way to rotate them at a rate slow enough that it allows the torso to remain facing where it is by moving in the opposite direction with the mouse (analog-like movement).

Please remove the torso being moved around when the legs move. That should only happen if the torso reaches its max swing angle when the legs move.

Because... Science!

#8 Livewyr

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Posted 19 June 2013 - 05:10 AM

option, great, default, what the..?

#9 Chavette

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Posted 19 June 2013 - 05:13 AM

Its stupid not being able to turn my legs without my aim going off target.

Make it an option.

#10 Alistair Winter

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Posted 19 June 2013 - 05:18 AM

I swear I was going to start this very thread today, but decided against it because PGI probably won't make it happen anyway.

As a former gunner on a tank, I've certainly missed this ability and I'd very much like to see it.

#11 Syllogy

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Posted 19 June 2013 - 05:20 AM

I just move my mouse opposite of the direction I rotate. I don't have any problems hitting my targets while running around.

#12 Side Step

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Posted 19 June 2013 - 05:26 AM

View PostSyllogy, on 19 June 2013 - 04:37 AM, said:

The Torso moves independent of the legs, but the legs do not move independent of the torso.

You are proposing that mechs have to turn their legs and torsos independently of each other, which would be a mess for any new player to get used to.

If I want to orientate my mech 90 degrees left, why should I have to turn my legs AND my torso using different controls?

While what you say is technically feasible, it just don't make no sense.


You're saying it like that's a bad thing. Sure it would feel different, but it would also open up for more control once you get used to it. You'll be able to aim better while turning. Currently, I never shoot while turning because turning is binary and messes up my aim completely.

It would be good if this was an option similar to how arm lock and throttle decay is an option.

#13 Alistair Winter

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Posted 19 June 2013 - 05:27 AM

Having stopped and thought about this for a minute, I realize why this option isn't available. It is standard on modern tanks and extremely useful in long range engagements. But modern tanks don't usually engage each others in brawls at 100 meter distance, circling each other 10 times before making a kill.

For a light mech pilot, I'm sure it would be a nightmare to have this ability, especially as the wide torso twist means that you'll very rarely be able to twist your torso by running in another direction.

#14 C E Dwyer

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Posted 19 June 2013 - 05:34 AM

On the surface, it sounds reasonable, but your only one step away from Auto aim, also once your torso has twisted to a certain degree it stops because thats as far as the torso can twist, some mechs 'waists' can twist more than other types or variants, mech torsos are not capable of turning 360 degrees, like a tank turret.

Part of the game is learning, with practice, to know how far and fast the torso twists and counter this as you move

#15 Fabe

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Posted 19 June 2013 - 05:38 AM

Is moving the mouse to keep your torso facing one way while you're turning really that hard?

#16 mike29tw

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Posted 19 June 2013 - 05:55 AM

Is offering different control schemes really that bad? I, for one, would like to try it out.

#17 Zyllos

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Posted 19 June 2013 - 05:56 AM

View PostSyllogy, on 19 June 2013 - 04:37 AM, said:

The Torso moves independent of the legs, but the legs do not move independent of the torso.

You are proposing that mechs have to turn their legs and torsos independently of each other, which would be a mess for any new player to get used to.

If I want to orientate my mech 90 degrees left, why should I have to turn my legs AND my torso using different controls?

While what you say is technically feasible, it just don't make no sense.


Syllogy,

You already have to do this right now. If I turn my legs but I want my crosshair to aim in the same direction, I have to turn both my legs and torso to maintain that orientation.

If you implemented, I could turn my legs and do extremely minor movements on the mouse to torso twist to where I want to maintain. I actually only have to move the torso equal to the current arc speed by time of turning legs.

#18 Vanoi

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Posted 19 June 2013 - 06:00 AM

You do realize that torso turn speeds and turning speeds are different right? If one's turning speed were greater than their torso speed wouldn't this not work?

#19 Alex Warden

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Posted 19 June 2013 - 06:05 AM

where in any gods name is the problem to keep the mech facing where you look at while rotating the legs? that´s one of the most intuitive things in steering a mech, a tank or myself...

why does it seem to me, that people have serious problems with EVERY aspect of moving a mech?


i see a nice battle coming up

people who cry for autocenter vs.people who want the mech to keep facing the current direction... omfg

((btw... maybe you should suggest PGI to implement the turret autolock from WoT and add autocenter legs to torso to make it perfekt?))

Edited by Alex Warden, 19 June 2013 - 06:17 AM.


#20 Twisted Power

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Posted 19 June 2013 - 06:07 AM

@op UH WHAT? The torso is locked to the legs so that your mech has a steady rotation when struck. If what you want was the case then when you got hit on your torso, it would twist due to the inertia of the impacts of weapons. Imagine somebody could twist you torso with multiple ac hits. Just a really bad idea. Turn and twist at the same time the speeds are different on every mech for both those mechanics anyways.

Edited by Twisted Power, 19 June 2013 - 06:08 AM.






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