

360 degree torso twist
#161
Posted 12 June 2012 - 12:38 AM
#162
Posted 12 June 2012 - 01:27 AM
#163
Posted 12 June 2012 - 02:42 AM
#166
Posted 12 June 2012 - 04:37 AM
#167
Posted 12 June 2012 - 05:13 AM
PewPew2, on 09 June 2012 - 10:39 AM, said:
That's not really exactly true. 360 degree torso twist is for example a great way to simulate the Urbie's 360 degree firing ability, without the ability to flip arms.
Because I really want to see 360 torso twisting on an Urbanmech, does that mean I want a super-mech that can do everything?
Max Liao, on 12 June 2012 - 04:37 AM, said:
There's no reason for it not to work on a 'mech, and as I noted, it's a great way to simulate rear firing attacks like arm flips when game technical limitations prevent them from happening. If I was in PGI's shoes, I'd consider adding it to any 'mech with it's primary armament on flippable arms and a compatible graphic design.
By contrast, I'd absolutely love 'mechs like the clan Nova/Blackhawk when it is introduced to not have any torso twisting and rely entirely on arm movement. It'd make them very unique.
EDIT: The only 'mech announced so far that honestly has reason to have it is the Raven, really. The Jenner can flip arms too, sure, but the design would look strange doing 360.
EDIT 2: I find it really silly people are getting mad about canon on this. We can't have some canon things like flipping arms and rear firing weapons for technical limitations, so why the anger about adding something that while not exactly canon, is hardly out of place? 'mechs aren't human beings with human skeletal structures, you know. There's zero reason that some 'mechs would not have the ability to turn their torso entirely, as a torso is effectively a turret. It's hardly universe-breaking.
Edited by Victor Morson, 12 June 2012 - 05:20 AM.
#168
Posted 12 June 2012 - 05:28 AM
Slyck, on 11 June 2012 - 03:10 PM, said:
Tell that to a Stalker, Locust, Sirocco (Or any quad), Black Hawk/Nova, Firemoth, etc. They have nothing in common with humans aside from "4 limbs." By what your saying, no pilot should be able to drive any chicken-walker design without ripping their legs off horribly.
Slyck, on 11 June 2012 - 03:10 PM, said:
A mechanically designed one that does not need to adhere to any of the rules of OUR skeletal system. The reason we didn't evolve ball socket style limbs, for example, is that they would wear out from stress and use; with a machine, these parts can be replaced so it's not nearly as big an issue. In short they don't need to play by the rules of nature, at all, with their mechanical skeleton. They're not Terminators trying to blend in.
Slyck, on 11 June 2012 - 03:10 PM, said:
Indeed, they use Mymoer Bundles. In fact, we've basically developed the tech for these fairly recently (on a small scale); do you understand how they work? They're not exactly "muscles" despite acting that way. Basically you have a fairly soft, pliable material that when electrical current is applied becomes extremely rigid and forms a "remembered" shape.
This shape can be anything an engineer designs it to be. Look at a 'mech like the Firemoth, surely it's arms have a full range of movement completely incompatible with human skeletal structures.
Slyck, on 11 June 2012 - 03:10 PM, said:
They're tied into the pilot's sense of balance to help maintain the gyros. They're not brain controlled really. Though various novels have contradicted each other on how much the automatic movement impacts / doesn't do anything so your free to fill in the holes, I guess.
Again, can you seriously look at an Urbanmech and tell me it doesn't look as if the top half could rotate in a 360 degree arc easily enough? Would it really offend people to give a design like this a 360 degree twist? It'd really be feel out of place NOT to have it:

EDIT: Last but not least, table top rules aren't perfect. Sometimes they are even silly.. like how you can punch with Catapult arms. I'm OK with PGI taking creative license on things that naturally fit into the universe and 360 degree torso twist is totally on that list.
Edited by Victor Morson, 12 June 2012 - 05:34 AM.
#169
Posted 12 June 2012 - 05:32 AM
#170
Posted 12 June 2012 - 05:39 AM
Victor Morson, on 12 June 2012 - 05:13 AM, said:
But you can achieve that with a 179°/180° degree twist as well. You don't need to make your mech a merry-go-round carousel just to fire into the rear arc.
And what is the primary weapon of a mech? How do you define that?
Example (not not based on a real mech):
You have a mech with flipping arms. Two medium lasers in each arm and one AC/20 in one of the sidetorsos. Is the, soon to be out of ammo but punching bigger holes, AC/20 the primary weapon, or will it be the, we will fire till we die and do the same amount of damage then our friend the AC, four medium lasers?
Victor Morson, on 12 June 2012 - 05:13 AM, said:
Never liked the clan designs very much. They looked more like trains, then beasts of war to me. But the way they are designed they have real problems with torso twisting. But PGI has hired someone who re-designs every single mech before it gets added to the game. Problem solved.
Victor Morson, on 12 June 2012 - 05:13 AM, said:
Why? Look again, the Raven has arms!
Victor Morson, on 12 June 2012 - 05:13 AM, said:
It may not be universe breaking, but so far I have not seen any convincing argument why it would not be game balance breaking.
There is a reason why, in this universe mechs can only move at two thirds of their speed backwards. Making a mech run in all direction at flank speed, while always facing the opponent with the strong front armor, is just plain silly and in no way balanced. Yes, I know that even my stated compromise would allow that, but at least there is still a way to outmanouver it.
#171
Posted 12 June 2012 - 05:48 AM
#173
Posted 12 June 2012 - 05:59 AM
Edited by Mild Monkey, 12 June 2012 - 06:00 AM.
#174
Posted 12 June 2012 - 06:04 AM
Mild Monkey, on 12 June 2012 - 05:59 AM, said:
No, it would not balance it. We have already gone over that and adressed it.
#175
Posted 12 June 2012 - 06:07 AM
Egomane, on 12 June 2012 - 06:04 AM, said:
Care to elaborate for me? Sorry, I can't seem to find that one. you don't need 360 in long range engagements, whereas in short range brawling it might give you an edge, if not for the speed of the twist. Just my thoughts.
#177
Posted 12 June 2012 - 06:17 AM
On bigger mechs, you still have to add both turning and twisting speed together, meaning that, if a light mech should have a chance fighting it, the bigger mechs turning and twisting need to be considerably less then then those of other mechs of the same caliber, making them nearly impossible to use in normal combat, because they can not adapt fast enough to what is in front of them compared to everyone else.
You have to remember that the primary goal of the devs is, to make sure that all mechs have their place in this game. They even said, that light mechs can take on assaults in this game with a good chance of winning, because of their better maneuverabilty. If you add a heavy or assault mech with full torso rotation those light mechs would no longer be as viable as before and lose their place in the game.
Teralitha, on 12 June 2012 - 06:09 AM, said:
Nuff said
You will not get another MW4. If you want to play MW4, go play it. MWO is a different beast with different mechanics working in the background. You can not compare one to the other, no matter how often you repeat yourself.
Edited by Egomane, 12 June 2012 - 06:21 AM.
#179
Posted 12 June 2012 - 06:27 AM
Steel Talon, on 12 June 2012 - 06:18 AM, said:
But that 360 turntable under hull is far more visible
We don't know how limited those arms are. We also do not know how limited or unlimited, the "turntable" will be. It could very well be, that cables, power lines, munition feeds and a lot of other things we don't see, but that are probably inside the mech, will hamper a total rotation.
Mech may often be described as walking tanks, but unlike tanks, their legs and their torso are not seperate entities like the turret and the body of a tank.
#180
Posted 12 June 2012 - 06:29 AM
Egomane, on 12 June 2012 - 06:17 AM, said:
You will not get another TT BT game here, if you want to play TT BT, go play it. MWO is a different beast with different mechanics. You can not compare one to the other, no matter how often you repeat yourself.
How you like them apples.
Edited by Teralitha, 12 June 2012 - 06:30 AM.
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