Why Balancing From A Bubble And Ignoring Your Community Is An Awful Idea, Pgi.
#161
Posted 24 June 2013 - 04:27 PM
#164
Posted 24 June 2013 - 05:21 PM
FupDup, on 24 June 2013 - 04:59 PM, said:
What you said + sometimes people just overreact, resulting in epic nerfage that makes me very, very sad inside.
Incidentally, @ the whole "more than one" weapon system being viable thing... since the latest nerf, has the number of viable weapon systems increased or decreased?
How about on Alpine?
Edited by Sephlock, 24 June 2013 - 05:23 PM.
#165
Posted 24 June 2013 - 05:27 PM
Sephlock, on 24 June 2013 - 05:21 PM, said:
Incidentally, @ the whole "more than one" weapon system being viable thing... since the latest nerf, has the number of viable weapon systems increased or decreased?
How about on Alpine?
By "latest" nerf do you mean the LPL? If so, then the number of viable weapons seems to be identical to the way it was prior to that (the LPL wasn't very good prior to nerf, so nerfing it didn't really affect it much). Nothing has really changed for quite some time (PPC meta has been solid for quite some time other than the Lurmageddon interruption).
Alpine is the same as every other map: long-range, high-alpha trench warfare for the first ~4-5 minutes and then some minor brawling (usually led by Jagerbombs).
Edited by FupDup, 24 June 2013 - 05:27 PM.
#166
Posted 24 June 2013 - 05:31 PM
#168
Posted 24 June 2013 - 05:34 PM
Asmosis, on 24 June 2013 - 05:31 PM, said:
Part of it might be that PGI is deciding to target the 6 PPC Stalker with the upcoming boating nerf, even though top players realize that 4 ERPPC is much more optimal. Maybe it's because they also want to nerf Medium Laser boats, which I'm guessing aren't really that rampant in high elo tiers (or even lower ones). It could also be due to their stubbornness to buff SRMs, the LPL nerf, and a host of other changes that pretty much everyone sees the flaws in.
#169
Posted 24 June 2013 - 05:37 PM
#170
Posted 24 June 2013 - 05:43 PM
Roland, on 24 June 2013 - 10:35 AM, said:
I know that feeling.
It is like beating your head against a brick wall going into details about why convergeance is the issue - I make the mistake sometimes of bringing the TT game into the discussion which makes some people fly off the handle despite the fact it needs to be mentioned insofar as the rules and consequences of how damage is dealt and hitting applies.
Keep up the good fight man - i dont have time or energy for this anymore but I hope you and others who know the score keep on posting and hopefully make a difference.
#171
Posted 24 June 2013 - 05:46 PM
#172
Posted 24 June 2013 - 05:50 PM
Sephlock, on 24 June 2013 - 04:19 PM, said:
Exploit early, exploit often. Good watchwords for the min maxer!
Roland, on 24 June 2013 - 10:35 AM, said:
That's not stopping a lot of other people sadly.
#173
Posted 24 June 2013 - 05:52 PM
Lord Ikka, on 24 June 2013 - 05:37 PM, said:
I don't know that I would agree that it has. Honestly if they had put in gauss explosions the game would have been pretty damn balanced prior to ECM. ECM happened and the game honestly has never truly felt as balanced since to me. I remember the best sniper in our unit used to take a 4 PPC Atlas occasionally, but he was one of the few people we would let drop in one because the penalty for Alpha'ing and missing was so high. After one or two shots he had to essentially back off for a minute or so to cool down. 4 ER PPC's was simply not viable. 2 Gauss builds allowed for 30 pinpoint and 3 Gauss builds were practically unusable. That was pretty balanced to me. They've regressed, not improved IMHO.
A lot of people are giving it one last hurrah Notch. I'm not exactly a prolific poster.
#174
Posted 24 June 2013 - 05:54 PM
Victor Morson, on 24 June 2013 - 01:30 PM, said:
First off I want to be the very first person to say yes, previous MechWarriors had balance issues. Balance issues that were mostly addressed in expansions - in particular the MW4:Hardcore Mektek fan project. Medium lasers in vanilla made flamers here look good, and the machine guns were even less damaging while weighing almost 2 full tons after ammo each!
I don't have rose colored glasses on. However, what you aren't looking at is things have changed with gaming a lot since MechWarrior 4. Balance patches are now something that could be pushed daily without interruption if they were so inclined, and stuff can be tweaked on the fly. Again, a lot of people still had 28.8 modems in MW4 and this wasn't an option. Patches took hours to get and were difficult to install.
That said, the one reason I will disagree and say that honestly I feel vanilla MW4 was actually more balanced than MW:O right now is that, and this is big, each class of weapon had effective options. Sure small and medium lasers were a joke in vanilla MW4, but the Large Laser was great. Ballistics had LBX/10 and LBX/20 as viable (again, UACs were balanced very poorly in the first incarnation) weapons. LRMs were solid, even if the IS versions were vastly inferior - something we're likely to see again here when the Clans show up, if LRMs are made good in the first place. (I'll be the first to admit 6 ton LRM/20s would absolutely dominate the field right now, unlike the almost double the weight IS versions).
Now, as MW went on, more and more weapons were made viable. Black Knight rebalanced many of them, and Merceneries went on a wholesale cleanup. But again, this was how big patches were done back then: People rather wait for an expansion and buy a disc than spend hours downloading at potentially long distance, by the hour rates. (Sidenote: The 90s/early 2000s kinda sucked like that.)
So yes. Previous games had balance issues, but they also accommodated Snipers, midrange, brawlers and support right out of the box.
Frankly I think I'd have a lot less problem with a few broken guns (I'd still lobby to fix them eventually) if each category was great. If the LBX/10 was awesome, for example, it might do a lot to help brawlers even if the other infighting guns remain inferior. (AC40 will only be a credible threat when the Victor rolls out, if it can support it as predicted.)
EDIT: Another reason I think the community has a unique perspective on why things work / don't work in a MW title is we've been through it all before. While this is a different game, many realities from past games are still here.
MW4 got to a point where there were enough competitive weapons and mechs across the IS and clans to give everyone a diverse range of roles on the battlefield.
This did not mean the weapons were balanced though they were not - just that there were enough counters to create an interesting metagame - however ERLL still dominated overall.
MWO has better overall balance between weapons, but the mechanics of the game have led to a much more stagnant metagame.
I think that better brawling weapons would help bring a semblance of that meta-balance - but it would still not have the same depth as a game with a better system of convergence where boats were not as optimal as they currently are and will always be.
#177
Posted 24 June 2013 - 06:11 PM
Asmudius Heng, on 24 June 2013 - 05:54 PM, said:
Agreed.
While I believe SRM's were indeed overpowered in their earlier incarnation, their nerfing, combined with prior nerfing of ML's and SL's, and the relative uselessness of the LBX10, makes it kind of limited in terms of infighting weaponry right now.
You got the AC20, but it's such a huge investment of tonnage that it means you're limiting it to only a few mechs (especially given its size in terms of slots). And this comes from someone who used the AC20 a ton.
#178
Posted 24 June 2013 - 06:20 PM
(Forumers = Lois, PGI = Peter)
#179
Posted 24 June 2013 - 06:21 PM
Sudden Reversal, on 24 June 2013 - 12:36 AM, said:
More of a ramble than a rant, but all of it poignant.
BTW, I'm one of the bull-headed players that insist on playing persistent damage over time mechs rather than alpha-strike dominators.
Getting harder every patch. Good times.
Exactly the same for me. Summing up all my thoughs about this specific subject.
Actually Im using a doule LB-10X/3 medium lasers ilya muronet with a 340xl. Trying to brawl with UP weapons at that... I must be maso-chist(its censored).
Edited by BlackIronTarkus, 24 June 2013 - 06:22 PM.
#180
Posted 24 June 2013 - 06:31 PM
Edited by POOTYTANGASAUR, 24 June 2013 - 06:33 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users