Egomane, on 12 June 2012 - 01:42 PM, said:
It is debatable to say they're updating the universe when in fact they're sticking to dated mechanics.
Egomane, on 12 June 2012 - 01:42 PM, said:
I'm not sure how getting rid of a gameplay mechanic from a board game is departing from the universe. The universe is the set of lore that makes the universe unique. If House Steiner and Davion were best friends and fought side by side, that would be something to worry about. A Jenner turning 360 because it makes technical sense? [sarcasm] Oh god, someone call the canon police and start flaming the guys who want stuff to make sense! [/sarcasm]
Egomane, on 12 June 2012 - 01:42 PM, said:
When every mech has the same weakness, it ceases being a weakness. Weak and strong are relative terms. You want limited turning to be a weakness? Then there has to be unlimited turning for it to be weak in comparison.
Egomane, on 12 June 2012 - 01:42 PM, said:
To reiterate, I'm at a loss as to why changing a board games mechanic changes the universe.
Egomane, on 12 June 2012 - 01:42 PM, said:
I'm saying sticking to dated rules to satisfy fanboys is wrong. I'm a fanboy, but that doesn't mean I blindly want to stick to limited rotation because some guys thirty years ago decided it would be best for a board game.
Edited by 9thFarShot, 12 June 2012 - 02:00 PM.