Assiah, on 27 June 2013 - 11:54 AM, said:
It really shouldn't be though, but thats another argument.
But this is PGI so I'm sure they just took a quick glance at the mechs and randomly put them in categories.
On that one though:
Dragon's weakness is the potbelly.
Quickdraw's weakness is the giant head (the main thing making it taller since it squats to almost the same shoulder-to-shoulder height as the dragon). Yes the legs are taller but it doesn't walk straight up.
I'm curious to see the other weaknesses of the Phoenix mechs, but I think we'll find some that like them and some that hate them.
I know the Victor if we go by the Dragon slayer is just as wide as the Awesome, but doesn't have the drooping side torsos and instead either side is shaped kinda like one half of a "u." Judging by how far the lasers protrude if the PPCs do the same but farther, it'll be real easy to hit that right side torso.
But yeah. Definitely would be nice if a mech stopped dead if it hit a building, so that we'd at least get the sense of impact. Even in closed beta if you slammed into a building... you just kept walking into it. You slammed into an Atlas and you get knocked down. But into a building? "What building? Wait, why am I not going anywhere? Well that's strange I feel like I'm on one of those endless stairways..."