Putting all posts here for ease of reading.
Kutnarb, on 27 June 2013 - 12:44 PM, said:
Just my thoughts spurred from lots of playing lately.
I think that light mechs are way too survivable at the moment. People will come back with the obvious, "lights are fast." Yes that is true, but there are also a ton of experienced pilots with great aim that are even used to compensating slightly for lag issues.
If you are a medium, heavy, or assault and you make a tactical error like getting in a bad position, you will pay for it dearly. Usually there is no coming back from that mistake. If you're a light though, you can make all the mistakes you want while running around in the middle of the enemy team. All the while not needing to actually pilot well because there aren't collisions anymore. The one exception is overheating/standing still. While in movement weapons seem to do less dmg to lights. PPC boats getting direct hits on light torsos and that armor spot only turning yellow, when the same shot to a heavy would totally strip the armor or worse. LRM 80 salvos with tag and only 10 missiles hit the light. SRMs seem to do nothing at all at the moment.
I like lights, but a light being able to take down an Atlas because of these issues is just wrong. If you want there to actually be roles in the team, then there needs to be consequences for light mechs. They should fear going into the fray and use their inherent mobility and or ecm to position for advantages in giving intell and support to their team. Notice how nobody uses the new artillery/airstrike capability? If lights had to be careful I bet more would use those items...which I think was the purpose for their implementation.
Kutnarb, on 27 June 2013 - 01:55 PM, said:
Like I said in OP, these are my observations and this is not a wine session. It may not look like I'm not experienced because I don't post often, but I have been playing since open beta release. I have seen all the changes in the game since that time. I have spent time in all weight classes and chassis.
Also, I have no problem with light mechs in general. I'm not jaded lol
. It seems to me that the responses in this thread are becoming reflexive "i love light mechs and just because you may suck doesn't mean they're broken." Forgive me if I'm wrong on that. The issue I raise is one of game balance and my observations on how the light chassis take dmg vs other mechs. Along the lines of what Lefty Lucy commented on. The same shots on a light vs a heavy (even if they are both standing still) seems to do more dmg to the heavy. Almost like there is a bonus armor value on the light chassis.
Maybe it is a weapon convergence issue? (Even though it looks like your weapons are converging on the light they're actually not)
Also I think part of the problem is that lights aren't rewarded enough for doing the support roles they are supposed to. But I believe that is an ongoing discussion in other threads.
Kutnarb, on 27 June 2013 - 03:08 PM, said:
I tend towards the the heavy mechs as my prefered but I have own everything...think I'm up to 19 mech bays now (you're welcome PGI).
I agree with all that you just said. I don't think lights are noncombat. My point is that slugging it out isn't what they were intended for. I don't have a problem with a light taking down an Atlas in a 1v1 situation either. What I think needs tweaking right now is the dmg model. I see this type of situation all the time where the aforementioned atlas puts, for example, an ac20, 18srm, and a couple lasers into the light and they are hardly damaged. Damage / ton seems to be off with lights. But like I said, maybe it's more of a convergence issue, or even lag (although they say they've fixed those issues). Whatever the cause, I see lights surviving things they shouldn't just about every match.
And to all those that are and will continue to respond with "you have to hit the light" just save your time and don't type it lol. I covered the base assumption that you are hitting the target in the OP.
I think the main point here is that if they didn't mess with the damage model on lights and instead gave them better rewards for doing supportive tasks it would make the game much more interesting. And that wouldn't stop the guys that want to get into the fray to rumble from doing so. It would just show off more of their skill if they survived it.
Kutnarb, on 27 June 2013 - 04:10 PM, said:
Damage taken per ton, not given as a light. As for the rest of your post...calm down and act like a decent human being.
Yeah could be.
Kutnarb, on 27 June 2013 - 05:19 PM, said:
Thank God someone is listening and not turning this into a "lights vs assault" my dad can beat yours up. Cheers WarZ ~
Kutnarb, on 27 June 2013 - 08:48 PM, said:
I agree, but the point of this thread is supposed to be on how lights take damage. You should definitely be able to do very well as a light, but not by circle strafing an assault/heavy/medium like a robot.
Because people have responded so typically by saying others suck and don't play lights enough I took my spider out for a spin. Did great...somewhere around 230 dmg, took down an Awesome, tagged the entire time. All the while running in and around the enemy team...usually 4 of them present. I specifically stopped on 2 occasions to take hits.
...my armor didn't go below yellow.
Kutnarb, on 28 June 2013 - 01:10 AM, said:
I have to say, that I'm really disappointed in this thread. I remember when online pc gaming was more of a gentlemen's game. I'm astonished at how immature and ignorant 70% (just plucked that number out of thin air) of the replies are here.
Did you even read the OP and the follow ups? I have to assume you can read because you can type. I'm not really sure how else I can describe the issue that spawned the post. The English language only has so many words. Wait, maybe I have to accuse someone of sucking really bad to persuade others reading this. No, that would just make me look pretty lame.
What exactly in my OP makes you believe this is a whine session? This is a forum for gameplay balance. Where else would you write a post about your observations that could perhaps make the game more balanced? And if you found the observations to be false then you could certainly share some empirical data to prove the point. But you don't. Instead you really talk yourself up while talking others down. I bet that really turns on the ladies...until they meet you.
I have been playing vs lights and getting this issue. As another example about an hour ago I was engaging a spider that was harassing the group of us. He landed from a jump jet flight while trying to change directions and was standing still for a second 113m away. I alpha'd 3ppc +2erppc to his torso and his armor state only blinked. I've also played my spider and been almost untouchable...but you would know that because you read that post in here too right? If you think that an experience player like myself and others that have commented in this thread about seeing the same thing are just terrible players then that just reinforces the impression most of us already have of you.
To all the people that left constructive comments it's been great and thanks for the info/talk. If you haven't seen this issue I'm happy for you and I commiserate with those that have. I think you can just about stick a fork in this thread, so I'll be seeing you all on the battlefield.
Kutnarb, on 28 June 2013 - 11:33 AM, said:
Were you that troll?
This isn't about frustration. I get frustrated with plenty of things in life. Heck married with 2 Chihuahuas...now that's frustration. I will specifically put myself into chassis with weapon loadouts that I know put me at a severe disadvantage because I just have fun with it. That actually is why I have all the light mechs I do. They are more challenging to play...typically.
This isn't a response to what you've posted, but I'm amazed at the sheer number of people that read the title of this post and then reflexively went off on a "lights aren't the problem...you are the problem" rant. I really think people are cherry picking one sentence, or even less and then running with it. This guy PEEFSmash actually started a thread about "you problem" after reading this thread which now has somewhere around 1 billion responses. It's all highlighting to me that I mistakenly thought these forums were a place to raise concerns for the devs to help make the game better. But it has been fun looking into the self-inflated minds of people like the aforementioned.