Jump to content

A Max Of Six Patches Left, Can Pgi Do It?


170 replies to this topic

#41 Lostdragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,713 posts
  • LocationAlabama

Posted 19 June 2013 - 03:18 PM

View PostBlackWidow, on 19 June 2013 - 01:14 PM, said:


That's what my wife did !



Can you get her to talk to my wife?

#42 Chemie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,491 posts
  • LocationMI

Posted 19 June 2013 - 03:20 PM

Usually they release a bunch of stuff that breaks thegame. Seems this last patch they just broke the game withut any content (speaking about hit detection)

#43 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 19 June 2013 - 03:20 PM

View PostPater Mors, on 19 June 2013 - 03:14 PM, said:

I had a match last night where movement was freed up while Betty was still doing her start up sequence. It was weird as. And yes, I have noticed a bit of a framerate problem. My ping is still the same as it was so it's got to be something else done by the patch.


This has been happening to me for over a month now - I routinely start anywhere between 5 and 15 seconds behind everyone else.

#44 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 19 June 2013 - 03:35 PM

Possible consideration:
Incredibly slow development of what we have here.. due to simultaneous development of clans?

(not giving them an excuse.. but food for thought)

#45 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 19 June 2013 - 03:44 PM

View PostDeathlike, on 19 June 2013 - 03:12 PM, said:

Even US presidential elections are better at this than PGI and I usually hate the spam that those things generate.


Indeed. U.S. Presidential Elections are better at lying directly to your face.

#46 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 19 June 2013 - 03:49 PM

View PostArtgathan, on 19 June 2013 - 03:20 PM, said:

This has been happening to me for over a month now - I routinely start anywhere between 5 and 15 seconds behind everyone else.


Do you remember the times where people had issues connecting to the match and had a black screen (this was during same era of time that had the kaleidoscope effect)?

I bet that is related. I swear they are trying to do some sort of slick graphic effect, that if the netcode doesn't react in time, the game hangs, needlessly.

Plus, it explains how some people drop into the match like 5-10 seconds WAY after everyone has actually gotten to move their mechs.

Edited by Deathlike, 19 June 2013 - 03:50 PM.


#47 Obadiah333

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 638 posts
  • LocationWest Coast, Oregon

Posted 19 June 2013 - 04:03 PM

Zero chance of being done on time. Why do I say that you ask? How many of their other self imposed deadlines have they met? Yeah, that's right. Sure, we can have low expectation so as not to be dissappointed. Great advice. However, when other people provide you the expectation (like giving you a date, for example) and they fail, you have every right to be dissappointed. Believe me, I am very dissappointed in this game (not that I'm playing since the JJ shake patch as they ruined my Jenner).

In any case, this ship (or failboat) has sailed already. I don't regret my investment as a founder as I have had lots of fun playing this game. What really irks me is that this game has so much potential to be the best game ever, and PGI is handling it like a blind juggler throwing chainsaws in the air. Arms and blood everywhere. So pathetic. It really reminds me of HOMM VI - what a PR nightmare that was. I still get a laugh out of thinking about Ubihole (combination of Ubisoft and Black Hole Entertainment, the publisher and developer of the game, for those that didn't know).

#48 Chemie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,491 posts
  • LocationMI

Posted 19 June 2013 - 04:28 PM

they declared Sept. 21. Starting about now, they will have it locked in and can't change. Why? Because the PC Mag article for Sept will be in lock down soon. This is same reason why they went OB even though not ready; they had to because they said it in PC Mag OB in October.

#49 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 19 June 2013 - 04:42 PM

This post from Matthew Craig basically confirms my suspicions that they're still in very basic cleanup mode. Their programmers have seemingly spent the last six months getting yanked away from new features every two seconds by whatever basic functionality problem rears its head that day, be it movement code, netcode, hit registration, connectivity, stability, etc. Between the small size of this developer, the perpetual issues with CryEngine (which have been hinted at not being PGI's fault), and their internal testing tools coming online only now (not an expert, but shouldn't they have been implemented at soon as the basic shell was there?), it's obvious why they're making no progress.

So no, I don't expect any kind of fully functional game in September. They may launch and tell us that F2P's are always a work in progress, but it won't be what they promised us. That became clear as soon as everything they promised in Tuesday's patch failed to show up.

Sorry PGI, just calling it how I see it. I know you guys are trying.

Edited by Rebas Kradd, 19 June 2013 - 04:53 PM.


#50 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 19 June 2013 - 04:51 PM

View PostRebas Kradd, on 19 June 2013 - 04:42 PM, said:

This post from Matthew Craig basically confirms my suspicions that they're still in very basic cleanup mode. Their programmers have spent the last six months getting yanked away from new features every two seconds by whatever basic functionality problem rears its head that day, be it movement code, netcode, hit registration, connectivity, stability, etc. Between the small size of this developer, the perpetual issues with CryEngine (which have been hinted at not being PGI's fault), and their internal testing tools coming online only now (not an expert, but shouldn't they have been implemented at soon as the basic shell was there?), it's obvious why they're making no progress.

So no, I don't expect any kind of fully functional game in September. They may launch and tell us that F2P's are always a work in progress, but it won't be what they promised us. That became clear as soon as everything they promised in Tuesday's patch failed to show up.

Sorry PGI, just calling it how I see it. I know you guys are trying.


When Rebas is saying stuff like this, you know you are in trouble.

#51 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 19 June 2013 - 05:18 PM

View PostRebas Kradd, on 19 June 2013 - 04:42 PM, said:

This post from Matthew Craig basically confirms my suspicions that they're still in very basic cleanup mode. Their programmers have seemingly spent the last six months getting yanked away from new features every two seconds by whatever basic functionality problem rears its head that day, be it movement code, netcode, hit registration, connectivity, stability, etc. Between the small size of this developer, the perpetual issues with CryEngine (which have been hinted at not being PGI's fault), and their internal testing tools coming online only now (not an expert, but shouldn't they have been implemented at soon as the basic shell was there?), it's obvious why they're making no progress.

So no, I don't expect any kind of fully functional game in September. They may launch and tell us that F2P's are always a work in progress, but it won't be what they promised us. That became clear as soon as everything they promised in Tuesday's patch failed to show up.

Sorry PGI, just calling it how I see it. I know you guys are trying.


That's not quite what he's saying. What he's saying is that in order to provide the features people want.. the foundation has to be rewritten/improved.

Ultimately, the ETA would have to be closer to 6 months (double of what IGP/the publisher would want) because these things will take longer than intended and let's be honest... they'll probably find other bugs somewhere along the way.

Edited by Deathlike, 19 June 2013 - 05:18 PM.


#52 Weztside

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 177 posts
  • LocationFL

Posted 19 June 2013 - 05:35 PM

Quickdraw is DOA? You are DOA.Posted Image

#53 Traigus

    Member

  • PipPipPipPipPipPip
  • 303 posts

Posted 19 June 2013 - 05:37 PM

View PostLostdragon, on 19 June 2013 - 03:18 PM, said:



Can you get her to talk to my wife?


I think I own this movie.. Is it the one with the pizzaboy in it?

#54 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 19 June 2013 - 05:38 PM

Let's ask The Engineer:


#55 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 19 June 2013 - 09:13 PM

View PostOne Medic Army, on 19 June 2013 - 03:02 PM, said:

Agreed.

Anyone else play Hellgate: London back when that was around?


You realise thats still around under a different name?

Problem with f2p open beta, too many entitled. As for me, if it's still garbage in december ima go fly spaceships!!! Even then i'll prob duck back now and then. As for those thinking they got fleeced. Whats a canadian programmers wage? Multiply that by 100 ( 50 staff over 2years). And thats just the team cost..........

#56 Theodor Kling

    Member

  • PipPipPipPipPipPipPip
  • 604 posts

Posted 19 June 2013 - 10:08 PM

View PostLivewyr, on 19 June 2013 - 03:35 PM, said:

Possible consideration:
Incredibly slow development of what we have here.. due to simultaneous development of clans?

(not giving them an excuse.. but food for thought)

That would be nice.. but far fetched :(

I also think they won't make it in time, but unlike some others I don't think it's they don't want to, or want to scam players. I just think they failed. They promised lots, delivered some, most of it late, are NOW getting internal telemetry finished... I simply think they went into this with enthusiasm and spirit.. and then reality hit them and they realized they don't cut it. But at least they don't seem to have given up.

#57 Mad Dog Morgan

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 489 posts
  • LocationOutlaw On The Run, Faster than a Stolen Gun

Posted 19 June 2013 - 10:40 PM

PGI, as a whole needs to treat its player-base better or most people will leave for more entertaining, better things. That means lost revenue, lost interest, and a failed business interaction on their part. Free to play games are player-base centric, their lifeline revolves around being consumer-focused, and friendly towards its consumers. Alienating the player base will kill the game and PG's paychecks faster than you can drop an Atlas.

If they had some good PR people for community management and ensuring that the majority of players are well-satisfied with the game, they'd be in a better off place than they are now with general consumer satisfaction.

Now, this is a terrifying proposition: A steam launch. I don't think that PGI's servers would be able to handle the madness, nor do I think the forums would be a safe place to post without huge backlash from brand-new individuals who think: "well, the game should be this way because I say so and I'm an expert at this game, so your opinion is null." where the veterans groan at these outlandish propositions. (I'm no veteran, but fresh blood is good for the life of a game).

#58 Takony

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 265 posts
  • LocationHungary

Posted 19 June 2013 - 11:59 PM

No, they can't.
But even with the enormous piles of steaming d.ung (bugs, imbalances, lack of content, etc.), the game is pretty and the fighting is enjoyable, not to mention it's FREE, so it's still good for playing casually, and if the DO manage to get something right, than that's a plus, so no need to shed tears or playing drama queens.

#59 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 20 June 2013 - 12:53 AM

i believe in PGI
as long as they avoid making "big announcements", which turn out to be map screenshots, everything will be fine!

#60 nitra

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,656 posts

Posted 20 June 2013 - 01:00 AM

I was rambling on with a reply to this when i finally realized what is wrong with MWO ..

its the same game we have been playing  since MW 2,3,4  and kesmais MPBTand even EA's mpbt3025.

And its arguable that those games had more content than what we have now . (- mpbt 3025)

What this has done (while it may be unfair to PGI) has created a high level of expectations for MWO.
A large majority of this franchises following is looking for more than the typical 21st century fps.

It comes down to that while we may be stomping around and blowing each other up  it does not feel any more substantial or meaningful than  running and gunning through battlefield 3.

PGI has  worked very hard at getting weapons balance right and i feel they have a good handle on that issue now.

whats really lacking is the game play .  when they added the current push and pull game play mode  that should have gave the game more depth,  but after playing it for the last several months it is really no different than original capture the base mode . it is this issue that highlights the trouble that MWO faces . Because if community warfare is going to rely on the current game modes as its foundation then PGI really has a problem .

I can only hope that PGI has listened to the community before they destroyed it, and have implemented many of the great ideas that were offered to them in how to make community warfare rock.

because as it stands the game is on shaky grounds,  and unfortunately its not due to MWO being a 100 ton behemoth of a game.

Edited by nitra, 20 June 2013 - 01:02 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users